| Index: ui/file_manager/gallery/js/image_editor/image_view.js
|
| diff --git a/ui/file_manager/gallery/js/image_editor/image_view.js b/ui/file_manager/gallery/js/image_editor/image_view.js
|
| index cd8fb1ccbc15b89f338556152d7a7ef269b48ee0..b881a23e9cdebc81802a2390b2bd5b6d9fada618 100644
|
| --- a/ui/file_manager/gallery/js/image_editor/image_view.js
|
| +++ b/ui/file_manager/gallery/js/image_editor/image_view.js
|
| @@ -320,11 +320,29 @@ ImageView.prototype.setupDeviceBuffer = function(canvas) {
|
| };
|
|
|
| /**
|
| - * @return {!ImageData} A new ImageData object with a copy of the content.
|
| - */
|
| -ImageView.prototype.copyScreenImageData = function() {
|
| - return this.screenImage_.getContext('2d').getImageData(
|
| - 0, 0, this.screenImage_.width, this.screenImage_.height);
|
| + * Gets screen image data with specified size.
|
| + * @param {number} width
|
| + * @param {number} height
|
| + * @return {!ImageData} A new ImageData object.
|
| + */
|
| +ImageView.prototype.getScreenImageDataWith = function(width, height) {
|
| + // If specified size is same with current screen image size, just return it.
|
| + if (width === this.screenImage_.width &&
|
| + height === this.screenImage_.height) {
|
| + return this.screenImage_.getContext('2d').getImageData(
|
| + 0, 0, this.screenImage_.width, this.screenImage_.height);
|
| + }
|
| +
|
| + // Resize if these sizes are different.
|
| + var resizeCanvas = document.createElement('canvas');
|
| + resizeCanvas.width = width;
|
| + resizeCanvas.height = height;
|
| +
|
| + var context = resizeCanvas.getContext('2d');
|
| + context.drawImage(this.screenImage_,
|
| + 0, 0, this.screenImage_.width, this.screenImage_.height,
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| + 0, 0, resizeCanvas.width, resizeCanvas.height);
|
| + return context.getImageData(0, 0, resizeCanvas.width, resizeCanvas.height);
|
| };
|
|
|
| /**
|
|
|