Chromium Code Reviews| Index: content/common/gpu/media/v4l2_video_device.h |
| diff --git a/content/common/gpu/media/v4l2_video_device.h b/content/common/gpu/media/v4l2_video_device.h |
| index 92bc02fac25175b13582ea64d366c2c3b2406df4..4e89e559de92d9d346dfd0f9d873ec3787692fa1 100644 |
| --- a/content/common/gpu/media/v4l2_video_device.h |
| +++ b/content/common/gpu/media/v4l2_video_device.h |
| @@ -9,6 +9,8 @@ |
| #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
| #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
| +#include "ui/gl/gl_bindings.h" |
| + |
| namespace content { |
| class V4L2Device { |
| @@ -19,7 +21,7 @@ class V4L2Device { |
| // Tries to create and initialize an appropriate V4L2Device object for the |
| // current platform and returns a scoped_ptr<V4L2Device> on success else |
| // returns NULL. |
| - static scoped_ptr<V4L2Device> Create(); |
| + static scoped_ptr<V4L2Device> Create(EGLContext egl_context); |
| // Parameters and return value are the same as for the standard ioctl() system |
| // call. |
| @@ -50,7 +52,23 @@ class V4L2Device { |
| int flags, |
| unsigned int offset) = 0; |
| virtual void Munmap(void* addr, unsigned int len) = 0; |
| + |
| + // Does all the initialization of V4L2Device, returns true on success. |
| + virtual bool Initialize() = 0; |
| + |
| + // This method is used to create the EglImage since each V4L2Device |
| + // may have its own format. The texture_id is used to bind the |
| + // texture to the created eglImage. buffer_index can be used to associate |
| + // the created EglImage by the underlying V4L2Device implementation. |
| + virtual EGLImageKHR CreateEGLImage(EGLDisplay egl_display, |
| + EGLint attrib[], |
|
sheu
2014/03/06 08:51:34
Can we make this a "const EGLint*" argument instea
shivdasp
2014/03/06 11:10:09
Done.
|
| + unsigned int texture_id, |
|
sheu
2014/03/06 08:51:34
texture_id should be GLuint
shivdasp
2014/03/06 11:10:09
Done.
|
| + unsigned int buffer_index) = 0; |
| + |
| + // This method returns the supported texture target for the V4L2Device. |
| + virtual unsigned int GetTextureTarget() = 0; |
|
sheu
2014/03/06 08:51:34
GL texture targets are GLenum types. Also: would
shivdasp
2014/03/06 11:10:09
Done.
|
| }; |
| + |
| } // namespace content |
| #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |