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Side by Side Diff: content/common/gpu/media/v4l2_video_device.h

Issue 137023008: Add support for Tegra V4L2 VDA (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file defines the V4L2Device interface which is used by the 5 // This file defines the V4L2Device interface which is used by the
6 // V4L2DecodeAccelerator class to delegate/pass the device specific 6 // V4L2DecodeAccelerator class to delegate/pass the device specific
7 // handling of any of the functionalities. 7 // handling of any of the functionalities.
8 8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ 9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ 10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_
11 11
12 #include "ui/gfx/size.h"
13 #include "ui/gl/gl_bindings.h"
14
12 namespace content { 15 namespace content {
13 16
14 class V4L2Device { 17 class V4L2Device {
15 public: 18 public:
16 V4L2Device(); 19 V4L2Device();
17 virtual ~V4L2Device(); 20 virtual ~V4L2Device();
18 21
19 // Tries to create and initialize an appropriate V4L2Device object for the 22 // Tries to create and initialize an appropriate V4L2Device object for the
20 // current platform and returns a scoped_ptr<V4L2Device> on success else 23 // current platform and returns a scoped_ptr<V4L2Device> on success else
21 // returns NULL. 24 // returns NULL.
22 static scoped_ptr<V4L2Device> Create(); 25 static scoped_ptr<V4L2Device> Create(EGLContext egl_context);
23 26
24 // Parameters and return value are the same as for the standard ioctl() system 27 // Parameters and return value are the same as for the standard ioctl() system
25 // call. 28 // call.
26 virtual int Ioctl(int request, void* arg) = 0; 29 virtual int Ioctl(int request, void* arg) = 0;
27 30
28 // This method sleeps until either: 31 // This method sleeps until either:
29 // - SetDevicePollInterrupt() is called (on another thread), 32 // - SetDevicePollInterrupt() is called (on another thread),
30 // - |poll_device| is true, and there is new data to be read from the device, 33 // - |poll_device| is true, and there is new data to be read from the device,
31 // or an event from the device has arrived; in the latter case 34 // or an event from the device has arrived; in the latter case
32 // |*event_pending| will be set to true. 35 // |*event_pending| will be set to true.
(...skipping 10 matching lines...) Expand all
43 virtual bool SetDevicePollInterrupt() = 0; 46 virtual bool SetDevicePollInterrupt() = 0;
44 virtual bool ClearDevicePollInterrupt() = 0; 47 virtual bool ClearDevicePollInterrupt() = 0;
45 48
46 // Wrappers for standard mmap/munmap system calls. 49 // Wrappers for standard mmap/munmap system calls.
47 virtual void* Mmap(void* addr, 50 virtual void* Mmap(void* addr,
48 unsigned int len, 51 unsigned int len,
49 int prot, 52 int prot,
50 int flags, 53 int flags,
51 unsigned int offset) = 0; 54 unsigned int offset) = 0;
52 virtual void Munmap(void* addr, unsigned int len) = 0; 55 virtual void Munmap(void* addr, unsigned int len) = 0;
56
57 // Does all the initialization of V4L2Device, returns true on success.
58 virtual bool Initialize() = 0;
59
60 // This method is used to create the EglImage since each V4L2Device
61 // may have its own format. The texture_id is used to bind the
62 // texture to the created eglImage. buffer_index can be used to associate
63 // the created EglImage by the underlying V4L2Device implementation.
64 virtual EGLImageKHR CreateEGLImage(EGLDisplay egl_display,
65 GLuint texture_id,
66 gfx::Size frame_buffer_size,
67 unsigned int buffer_index,
68 unsigned int total_buffers) = 0;
69
70 virtual void DestroyEGLImage(unsigned int buffer_index) = 0;
Pawel Osciak 2014/03/27 05:18:06 Documentation please. This should also state who i
shivdasp 2014/03/27 05:40:37 This method is not required, since we will close t
Pawel Osciak 2014/03/27 05:58:35 I still feel we should have it even if only to cal
sheu 2014/03/27 07:08:49 IMO we could call it CreateEGLImageForBuffer(...,
71
72 // This method returns the supported texture target for the V4L2Device.
73 virtual GLenum GetTextureTarget() = 0;
74
75 // Returns the pixel format supported by this V4L2Device.
76 virtual uint32 GetCapturePixelFormat() = 0;
Pawel Osciak 2014/03/27 05:18:06 Why do we need this? G_FMT tells us this.
shivdasp 2014/03/27 05:40:37 My understanding is that we call S_FMT() in VDA wi
Pawel Osciak 2014/03/27 05:58:35 This is because we prefer that format for performa
shivdasp 2014/03/27 06:51:46 Sorry I didn't get it. I thought this method would
Pawel Osciak 2014/03/27 06:59:56 Yeah sorry please ignore the static part. As I me
sheu 2014/03/27 07:08:49 That's right actually. All we use the plane numbe
shivdasp 2014/03/27 07:40:07 Apart from DCHECK , we use the plane count in Enqu
Pawel Osciak 2014/03/27 07:45:06 The number of planes should come from v4l2_pix_for
shivdasp 2014/03/27 07:54:55 It does come from G_FMT but we have a CHECK_EQ in
77
78 // Returns the number of planes on CAPTURE PLANE for this V4L2Device.
79 virtual uint8 GetNumberOfPlanes() = 0;
sheu 2014/03/27 02:00:23 GetCapturePlaneCount()? (Something with "Capture"
shivdasp 2014/03/27 02:41:04 Alright will "Capture" this in my next patchset. O
Pawel Osciak 2014/03/27 05:18:06 G_FMT can also tell us this.
53 }; 80 };
81
54 } // namespace content 82 } // namespace content
55 83
56 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ 84 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_
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