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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // This file defines the V4L2Device interface which is used by the | 5 // This file defines the V4L2Device interface which is used by the |
| 6 // V4L2DecodeAccelerator class to delegate/pass the device specific | 6 // V4L2DecodeAccelerator class to delegate/pass the device specific |
| 7 // handling of any of the functionalities. | 7 // handling of any of the functionalities. |
| 8 | 8 |
| 9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ | 9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
| 10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ | 10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
| 11 | 11 |
| 12 #include "ui/gfx/size.h" | |
| 13 #include "ui/gl/gl_bindings.h" | |
| 14 | |
| 12 namespace content { | 15 namespace content { |
| 13 | 16 |
| 14 class V4L2Device { | 17 class V4L2Device { |
| 15 public: | 18 public: |
| 16 V4L2Device(); | 19 V4L2Device(); |
| 17 virtual ~V4L2Device(); | 20 virtual ~V4L2Device(); |
| 18 | 21 |
| 19 // Tries to create and initialize an appropriate V4L2Device object for the | 22 // Tries to create and initialize an appropriate V4L2Device object for the |
| 20 // current platform and returns a scoped_ptr<V4L2Device> on success else | 23 // current platform and returns a scoped_ptr<V4L2Device> on success else |
| 21 // returns NULL. | 24 // returns NULL. |
| 22 static scoped_ptr<V4L2Device> Create(); | 25 static scoped_ptr<V4L2Device> Create(EGLContext egl_context); |
| 23 | 26 |
| 24 // Parameters and return value are the same as for the standard ioctl() system | 27 // Parameters and return value are the same as for the standard ioctl() system |
| 25 // call. | 28 // call. |
| 26 virtual int Ioctl(int request, void* arg) = 0; | 29 virtual int Ioctl(int request, void* arg) = 0; |
| 27 | 30 |
| 28 // This method sleeps until either: | 31 // This method sleeps until either: |
| 29 // - SetDevicePollInterrupt() is called (on another thread), | 32 // - SetDevicePollInterrupt() is called (on another thread), |
| 30 // - |poll_device| is true, and there is new data to be read from the device, | 33 // - |poll_device| is true, and there is new data to be read from the device, |
| 31 // or an event from the device has arrived; in the latter case | 34 // or an event from the device has arrived; in the latter case |
| 32 // |*event_pending| will be set to true. | 35 // |*event_pending| will be set to true. |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 43 virtual bool SetDevicePollInterrupt() = 0; | 46 virtual bool SetDevicePollInterrupt() = 0; |
| 44 virtual bool ClearDevicePollInterrupt() = 0; | 47 virtual bool ClearDevicePollInterrupt() = 0; |
| 45 | 48 |
| 46 // Wrappers for standard mmap/munmap system calls. | 49 // Wrappers for standard mmap/munmap system calls. |
| 47 virtual void* Mmap(void* addr, | 50 virtual void* Mmap(void* addr, |
| 48 unsigned int len, | 51 unsigned int len, |
| 49 int prot, | 52 int prot, |
| 50 int flags, | 53 int flags, |
| 51 unsigned int offset) = 0; | 54 unsigned int offset) = 0; |
| 52 virtual void Munmap(void* addr, unsigned int len) = 0; | 55 virtual void Munmap(void* addr, unsigned int len) = 0; |
| 56 | |
| 57 // Does all the initialization of V4L2Device, returns true on success. | |
| 58 virtual bool Initialize() = 0; | |
| 59 | |
| 60 // This method is used to create the EglImage since each V4L2Device | |
| 61 // may have its own format. The texture_id is used to bind the | |
| 62 // texture to the created eglImage. buffer_index can be used to associate | |
| 63 // the created EglImage by the underlying V4L2Device implementation. | |
| 64 virtual EGLImageKHR CreateEGLImage(EGLDisplay egl_display, | |
| 65 GLuint texture_id, | |
| 66 gfx::Size frame_buffer_size, | |
| 67 unsigned int buffer_index, | |
| 68 unsigned int total_buffers) = 0; | |
| 69 | |
| 70 virtual void DestroyEGLImage(unsigned int buffer_index) = 0; | |
|
Pawel Osciak
2014/03/27 05:18:06
Documentation please. This should also state who i
shivdasp
2014/03/27 05:40:37
This method is not required, since we will close t
Pawel Osciak
2014/03/27 05:58:35
I still feel we should have it even if only to cal
sheu
2014/03/27 07:08:49
IMO we could call it CreateEGLImageForBuffer(...,
| |
| 71 | |
| 72 // This method returns the supported texture target for the V4L2Device. | |
| 73 virtual GLenum GetTextureTarget() = 0; | |
| 74 | |
| 75 // Returns the pixel format supported by this V4L2Device. | |
| 76 virtual uint32 GetCapturePixelFormat() = 0; | |
|
Pawel Osciak
2014/03/27 05:18:06
Why do we need this? G_FMT tells us this.
shivdasp
2014/03/27 05:40:37
My understanding is that we call S_FMT() in VDA wi
Pawel Osciak
2014/03/27 05:58:35
This is because we prefer that format for performa
shivdasp
2014/03/27 06:51:46
Sorry I didn't get it.
I thought this method would
Pawel Osciak
2014/03/27 06:59:56
Yeah sorry please ignore the static part.
As I me
sheu
2014/03/27 07:08:49
That's right actually. All we use the plane numbe
shivdasp
2014/03/27 07:40:07
Apart from DCHECK , we use the plane count in Enqu
Pawel Osciak
2014/03/27 07:45:06
The number of planes should come from v4l2_pix_for
shivdasp
2014/03/27 07:54:55
It does come from G_FMT but we have a CHECK_EQ in
| |
| 77 | |
| 78 // Returns the number of planes on CAPTURE PLANE for this V4L2Device. | |
| 79 virtual uint8 GetNumberOfPlanes() = 0; | |
|
sheu
2014/03/27 02:00:23
GetCapturePlaneCount()? (Something with "Capture"
shivdasp
2014/03/27 02:41:04
Alright will "Capture" this in my next patchset.
O
Pawel Osciak
2014/03/27 05:18:06
G_FMT can also tell us this.
| |
| 53 }; | 80 }; |
| 81 | |
| 54 } // namespace content | 82 } // namespace content |
| 55 | 83 |
| 56 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ | 84 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
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