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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/compositor/callback_layer_animation_observer.h" |
| 6 |
| 7 #include "ui/compositor/layer_animation_sequence.h" |
| 8 |
| 9 namespace ui { |
| 10 |
| 11 CallbackLayerAnimationObserver::CallbackLayerAnimationObserver( |
| 12 AnimationStartedCallback animation_started_callback, |
| 13 AnimationEndedCallback animation_ended_callback) |
| 14 : active_(false), |
| 15 attached_sequence_count_(0), |
| 16 detached_sequence_count_(0), |
| 17 started_count_(0), |
| 18 aborted_count_(0), |
| 19 successful_count_(0), |
| 20 animation_started_callback_(animation_started_callback), |
| 21 animation_ended_callback_(animation_ended_callback) {} |
| 22 |
| 23 CallbackLayerAnimationObserver::~CallbackLayerAnimationObserver() {} |
| 24 |
| 25 void CallbackLayerAnimationObserver::SetActive() { |
| 26 active_ = true; |
| 27 CheckAllSequencesStarted(); |
| 28 CheckAllSequencesCompleted(); |
| 29 } |
| 30 |
| 31 void CallbackLayerAnimationObserver::OnLayerAnimationStarted( |
| 32 ui::LayerAnimationSequence* sequence) { |
| 33 CHECK_LT(started_count_, attached_sequence_count_); |
| 34 ++started_count_; |
| 35 CheckAllSequencesStarted(); |
| 36 } |
| 37 |
| 38 void CallbackLayerAnimationObserver::OnLayerAnimationEnded( |
| 39 ui::LayerAnimationSequence* sequence) { |
| 40 CHECK_LT(GetNumSequencesCompleted(), attached_sequence_count_); |
| 41 ++successful_count_; |
| 42 CheckAllSequencesCompleted(); |
| 43 } |
| 44 |
| 45 void CallbackLayerAnimationObserver::OnLayerAnimationAborted( |
| 46 ui::LayerAnimationSequence* sequence) { |
| 47 CHECK_LT(GetNumSequencesCompleted(), attached_sequence_count_); |
| 48 ++aborted_count_; |
| 49 CheckAllSequencesCompleted(); |
| 50 } |
| 51 |
| 52 void CallbackLayerAnimationObserver::OnLayerAnimationScheduled( |
| 53 ui::LayerAnimationSequence* sequence) {} |
| 54 |
| 55 bool CallbackLayerAnimationObserver::RequiresNotificationWhenAnimatorDestroyed() |
| 56 const { |
| 57 return true; |
| 58 } |
| 59 |
| 60 void CallbackLayerAnimationObserver::OnAttachedToSequence( |
| 61 ui::LayerAnimationSequence* sequence) { |
| 62 ++attached_sequence_count_; |
| 63 } |
| 64 |
| 65 void CallbackLayerAnimationObserver::OnDetachedFromSequence( |
| 66 ui::LayerAnimationSequence* sequence) { |
| 67 CHECK_LT(detached_sequence_count_, attached_sequence_count_); |
| 68 ++detached_sequence_count_; |
| 69 } |
| 70 |
| 71 int CallbackLayerAnimationObserver::GetNumSequencesCompleted() { |
| 72 return aborted_count_ + successful_count_; |
| 73 } |
| 74 |
| 75 void CallbackLayerAnimationObserver::CheckAllSequencesStarted() { |
| 76 if (active_ && attached_sequence_count_ == started_count_) |
| 77 animation_started_callback_.Run(*this); |
| 78 } |
| 79 |
| 80 void CallbackLayerAnimationObserver::CheckAllSequencesCompleted() { |
| 81 if (active_ && GetNumSequencesCompleted() == attached_sequence_count_) { |
| 82 active_ = false; |
| 83 if (animation_ended_callback_.Run(*this)) |
| 84 delete this; |
| 85 } |
| 86 } |
| 87 |
| 88 } // namespace ui |
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