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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ | 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ |
6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ | 6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <set> | 9 #include <set> |
10 | 10 |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
13 #include "ui/compositor/compositor_export.h" | 13 #include "ui/compositor/compositor_export.h" |
14 #include "ui/compositor/layer_animation_element.h" | 14 #include "ui/compositor/layer_animation_element.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 | 17 |
18 namespace test { | |
19 class LayerAnimationObserverTestApi; | |
20 } // namespace test | |
21 | |
18 class LayerAnimationSequence; | 22 class LayerAnimationSequence; |
19 class ScopedLayerAnimationSettings; | 23 class ScopedLayerAnimationSettings; |
20 class ImplicitAnimationObserver; | 24 class ImplicitAnimationObserver; |
21 | 25 |
22 // LayerAnimationObservers are notified when animations complete. | 26 // LayerAnimationObservers are notified when animations complete. |
23 class COMPOSITOR_EXPORT LayerAnimationObserver { | 27 class COMPOSITOR_EXPORT LayerAnimationObserver { |
24 public: | 28 public: |
25 // Called when the |sequence| starts. | 29 // Called when the |sequence| starts. |
26 virtual void OnLayerAnimationStarted(LayerAnimationSequence* sequence); | 30 virtual void OnLayerAnimationStarted(LayerAnimationSequence* sequence); |
27 | 31 |
(...skipping 11 matching lines...) Expand all Loading... | |
39 LayerAnimationSequence* sequence) = 0; | 43 LayerAnimationSequence* sequence) = 0; |
40 | 44 |
41 protected: | 45 protected: |
42 typedef std::set<LayerAnimationSequence*> AttachedSequences; | 46 typedef std::set<LayerAnimationSequence*> AttachedSequences; |
43 | 47 |
44 LayerAnimationObserver(); | 48 LayerAnimationObserver(); |
45 virtual ~LayerAnimationObserver(); | 49 virtual ~LayerAnimationObserver(); |
46 | 50 |
47 // If the animator is destroyed during an animation, the animations are | 51 // If the animator is destroyed during an animation, the animations are |
48 // aborted. The resulting NotifyAborted notifications will NOT be sent to | 52 // aborted. The resulting NotifyAborted notifications will NOT be sent to |
49 // this observer if this function returns false. NOTE: IF YOU override THIS | 53 // this observer if this function returns false. An observer who wants to |
50 // FUNCTION TO RETURN TRUE, YOU MUST REMEMBER TO REMOVE YOURSELF AS AN | 54 // receive the NotifyAborted notifications during destruction can override |
51 // OBSERVER WHEN YOU ARE DESTROYED. | 55 // this function to return true. |
56 // | |
57 // *** IMPORTANT ***: If you override this function to return true AND you are | |
58 // using the pattern described below, then make sure you explicity remove | |
danakj
2015/10/12 21:33:56
I would say "... and you are the owner of the obse
bruthig
2015/10/13 19:41:42
I've tried to re-word this. PTAL.
| |
59 // yourself as an observer before the animator is destroyed! | |
60 // | |
61 // This opt-in pattern is used because it is a common pattern for a class to | |
62 // be the observer of an animation that it itself owns. In such a case the | |
63 // animator will be destroyed as the owning class is destructed and we don't | |
64 // want the NotifyAbort being invoked on a partially destroyed observer. | |
52 virtual bool RequiresNotificationWhenAnimatorDestroyed() const; | 65 virtual bool RequiresNotificationWhenAnimatorDestroyed() const; |
53 | 66 |
54 // Called when |this| is added to |sequence|'s observer list. | 67 // Called when |this| is added to |sequence|'s observer list. |
55 virtual void OnAttachedToSequence(LayerAnimationSequence* sequence); | 68 virtual void OnAttachedToSequence(LayerAnimationSequence* sequence); |
56 | 69 |
57 // Called when |this| is removed to |sequence|'s observer list. | 70 // Called when |this| is removed to |sequence|'s observer list. |
58 virtual void OnDetachedFromSequence(LayerAnimationSequence* sequence); | 71 virtual void OnDetachedFromSequence(LayerAnimationSequence* sequence); |
59 | 72 |
60 // Detaches this observer from all sequences it is currently observing. | 73 // Detaches this observer from all sequences it is currently observing. |
61 void StopObserving(); | 74 void StopObserving(); |
62 | 75 |
63 const AttachedSequences& attached_sequences() const { | 76 const AttachedSequences& attached_sequences() const { |
64 return attached_sequences_; | 77 return attached_sequences_; |
65 } | 78 } |
66 | 79 |
67 private: | 80 private: |
68 friend class LayerAnimationSequence; | 81 friend class LayerAnimationSequence; |
82 friend class test::LayerAnimationObserverTestApi; | |
danakj
2015/10/12 21:33:56
What's the advantage to this instead of just makin
bruthig
2015/10/13 19:41:42
There are a few advantages to testing the Callback
| |
69 | 83 |
70 // Called when |this| is added to |sequence|'s observer list. | 84 // Called when |this| is added to |sequence|'s observer list. |
71 void AttachedToSequence(LayerAnimationSequence* sequence); | 85 void AttachedToSequence(LayerAnimationSequence* sequence); |
72 | 86 |
73 // Called when |this| is removed to |sequence|'s observer list. | 87 // Called when |this| is removed to |sequence|'s observer list. |
74 // This will only result in notifications if |send_notification| is true. | 88 // This will only result in notifications if |send_notification| is true. |
75 void DetachedFromSequence(LayerAnimationSequence* sequence, | 89 void DetachedFromSequence(LayerAnimationSequence* sequence, |
76 bool send_notification); | 90 bool send_notification); |
77 | 91 |
78 AttachedSequences attached_sequences_; | 92 AttachedSequences attached_sequences_; |
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
146 AnimationStatus> PropertyAnimationStatusMap; | 160 AnimationStatus> PropertyAnimationStatusMap; |
147 PropertyAnimationStatusMap property_animation_status_; | 161 PropertyAnimationStatusMap property_animation_status_; |
148 | 162 |
149 // True if OnLayerAnimationScheduled() has been called at least once. | 163 // True if OnLayerAnimationScheduled() has been called at least once. |
150 bool first_sequence_scheduled_; | 164 bool first_sequence_scheduled_; |
151 }; | 165 }; |
152 | 166 |
153 } // namespace ui | 167 } // namespace ui |
154 | 168 |
155 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ | 169 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ |
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