Index: src/compiler/node-properties.cc |
diff --git a/src/compiler/node-properties.cc b/src/compiler/node-properties.cc |
index 80031eb2dcb32a163e3fb501e7e2fa7c2b64fb45..fffd4da6a4df123385647c5b01443e65fdc4a941 100644 |
--- a/src/compiler/node-properties.cc |
+++ b/src/compiler/node-properties.cc |
@@ -197,8 +197,11 @@ void NodeProperties::ReplaceUses(Node* node, Node* value, Node* effect, |
// static |
void NodeProperties::ChangeOp(Node* node, const Operator* new_op) { |
- DCHECK_EQ(OperatorProperties::GetTotalInputCount(new_op), node->InputCount()); |
node->set_op(new_op); |
+ |
+#ifdef DEBUG |
+ Verify(node); |
+#endif // DEBUG |
} |
@@ -268,6 +271,51 @@ void NodeProperties::CollectControlProjections(Node* node, Node** projections, |
// static |
+void NodeProperties::Verify(Node* node) { |
+ CHECK_EQ(OperatorProperties::GetTotalInputCount(node->op()), |
+ node->InputCount()); |
+ // If this node has no effect or no control outputs, |
+ // we check that no its uses are effect or control inputs. |
+ bool check_no_control = node->op()->ControlOutputCount() == 0; |
+ bool check_no_effect = node->op()->EffectOutputCount() == 0; |
+ bool check_no_frame_state = node->opcode() != IrOpcode::kFrameState; |
+ if (check_no_effect || check_no_control) { |
+ for (Edge edge : node->use_edges()) { |
+ Node* const user = edge.from(); |
+ CHECK(!user->IsDead()); |
+ if (NodeProperties::IsControlEdge(edge)) { |
+ CHECK(!check_no_control); |
+ } else if (NodeProperties::IsEffectEdge(edge)) { |
+ CHECK(!check_no_effect); |
+ } else if (NodeProperties::IsFrameStateEdge(edge)) { |
+ CHECK(!check_no_frame_state); |
+ } |
+ } |
+ } |
+ // Frame state inputs should be frame states (or sentinels). |
+ for (int i = 0; i < OperatorProperties::GetFrameStateInputCount(node->op()); |
+ i++) { |
+ Node* input = NodeProperties::GetFrameStateInput(node, i); |
+ CHECK(input->opcode() == IrOpcode::kFrameState || |
+ input->opcode() == IrOpcode::kStart || |
+ input->opcode() == IrOpcode::kDead); |
+ } |
+ // Effect inputs should be effect-producing nodes (or sentinels). |
+ for (int i = 0; i < node->op()->EffectInputCount(); i++) { |
+ Node* input = NodeProperties::GetEffectInput(node, i); |
+ CHECK(input->op()->EffectOutputCount() > 0 || |
+ input->opcode() == IrOpcode::kDead); |
+ } |
+ // Control inputs should be control-producing nodes (or sentinels). |
+ for (int i = 0; i < node->op()->ControlInputCount(); i++) { |
+ Node* input = NodeProperties::GetControlInput(node, i); |
+ CHECK(input->op()->ControlOutputCount() > 0 || |
+ input->opcode() == IrOpcode::kDead); |
+ } |
+} |
+ |
+ |
+// static |
bool NodeProperties::AllValueInputsAreTyped(Node* node) { |
int input_count = node->op()->ValueInputCount(); |
for (int index = 0; index < input_count; ++index) { |