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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/common-operator.h" | 5 #include "src/compiler/common-operator.h" |
6 #include "src/compiler/graph.h" | 6 #include "src/compiler/graph.h" |
7 #include "src/compiler/node-properties.h" | 7 #include "src/compiler/node-properties.h" |
8 #include "src/compiler/operator-properties.h" | 8 #include "src/compiler/operator-properties.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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190 } else { | 190 } else { |
191 DCHECK_NOT_NULL(value); | 191 DCHECK_NOT_NULL(value); |
192 edge.UpdateTo(value); | 192 edge.UpdateTo(value); |
193 } | 193 } |
194 } | 194 } |
195 } | 195 } |
196 | 196 |
197 | 197 |
198 // static | 198 // static |
199 void NodeProperties::ChangeOp(Node* node, const Operator* new_op) { | 199 void NodeProperties::ChangeOp(Node* node, const Operator* new_op) { |
200 DCHECK_EQ(OperatorProperties::GetTotalInputCount(new_op), node->InputCount()); | |
201 node->set_op(new_op); | 200 node->set_op(new_op); |
| 201 |
| 202 #ifdef DEBUG |
| 203 Verify(node); |
| 204 #endif // DEBUG |
202 } | 205 } |
203 | 206 |
204 | 207 |
| 208 // static |
| 209 void NodeProperties::Verify(Node* node) { |
| 210 CHECK_EQ(OperatorProperties::GetTotalInputCount(node->op()), |
| 211 node->InputCount()); |
| 212 // If this node has no effect or no control outputs, |
| 213 // we check that no its uses are effect or control inputs. |
| 214 bool check_no_control = node->op()->ControlOutputCount() == 0; |
| 215 bool check_no_effect = node->op()->EffectOutputCount() == 0; |
| 216 bool check_no_frame_state = node->opcode() != IrOpcode::kFrameState; |
| 217 if (check_no_effect || check_no_control) { |
| 218 for (Edge edge : node->use_edges()) { |
| 219 Node* const user = edge.from(); |
| 220 CHECK(!user->IsDead()); |
| 221 if (NodeProperties::IsControlEdge(edge)) { |
| 222 CHECK(!check_no_control); |
| 223 } else if (NodeProperties::IsEffectEdge(edge)) { |
| 224 CHECK(!check_no_effect); |
| 225 } else if (NodeProperties::IsFrameStateEdge(edge)) { |
| 226 CHECK(!check_no_frame_state); |
| 227 } |
| 228 } |
| 229 } |
| 230 // Frame state inputs should be frame states (or sentinels). |
| 231 for (int i = 0; i < OperatorProperties::GetFrameStateInputCount(node->op()); |
| 232 i++) { |
| 233 Node* input = NodeProperties::GetFrameStateInput(node, i); |
| 234 CHECK(input->opcode() == IrOpcode::kFrameState || |
| 235 input->opcode() == IrOpcode::kStart || |
| 236 input->opcode() == IrOpcode::kDead); |
| 237 } |
| 238 // Effect inputs should be effect-producing nodes (or sentinels). |
| 239 for (int i = 0; i < node->op()->EffectInputCount(); i++) { |
| 240 Node* input = NodeProperties::GetEffectInput(node, i); |
| 241 CHECK(input->op()->EffectOutputCount() > 0 || |
| 242 input->opcode() == IrOpcode::kDead); |
| 243 } |
| 244 // Control inputs should be control-producing nodes (or sentinels). |
| 245 for (int i = 0; i < node->op()->ControlInputCount(); i++) { |
| 246 Node* input = NodeProperties::GetControlInput(node, i); |
| 247 CHECK(input->op()->ControlOutputCount() > 0 || |
| 248 input->opcode() == IrOpcode::kDead); |
| 249 } |
| 250 } |
| 251 |
| 252 |
205 // static | 253 // static |
206 Node* NodeProperties::FindProjection(Node* node, size_t projection_index) { | 254 Node* NodeProperties::FindProjection(Node* node, size_t projection_index) { |
207 for (auto use : node->uses()) { | 255 for (auto use : node->uses()) { |
208 if (use->opcode() == IrOpcode::kProjection && | 256 if (use->opcode() == IrOpcode::kProjection && |
209 ProjectionIndexOf(use->op()) == projection_index) { | 257 ProjectionIndexOf(use->op()) == projection_index) { |
210 return use; | 258 return use; |
211 } | 259 } |
212 } | 260 } |
213 return nullptr; | 261 return nullptr; |
214 } | 262 } |
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280 // static | 328 // static |
281 bool NodeProperties::IsInputRange(Edge edge, int first, int num) { | 329 bool NodeProperties::IsInputRange(Edge edge, int first, int num) { |
282 if (num == 0) return false; | 330 if (num == 0) return false; |
283 int const index = edge.index(); | 331 int const index = edge.index(); |
284 return first <= index && index < first + num; | 332 return first <= index && index < first + num; |
285 } | 333 } |
286 | 334 |
287 } // namespace compiler | 335 } // namespace compiler |
288 } // namespace internal | 336 } // namespace internal |
289 } // namespace v8 | 337 } // namespace v8 |
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