Index: ui/base/cocoa/controls/blue_label_button.mm |
diff --git a/ui/base/cocoa/controls/blue_label_button.mm b/ui/base/cocoa/controls/blue_label_button.mm |
index d6021460b4622022d257c94b0d11d7094d06bc7f..6308e45fabf59d7de517721fd2b4b9a2a4dc490e 100644 |
--- a/ui/base/cocoa/controls/blue_label_button.mm |
+++ b/ui/base/cocoa/controls/blue_label_button.mm |
@@ -7,6 +7,7 @@ |
#include "base/mac/foundation_util.h" |
#include "skia/ext/skia_utils_mac.h" |
#include "third_party/skia/include/core/SkColor.h" |
+#include "ui/base/cocoa/scoped_cg_context_smooth_fonts.h" |
#include "ui/base/resource/resource_bundle.h" |
#include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" |
@@ -93,13 +94,7 @@ const SkColor kPressOuterRingColor = SkColorSetRGB(0x23, 0x52, 0xa2); |
// Fuzz factor to adjust for the drop shadow. Based on visual inspection. |
frame.origin.y -= 1; |
- // Ensure LCD font smoothing is enabled when layer backed. |
- // This is safe to do because we know we are drawing on an opaque background. |
- gfx::ScopedNSGraphicsContextSaveGState scopedGState; |
- NSGraphicsContext* context = [NSGraphicsContext currentContext]; |
- CGContextRef cgContext = static_cast<CGContextRef>([context graphicsPort]); |
- CGContextSetShouldSmoothFonts(cgContext, true); |
- |
+ ui::ScopedCGContextSmoothFonts lcd_smoothing; |
NSAttributedString* attributedTitle = |
[[self class] generateAttributedString:[self title]]; |
[attributedTitle drawInRect:frame]; |