| Index: include/core/SkColorFilter.h
|
| diff --git a/include/core/SkColorFilter.h b/include/core/SkColorFilter.h
|
| index a92f9aeff2899e2807e3966798868974a018dd99..a5a1a4c0cc546d8229e4c3481a0212cbd52af696 100644
|
| --- a/include/core/SkColorFilter.h
|
| +++ b/include/core/SkColorFilter.h
|
| @@ -124,20 +124,17 @@ public:
|
| static SkColorFilter* CreateComposeFilter(SkColorFilter* outer, SkColorFilter* inner);
|
|
|
| /**
|
| - * A subclass may implement this factory function to work with the GPU backend.
|
| - * If it returns true, then 1 or more fragment processors will have been appended to the
|
| - * array, each of which has been ref'd, so that the caller is responsible for calling unref()
|
| - * on them when they are finished. If more than one processor is appended, they will be
|
| - * applied in FIFO order.
|
| + * A subclass may implement this factory function to work with the GPU backend. It returns
|
| + * a GrFragmentProcessor that implemets the color filter in GPU shader code.
|
| *
|
| - * The fragment processor(s) must each return their color as a premul normalized value
|
| - * e.g. each component between [0..1] and each color component <= alpha.
|
| + * The fragment processor receives a premultiplied input color and produces a premultiplied
|
| + * output color.
|
| *
|
| - * If the subclass returns false, then it should not modify the array at all.
|
| + * A null return indicates that the color filter isn't implemented for the GPU backend.
|
| */
|
| - virtual bool asFragmentProcessors(GrContext*, GrProcessorDataManager*,
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| - SkTDArray<const GrFragmentProcessor*>*) const {
|
| - return false;
|
| + virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*,
|
| + GrProcessorDataManager*) const {
|
| + return nullptr;
|
| }
|
|
|
| bool affectsTransparentBlack() const {
|
|
|