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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | |
| 2 // Redistribution and use in source and binary forms, with or without | |
| 3 // modification, are permitted provided that the following conditions are | |
| 4 // met: | |
| 5 // | |
| 6 // * Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // * Redistributions in binary form must reproduce the above | |
| 9 // copyright notice, this list of conditions and the following | |
| 10 // disclaimer in the documentation and/or other materials provided | |
| 11 // with the distribution. | |
| 12 // * Neither the name of Google Inc. nor the names of its | |
| 13 // contributors may be used to endorse or promote products derived | |
| 14 // from this software without specific prior written permission. | |
| 15 // | |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
|
jochen (gone - plz use gerrit)
2015/09/25 09:24:11
plz use the shorter header
vogelheim
2015/09/25 12:59:24
Done.
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| 27 | |
| 28 | |
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jochen (gone - plz use gerrit)
2015/09/25 09:24:11
can you add
// TODO(jochen): Remove this after th
vogelheim
2015/09/25 12:59:24
Done.
| |
| 29 #include "test/cctest/test-api.h" | |
| 30 | |
| 31 #include "include/v8.h" | |
| 32 | |
| 33 | |
| 34 #ifdef V8_JS_ACCESSORS | |
| 35 static void CppAccessor(const v8::FunctionCallbackInfo<v8::Value>& info) { | |
| 36 info.GetReturnValue().Set(42); | |
| 37 } | |
| 38 | |
| 39 static const char* JsAccessor = | |
| 40 "function firstChildJS(value) { return 41; }; firstChildJS"; | |
| 41 | |
| 42 TEST(JavascriptAccessors) { | |
| 43 v8::Isolate* isolate = CcTest::isolate(); | |
| 44 v8::HandleScope scope(isolate); | |
| 45 LocalContext env; | |
| 46 | |
| 47 // We emulate Embedder-created DOM Node instances. Specifically: | |
| 48 // - 'parent': FunctionTemplate ~= DOM Node superclass | |
| 49 // - 'child': FunctionTemplate ~= a specific DOM node type, like a <div /> | |
| 50 // | |
| 51 // We'll install both a C++-based and a JS-based accessor on the parent, | |
| 52 // and expect it to be callable on the child. | |
| 53 | |
| 54 // Setup the parent template ( =~ DOM Node w/ accessors). | |
| 55 v8::Local<v8::FunctionTemplate> parent = v8::FunctionTemplate::New(isolate); | |
| 56 { | |
| 57 auto signature = v8::Signature::New(isolate, parent); | |
| 58 | |
| 59 // cpp accessor as "firstChild": | |
| 60 parent->PrototypeTemplate()->SetAccessorProperty( | |
| 61 v8_str("firstChild"), | |
| 62 v8::FunctionTemplate::New(isolate, CppAccessor, v8::Local<v8::Value>(), | |
| 63 signature)); | |
| 64 | |
| 65 // JS accessor as "firstChildJS": | |
| 66 auto js_accessor = v8::Local<v8::Function>::Cast(CompileRun(JsAccessor)); | |
| 67 parent->PrototypeTemplate()->SetAccessorProperty(v8_str("firstChildJS"), | |
| 68 js_accessor); | |
| 69 } | |
| 70 | |
| 71 // Setup child object ( =~ a specific DOM Node, e.g. a <div> ). | |
| 72 // Also, make a creation function on the global object, so we can access it | |
| 73 // in a test. | |
| 74 v8::Local<v8::FunctionTemplate> child = v8::FunctionTemplate::New(isolate); | |
| 75 child->Inherit(parent); | |
| 76 env->Global()->Set(v8_str("Node"), child->GetFunction()); | |
| 77 | |
| 78 // Setup done: Let's test it: | |
| 79 | |
| 80 // The simple case: Run it once. | |
| 81 ExpectInt32("var n = new Node(); n.firstChild", 42); | |
| 82 ExpectInt32("var n = new Node(); n.firstChildJS", 41); | |
| 83 | |
| 84 // Run them in a loop. This will likely trigger the optimizing compiler: | |
| 85 ExpectInt32( | |
| 86 "var m = new Node(); " | |
| 87 "var sum = 0; " | |
| 88 "for (var i = 0; i < 3; ++i) { " | |
| 89 " sum += m.firstChild; " | |
| 90 " sum += m.firstChildJS; " | |
| 91 "}; " | |
| 92 "sum;", | |
| 93 3 * (42 + 41)); | |
| 94 | |
| 95 // Obtain the accessor and call it via apply on the Node: | |
| 96 ExpectInt32( | |
| 97 "var n = new Node(); " | |
| 98 "var g = Object.getOwnPropertyDescriptor(" | |
| 99 " n.__proto__.__proto__, 'firstChild')['get']; " | |
| 100 "g.apply(n);", | |
| 101 42); | |
| 102 ExpectInt32( | |
| 103 "var n = new Node(); " | |
| 104 "var g = Object.getOwnPropertyDescriptor(" | |
| 105 " n.__proto__.__proto__, 'firstChildJS')['get']; " | |
| 106 "g.apply(n);", | |
| 107 41); | |
| 108 | |
| 109 // TODO(vogelheim): Verify compatible receiver check works. | |
| 110 } | |
| 111 #endif // V8_JS_ACCESSORS | |
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