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| 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are |
| 4 // met: |
| 5 // |
| 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided |
| 11 // with the distribution. |
| 12 // * Neither the name of Google Inc. nor the names of its |
| 13 // contributors may be used to endorse or promote products derived |
| 14 // from this software without specific prior written permission. |
| 15 // |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 |
| 28 |
| 29 #include "test/cctest/test-api.h" |
| 30 |
| 31 #include "include/v8.h" |
| 32 |
| 33 |
| 34 #ifdef V8_JS_ACCESSORS |
| 35 static void CppAccessor(const v8::FunctionCallbackInfo<v8::Value>& info) { |
| 36 info.GetReturnValue().Set(42); |
| 37 } |
| 38 |
| 39 static const char* JsAccessor = |
| 40 "function firstChildJS(value) { return 41; }; firstChildJS"; |
| 41 |
| 42 TEST(JavascriptAccessors) { |
| 43 v8::Isolate* isolate = CcTest::isolate(); |
| 44 v8::HandleScope scope(isolate); |
| 45 LocalContext env; |
| 46 |
| 47 // We emulate Embedder-created DOM Node instances. Specifically: |
| 48 // - 'parent': FunctionTemplate ~= DOM Node superclass |
| 49 // - 'child': FunctionTemplate ~= a specific DOM node type, like a <div /> |
| 50 // |
| 51 // We'll install both a C++-based and a JS-based accessor on the parent, |
| 52 // and expect it to be callable on the child. |
| 53 |
| 54 // Setup the parent template ( =~ DOM Node w/ accessors). |
| 55 v8::Local<v8::FunctionTemplate> parent = v8::FunctionTemplate::New(isolate); |
| 56 { |
| 57 auto signature = v8::Signature::New(isolate, parent); |
| 58 |
| 59 // cpp accessor as "firstChild": |
| 60 parent->PrototypeTemplate()->SetAccessorProperty( |
| 61 v8_str("firstChild"), |
| 62 v8::FunctionTemplate::New(isolate, CppAccessor, v8::Local<v8::Value>(), |
| 63 signature)); |
| 64 |
| 65 // JS accessor as "firstChildJS": |
| 66 auto js_accessor = v8::Local<v8::Function>::Cast(CompileRun(JsAccessor)); |
| 67 parent->PrototypeTemplate()->SetAccessorProperty(v8_str("firstChildJS"), |
| 68 js_accessor); |
| 69 } |
| 70 |
| 71 // Setup child object ( =~ a specific DOM Node, e.g. a <div> ). |
| 72 // Also, make a creation function on the global object, so we can access it |
| 73 // in a test. |
| 74 v8::Local<v8::FunctionTemplate> child = v8::FunctionTemplate::New(isolate); |
| 75 child->Inherit(parent); |
| 76 env->Global()->Set(v8_str("Node"), child->GetFunction()); |
| 77 |
| 78 // Setup done: Let's test it: |
| 79 |
| 80 // The simple case: Run it once. |
| 81 ExpectInt32("var n = new Node(); n.firstChild", 42); |
| 82 ExpectInt32("var n = new Node(); n.firstChildJS", 41); |
| 83 |
| 84 // Run them in a loop. This will likely trigger the optimizing compiler: |
| 85 ExpectInt32( |
| 86 "var m = new Node(); " |
| 87 "var sum = 0; " |
| 88 "for (var i = 0; i < 3; ++i) { " |
| 89 " sum += m.firstChild; " |
| 90 " sum += m.firstChildJS; " |
| 91 "}; " |
| 92 "sum;", |
| 93 3 * (42 + 41)); |
| 94 |
| 95 // Obtain the accessor and call it via apply on the Node: |
| 96 ExpectInt32( |
| 97 "var n = new Node(); " |
| 98 "var g = Object.getOwnPropertyDescriptor(" |
| 99 " n.__proto__.__proto__, 'firstChild')['get']; " |
| 100 "g.apply(n);", |
| 101 42); |
| 102 ExpectInt32( |
| 103 "var n = new Node(); " |
| 104 "var g = Object.getOwnPropertyDescriptor(" |
| 105 " n.__proto__.__proto__, 'firstChildJS')['get']; " |
| 106 "g.apply(n);", |
| 107 41); |
| 108 |
| 109 // TODO(vogelheim): Verify compatible receiver check works. |
| 110 } |
| 111 #endif // V8_JS_ACCESSORS |
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