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Side by Side Diff: third_party/WebKit/LayoutTests/paint/invalidation/spv2/canvas-putImageData.html

Issue 1366763002: Text expectations of paint/invalidation/spv2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 <!-- Based on fast/repaint/canvas-putImageData.html --> 1 <!-- Based on fast/repaint/canvas-putImageData.html -->
2 <!-- Test for https://bugs.webkit.org/show_bug.cgi?id=46319 --> 2 <!-- Test for https://bugs.webkit.org/show_bug.cgi?id=46319 -->
3 <head> 3 <head>
4 <script src="resources/paint-invalidation-test.js"></script> 4 <script src="resources/paint-invalidation-test.js"></script>
5 </head> 5 </head>
6 <body> 6 <body>
7 <canvas id="canvas" width="100" height="100"></canvas> 7 <canvas id="canvas" width="100" height="100"></canvas>
8 <script> 8 <script>
9 var canvas = document.getElementById('canvas'); 9 var canvas = document.getElementById('canvas');
10 var ctx = canvas.getContext('2d'); 10 var ctx = canvas.getContext('2d');
11 11
12 // prepare imagedata 12 // prepare imagedata
13 ctx.fillStyle = "rgb(255, 0, 0)"; ctx.fillRect(0, 0, 100, 100); // red b ackground 13 ctx.fillStyle = "rgb(255, 0, 0)"; ctx.fillRect(0, 0, 100, 100); // red b ackground
14 ctx.fillStyle = "rgb(0, 255, 0)"; ctx.fillRect(10, 10, 10, 10); // inset green square 14 ctx.fillStyle = "rgb(0, 255, 0)"; ctx.fillRect(10, 10, 10, 10); // inset green square
15 var imageDataGreen = ctx.getImageData(10, 10, 10, 10); 15 var imageDataGreen = ctx.getImageData(10, 10, 10, 10);
16 var imageDataRedWithInsetGreen = ctx.getImageData(0, 0, 30, 30); 16 var imageDataRedWithInsetGreen = ctx.getImageData(0, 0, 30, 30);
17 17
18 // clear canvas to dark green 18 // clear canvas to dark green
19 ctx.fillStyle = "rgb(0, 128, 0)"; 19 ctx.fillStyle = "rgb(0, 128, 0)";
20 ctx.fillRect(0, 0, 100, 100); 20 ctx.fillRect(0, 0, 100, 100);
21 21
22 // fill target locations with dark red 22 // fill target locations with dark red
23 ctx.fillStyle = "rgb(128, 0, 0)"; 23 ctx.fillStyle = "rgb(128, 0, 0)";
24 ctx.fillRect(0, 0, 10, 10); 24 ctx.fillRect(0, 0, 10, 10);
25 ctx.fillRect(40, 40, 10, 10); 25 ctx.fillRect(40, 40, 10, 10);
26 ctx.fillRect(80, 80, 10, 10); 26 ctx.fillRect(80, 80, 10, 10);
27 window.testIsAsync = true; 27 window.testIsAsync = true;
28 28
29 window.expectedPaintInvalidationObjects = [
30 "LayoutHTMLCanvas CANVAS id='canvas'",
31 ];
32 function paintInvalidationTest() 29 function paintInvalidationTest()
33 { 30 {
34 // patch up red squares with putImageData 31 // patch up red squares with putImageData
35 ctx.putImageData(imageDataGreen, 0, 0); 32 ctx.putImageData(imageDataGreen, 0, 0);
36 ctx.putImageData(imageDataGreen, 40, 40); 33 ctx.putImageData(imageDataGreen, 40, 40);
37 ctx.putImageData(imageDataRedWithInsetGreen, 70, 70, 10, 10, 10, 10) ; 34 ctx.putImageData(imageDataRedWithInsetGreen, 70, 70, 10, 10, 10, 10) ;
38 // Because canvas invalidations are processed at the end of the curr ent task, 35 // Because canvas invalidations are processed at the end of the curr ent task,
39 // the repaint test has to end in a subsequent task in order to capt ure the repaint. 36 // the repaint test has to end in a subsequent task in order to capt ure the repaint.
40 setTimeout(finishPaintInvalidationTest, 0); 37 setTimeout(finishPaintInvalidationTest, 0);
41 } 38 }
42 39
43 window.onload = runPaintInvalidationTest; 40 window.onload = runPaintInvalidationTest;
44 </script> 41 </script>
45 </body> 42 </body>
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