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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #if ENABLE(INSPECTOR) | |
33 #include "InjectedScriptManager.h" | 32 #include "InjectedScriptManager.h" |
34 | 33 |
35 #include "BindingState.h" | 34 #include "BindingState.h" |
36 #include "DOMWindow.h" | 35 #include "DOMWindow.h" |
37 #include "InjectedScriptHost.h" | 36 #include "InjectedScriptHost.h" |
38 #include "ScriptDebugServer.h" | 37 #include "ScriptDebugServer.h" |
39 #include "ScriptObject.h" | 38 #include "ScriptObject.h" |
40 #include "V8Binding.h" | 39 #include "V8Binding.h" |
41 #include "V8DOMWindow.h" | 40 #include "V8DOMWindow.h" |
42 #include "V8InjectedScriptHost.h" | 41 #include "V8InjectedScriptHost.h" |
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124 if (holder.IsEmpty()) | 123 if (holder.IsEmpty()) |
125 return false; | 124 return false; |
126 Frame* frame = V8DOMWindow::toNative(holder)->frame(); | 125 Frame* frame = V8DOMWindow::toNative(holder)->frame(); |
127 | 126 |
128 v8::Context::Scope contextScope(context); | 127 v8::Context::Scope contextScope(context); |
129 return BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), f
rame, DoNotReportSecurityError); | 128 return BindingSecurity::shouldAllowAccessToFrame(BindingState::instance(), f
rame, DoNotReportSecurityError); |
130 } | 129 } |
131 | 130 |
132 } // namespace WebCore | 131 } // namespace WebCore |
133 | 132 |
134 #endif // ENABLE(INSPECTOR) | |
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