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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkImage.h" | 10 #include "SkImage.h" |
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319 SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(cache->info().width(
)), | 319 SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(cache->info().width(
)), |
320 SkIntToScalar(cache->info().width())); | 320 SkIntToScalar(cache->info().width())); |
321 canvas->drawRect(r, paint); | 321 canvas->drawRect(r, paint); |
322 canvas->drawLine(r.left(), r.top(), r.right(), r.bottom(), paint); | 322 canvas->drawLine(r.left(), r.top(), r.right(), r.bottom(), paint); |
323 canvas->drawLine(r.left(), r.bottom(), r.right(), r.top(), paint); | 323 canvas->drawLine(r.left(), r.bottom(), r.right(), r.top(), paint); |
324 return; | 324 return; |
325 } | 325 } |
326 // No API to draw a GrTexture directly, so we cheat and create a private
image subclass | 326 // No API to draw a GrTexture directly, so we cheat and create a private
image subclass |
327 SkAutoTUnref<SkImage> image(new SkImage_Gpu(cache->info().width(), cache
->info().height(), | 327 SkAutoTUnref<SkImage> image(new SkImage_Gpu(cache->info().width(), cache
->info().height(), |
328 cache->uniqueID(), kPremul_S
kAlphaType, texture, | 328 cache->uniqueID(), kPremul_S
kAlphaType, texture, |
329 0, SkSurface::kNo_Budgeted))
; | 329 SkSurface::kNo_Budgeted)); |
330 canvas->drawImage(image, x, y); | 330 canvas->drawImage(image, x, y); |
331 #endif | 331 #endif |
332 } | 332 } |
333 | 333 |
334 void drawSet(SkCanvas* canvas) const { | 334 void drawSet(SkCanvas* canvas) const { |
335 SkMatrix matrix = SkMatrix::MakeTrans(-100, -100); | 335 SkMatrix matrix = SkMatrix::MakeTrans(-100, -100); |
336 canvas->drawPicture(fPicture, &matrix, nullptr); | 336 canvas->drawPicture(fPicture, &matrix, nullptr); |
337 | 337 |
338 // Draw the tex first, so it doesn't hit a lucky cache from the raster v
ersion. This | 338 // Draw the tex first, so it doesn't hit a lucky cache from the raster v
ersion. This |
339 // way we also can force the generateTexture call. | 339 // way we also can force the generateTexture call. |
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370 }; | 370 }; |
371 DEF_GM( return new ImageCacheratorGM("picture", make_pic_generator); ) | 371 DEF_GM( return new ImageCacheratorGM("picture", make_pic_generator); ) |
372 DEF_GM( return new ImageCacheratorGM("raster", make_ras_generator); ) | 372 DEF_GM( return new ImageCacheratorGM("raster", make_ras_generator); ) |
373 DEF_GM( return new ImageCacheratorGM("ctable", make_ctable_generator); ) | 373 DEF_GM( return new ImageCacheratorGM("ctable", make_ctable_generator); ) |
374 #if SK_SUPPORT_GPU | 374 #if SK_SUPPORT_GPU |
375 DEF_GM( return new ImageCacheratorGM("texture", make_tex_generator); ) | 375 DEF_GM( return new ImageCacheratorGM("texture", make_tex_generator); ) |
376 #endif | 376 #endif |
377 | 377 |
378 | 378 |
379 | 379 |
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