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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkImage.h" | 10 #include "SkImage.h" |
| (...skipping 308 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 319 SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(cache->info().width(
)), | 319 SkRect r = SkRect::MakeXYWH(x, y, SkIntToScalar(cache->info().width(
)), |
| 320 SkIntToScalar(cache->info().width())); | 320 SkIntToScalar(cache->info().width())); |
| 321 canvas->drawRect(r, paint); | 321 canvas->drawRect(r, paint); |
| 322 canvas->drawLine(r.left(), r.top(), r.right(), r.bottom(), paint); | 322 canvas->drawLine(r.left(), r.top(), r.right(), r.bottom(), paint); |
| 323 canvas->drawLine(r.left(), r.bottom(), r.right(), r.top(), paint); | 323 canvas->drawLine(r.left(), r.bottom(), r.right(), r.top(), paint); |
| 324 return; | 324 return; |
| 325 } | 325 } |
| 326 // No API to draw a GrTexture directly, so we cheat and create a private
image subclass | 326 // No API to draw a GrTexture directly, so we cheat and create a private
image subclass |
| 327 SkAutoTUnref<SkImage> image(new SkImage_Gpu(cache->info().width(), cache
->info().height(), | 327 SkAutoTUnref<SkImage> image(new SkImage_Gpu(cache->info().width(), cache
->info().height(), |
| 328 cache->uniqueID(), kPremul_S
kAlphaType, texture, | 328 cache->uniqueID(), kPremul_S
kAlphaType, texture, |
| 329 0, SkSurface::kNo_Budgeted))
; | 329 SkSurface::kNo_Budgeted)); |
| 330 canvas->drawImage(image, x, y); | 330 canvas->drawImage(image, x, y); |
| 331 #endif | 331 #endif |
| 332 } | 332 } |
| 333 | 333 |
| 334 void drawSet(SkCanvas* canvas) const { | 334 void drawSet(SkCanvas* canvas) const { |
| 335 SkMatrix matrix = SkMatrix::MakeTrans(-100, -100); | 335 SkMatrix matrix = SkMatrix::MakeTrans(-100, -100); |
| 336 canvas->drawPicture(fPicture, &matrix, nullptr); | 336 canvas->drawPicture(fPicture, &matrix, nullptr); |
| 337 | 337 |
| 338 // Draw the tex first, so it doesn't hit a lucky cache from the raster v
ersion. This | 338 // Draw the tex first, so it doesn't hit a lucky cache from the raster v
ersion. This |
| 339 // way we also can force the generateTexture call. | 339 // way we also can force the generateTexture call. |
| (...skipping 30 matching lines...) Expand all Loading... |
| 370 }; | 370 }; |
| 371 DEF_GM( return new ImageCacheratorGM("picture", make_pic_generator); ) | 371 DEF_GM( return new ImageCacheratorGM("picture", make_pic_generator); ) |
| 372 DEF_GM( return new ImageCacheratorGM("raster", make_ras_generator); ) | 372 DEF_GM( return new ImageCacheratorGM("raster", make_ras_generator); ) |
| 373 DEF_GM( return new ImageCacheratorGM("ctable", make_ctable_generator); ) | 373 DEF_GM( return new ImageCacheratorGM("ctable", make_ctable_generator); ) |
| 374 #if SK_SUPPORT_GPU | 374 #if SK_SUPPORT_GPU |
| 375 DEF_GM( return new ImageCacheratorGM("texture", make_tex_generator); ) | 375 DEF_GM( return new ImageCacheratorGM("texture", make_tex_generator); ) |
| 376 #endif | 376 #endif |
| 377 | 377 |
| 378 | 378 |
| 379 | 379 |
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