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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkColorCubeFilter.h" | 9 #include "SkColorCubeFilter.h" |
| 10 #include "SkBitmapSource.h" | |
| 11 #include "SkData.h" | 10 #include "SkData.h" |
| 12 #include "SkGradientShader.h" | 11 #include "SkGradientShader.h" |
| 13 | 12 |
| 14 namespace skiagm { | 13 namespace skiagm { |
| 15 | 14 |
| 16 static SkShader* MakeLinear() { | 15 static SkShader* MakeLinear() { |
| 17 static const SkPoint pts[2] = { | 16 static const SkPoint pts[2] = { |
| 18 { 0, 0 }, | 17 { 0, 0 }, |
| 19 { SkIntToScalar(80), SkIntToScalar(80) } | 18 { SkIntToScalar(80), SkIntToScalar(80) } |
| 20 }; | 19 }; |
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| 133 SkData* f3DLut32; | 132 SkData* f3DLut32; |
| 134 SkData* f3DLut64; | 133 SkData* f3DLut64; |
| 135 }; | 134 }; |
| 136 | 135 |
| 137 ////////////////////////////////////////////////////////////////////////////// | 136 ////////////////////////////////////////////////////////////////////////////// |
| 138 | 137 |
| 139 static GM* MyFactory(void*) { return new ColorCubeGM; } | 138 static GM* MyFactory(void*) { return new ColorCubeGM; } |
| 140 static GMRegistry reg(MyFactory); | 139 static GMRegistry reg(MyFactory); |
| 141 | 140 |
| 142 } | 141 } |
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