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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
| 6 | 6 |
| 7 #include "base/containers/adapters.h" |
| 7 #include "third_party/skia/include/core/SkBitmap.h" | 8 #include "third_party/skia/include/core/SkBitmap.h" |
| 8 #include "third_party/skia/include/core/SkColorFilter.h" | 9 #include "third_party/skia/include/core/SkColorFilter.h" |
| 9 #include "third_party/skia/include/core/SkColorPriv.h" | 10 #include "third_party/skia/include/core/SkColorPriv.h" |
| 10 #include "third_party/skia/include/core/SkUnPreMultiply.h" | 11 #include "third_party/skia/include/core/SkUnPreMultiply.h" |
| 11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 12 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
| 12 #include "third_party/skia/include/effects/SkGradientShader.h" | 13 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" | 14 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
| 14 #include "ui/gfx/geometry/quad_f.h" | 15 #include "ui/gfx/geometry/quad_f.h" |
| 15 #include "ui/gfx/geometry/rect.h" | 16 #include "ui/gfx/geometry/rect.h" |
| 16 #include "ui/gfx/geometry/rect_f.h" | 17 #include "ui/gfx/geometry/rect_f.h" |
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| 119 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; | 120 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; |
| 120 } | 121 } |
| 121 | 122 |
| 122 skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( | 123 skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
| 123 const std::vector<ShadowValue>& shadows) { | 124 const std::vector<ShadowValue>& shadows) { |
| 124 if (shadows.empty()) | 125 if (shadows.empty()) |
| 125 return skia::RefPtr<SkDrawLooper>(); | 126 return skia::RefPtr<SkDrawLooper>(); |
| 126 | 127 |
| 127 SkLayerDrawLooper::Builder looper_builder; | 128 SkLayerDrawLooper::Builder looper_builder; |
| 128 | 129 |
| 129 looper_builder.addLayer(); // top layer of the original. | |
| 130 | |
| 131 SkLayerDrawLooper::LayerInfo layer_info; | 130 SkLayerDrawLooper::LayerInfo layer_info; |
| 132 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; | 131 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
| 133 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | 132 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
| 134 layer_info.fColorMode = SkXfermode::kSrc_Mode; | 133 layer_info.fColorMode = SkXfermode::kSrc_Mode; |
| 135 | 134 |
| 136 for (size_t i = 0; i < shadows.size(); ++i) { | 135 for (const ShadowValue& shadow : base::Reversed(shadows)) { |
| 137 const ShadowValue& shadow = shadows[i]; | |
| 138 | |
| 139 layer_info.fOffset.set(SkIntToScalar(shadow.x()), | 136 layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
| 140 SkIntToScalar(shadow.y())); | 137 SkIntToScalar(shadow.y())); |
| 141 | 138 |
| 142 // SkBlurMaskFilter's blur radius defines the range to extend the blur from | 139 // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
| 143 // original mask, which is half of blur amount as defined in ShadowValue. | 140 // original mask, which is half of blur amount as defined in ShadowValue. |
| 144 skia::RefPtr<SkMaskFilter> blur_mask = skia::AdoptRef( | 141 skia::RefPtr<SkMaskFilter> blur_mask = skia::AdoptRef( |
| 145 SkBlurMaskFilter::Create(kNormal_SkBlurStyle, | 142 SkBlurMaskFilter::Create(kNormal_SkBlurStyle, |
| 146 RadiusToSigma(shadow.blur() / 2), | 143 RadiusToSigma(shadow.blur() / 2), |
| 147 SkBlurMaskFilter::kHighQuality_BlurFlag)); | 144 SkBlurMaskFilter::kHighQuality_BlurFlag)); |
| 148 skia::RefPtr<SkColorFilter> color_filter = skia::AdoptRef( | 145 skia::RefPtr<SkColorFilter> color_filter = skia::AdoptRef( |
| 149 SkColorFilter::CreateModeFilter(shadow.color(), | 146 SkColorFilter::CreateModeFilter(shadow.color(), |
| 150 SkXfermode::kSrcIn_Mode)); | 147 SkXfermode::kSrcIn_Mode)); |
| 151 | 148 |
| 152 SkPaint* paint = looper_builder.addLayer(layer_info); | 149 SkPaint* paint = looper_builder.addLayerOnTop(layer_info); |
| 153 paint->setMaskFilter(blur_mask.get()); | 150 paint->setMaskFilter(blur_mask.get()); |
| 154 paint->setColorFilter(color_filter.get()); | 151 paint->setColorFilter(color_filter.get()); |
| 155 } | 152 } |
| 156 | 153 |
| 154 // Top layer of the original. |
| 155 looper_builder.addLayerOnTop(SkLayerDrawLooper::LayerInfo()); |
| 156 |
| 157 return skia::AdoptRef<SkDrawLooper>(looper_builder.detachLooper()); | 157 return skia::AdoptRef<SkDrawLooper>(looper_builder.detachLooper()); |
| 158 } | 158 } |
| 159 | 159 |
| 160 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { | 160 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { |
| 161 void* addr1 = NULL; | 161 void* addr1 = NULL; |
| 162 void* addr2 = NULL; | 162 void* addr2 = NULL; |
| 163 size_t size1 = 0; | 163 size_t size1 = 0; |
| 164 size_t size2 = 0; | 164 size_t size2 = 0; |
| 165 | 165 |
| 166 bitmap1.lockPixels(); | 166 bitmap1.lockPixels(); |
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| 201 } | 201 } |
| 202 | 202 |
| 203 void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { | 203 void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { |
| 204 points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); | 204 points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); |
| 205 points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); | 205 points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); |
| 206 points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); | 206 points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); |
| 207 points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); | 207 points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); |
| 208 } | 208 } |
| 209 | 209 |
| 210 } // namespace gfx | 210 } // namespace gfx |
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