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1 /* | 1 /* |
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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73 bool LayoutProgress::isDeterminate() const | 73 bool LayoutProgress::isDeterminate() const |
74 { | 74 { |
75 return (HTMLProgressElement::IndeterminatePosition != position() | 75 return (HTMLProgressElement::IndeterminatePosition != position() |
76 && HTMLProgressElement::InvalidPosition != position()); | 76 && HTMLProgressElement::InvalidPosition != position()); |
77 } | 77 } |
78 | 78 |
79 void LayoutProgress::animationTimerFired(Timer<LayoutProgress>*) | 79 void LayoutProgress::animationTimerFired(Timer<LayoutProgress>*) |
80 { | 80 { |
81 setShouldDoFullPaintInvalidation(); | 81 setShouldDoFullPaintInvalidation(); |
82 if (!m_animationTimer.isActive() && m_animating) | 82 if (!m_animationTimer.isActive() && m_animating) |
83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | 83 m_animationTimer.startOneShot(m_animationRepeatInterval, BLINK_FROM_HERE
); |
84 } | 84 } |
85 | 85 |
86 void LayoutProgress::updateAnimationState() | 86 void LayoutProgress::updateAnimationState() |
87 { | 87 { |
88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar()
; | 88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar()
; |
89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP
rogressBar(); | 89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP
rogressBar(); |
90 | 90 |
91 bool animating = style()->hasAppearance() && m_animationDuration > 0; | 91 bool animating = style()->hasAppearance() && m_animationDuration > 0; |
92 if (animating == m_animating) | 92 if (animating == m_animating) |
93 return; | 93 return; |
94 | 94 |
95 m_animating = animating; | 95 m_animating = animating; |
96 if (m_animating) { | 96 if (m_animating) { |
97 m_animationStartTime = currentTime(); | 97 m_animationStartTime = currentTime(); |
98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | 98 m_animationTimer.startOneShot(m_animationRepeatInterval, BLINK_FROM_HERE
); |
99 } else { | 99 } else { |
100 m_animationTimer.stop(); | 100 m_animationTimer.stop(); |
101 } | 101 } |
102 } | 102 } |
103 | 103 |
104 HTMLProgressElement* LayoutProgress::progressElement() const | 104 HTMLProgressElement* LayoutProgress::progressElement() const |
105 { | 105 { |
106 if (!node()) | 106 if (!node()) |
107 return nullptr; | 107 return nullptr; |
108 | 108 |
109 if (isHTMLProgressElement(*node())) | 109 if (isHTMLProgressElement(*node())) |
110 return toHTMLProgressElement(node()); | 110 return toHTMLProgressElement(node()); |
111 | 111 |
112 ASSERT(node()->shadowHost()); | 112 ASSERT(node()->shadowHost()); |
113 return toHTMLProgressElement(node()->shadowHost()); | 113 return toHTMLProgressElement(node()->shadowHost()); |
114 } | 114 } |
115 | 115 |
116 } // namespace blink | 116 } // namespace blink |
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