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Unified Diff: test/unittests/compiler/instruction-selector-unittest.cc

Issue 1362783004: Revert of [turbofan] Checking of input counts on node creation (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 3 months ago
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Index: test/unittests/compiler/instruction-selector-unittest.cc
diff --git a/test/unittests/compiler/instruction-selector-unittest.cc b/test/unittests/compiler/instruction-selector-unittest.cc
index e14382e914a214378c81a5f52a3886ba4ee3f798..d3cf985939415d2602bc21052aede1cb84473e9c 100644
--- a/test/unittests/compiler/instruction-selector-unittest.cc
+++ b/test/unittests/compiler/instruction-selector-unittest.cc
@@ -248,7 +248,7 @@
TARGET_TEST_F(InstructionSelectorTest, Finish) {
StreamBuilder m(this, kMachAnyTagged, kMachAnyTagged);
Node* param = m.Parameter(0);
- Node* finish = m.AddNode(m.common()->Finish(1), param, m.graph()->start());
+ Node* finish = m.NewNode(m.common()->Finish(1), param, m.graph()->start());
m.Return(finish);
Stream s = m.Build(kAllInstructions);
ASSERT_EQ(4U, s.size());
@@ -334,8 +334,8 @@
Stream s1 = m1.Build(kAllInstructions);
StreamBuilder m2(this, kMachInt32, kMachPtr);
Node* p2 = m2.Parameter(0);
- m2.Return(m2.AddNode(m2.machine()->Load(kMachInt32), p2, m2.Int32Constant(0),
- m2.AddNode(m2.common()->ValueEffect(1), p2)));
+ m2.Return(m2.NewNode(m2.machine()->Load(kMachInt32), p2, m2.Int32Constant(0),
+ m2.NewNode(m2.common()->ValueEffect(1), p2)));
Stream s2 = m2.Build(kAllInstructions);
EXPECT_LE(3U, s1.size());
ASSERT_EQ(s1.size(), s2.size());
@@ -370,12 +370,12 @@
zone(), false, 1, CallDescriptor::kNeedsFrameState);
Node* parameters =
- m.AddNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(1));
- Node* locals = m.AddNode(m.common()->TypedStateValues(&empty_types));
- Node* stack = m.AddNode(m.common()->TypedStateValues(&empty_types));
+ m.NewNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(1));
+ Node* locals = m.NewNode(m.common()->TypedStateValues(&empty_types));
+ Node* stack = m.NewNode(m.common()->TypedStateValues(&empty_types));
Node* context_dummy = m.Int32Constant(0);
- Node* state_node = m.AddNode(
+ Node* state_node = m.NewNode(
m.common()->FrameState(bailout_id, OutputFrameStateCombine::Push(),
m.GetFrameStateFunctionInfo(1, 0)),
parameters, locals, stack, context_dummy, function_node,
@@ -419,14 +419,14 @@
// Build frame state for the state before the call.
Node* parameters =
- m.AddNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(43));
- Node* locals = m.AddNode(m.common()->TypedStateValues(&float64_type),
+ m.NewNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(43));
+ Node* locals = m.NewNode(m.common()->TypedStateValues(&float64_type),
m.Float64Constant(0.5));
- Node* stack = m.AddNode(m.common()->TypedStateValues(&tagged_type),
+ Node* stack = m.NewNode(m.common()->TypedStateValues(&tagged_type),
m.UndefinedConstant());
Node* context_sentinel = m.Int32Constant(0);
- Node* frame_state_before = m.AddNode(
+ Node* frame_state_before = m.NewNode(
m.common()->FrameState(bailout_id_before, OutputFrameStateCombine::Push(),
m.GetFrameStateFunctionInfo(1, 1)),
parameters, locals, stack, context_sentinel, function_node,
@@ -515,12 +515,12 @@
// Build frame state for the state before the call.
Node* parameters =
- m.AddNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(63));
+ m.NewNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(63));
Node* locals =
- m.AddNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(64));
+ m.NewNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(64));
Node* stack =
- m.AddNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(65));
- Node* frame_state_parent = m.AddNode(
+ m.NewNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(65));
+ Node* frame_state_parent = m.NewNode(
m.common()->FrameState(bailout_id_parent,
OutputFrameStateCombine::Ignore(),
m.GetFrameStateFunctionInfo(1, 1)),
@@ -528,12 +528,12 @@
Node* context2 = m.Int32Constant(46);
Node* parameters2 =
- m.AddNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(43));
- Node* locals2 = m.AddNode(m.common()->TypedStateValues(&float64_type),
+ m.NewNode(m.common()->TypedStateValues(&int32_type), m.Int32Constant(43));
+ Node* locals2 = m.NewNode(m.common()->TypedStateValues(&float64_type),
m.Float64Constant(0.25));
- Node* stack2 = m.AddNode(m.common()->TypedStateValues(&int32x2_type),
+ Node* stack2 = m.NewNode(m.common()->TypedStateValues(&int32x2_type),
m.Int32Constant(44), m.Int32Constant(45));
- Node* frame_state_before = m.AddNode(
+ Node* frame_state_before = m.NewNode(
m.common()->FrameState(bailout_id_before, OutputFrameStateCombine::Push(),
m.GetFrameStateFunctionInfo(1, 1)),
parameters2, locals2, stack2, context2, function_node,
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