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Side by Side Diff: content/renderer/media/renderer_gpu_video_decoder_factories.cc

Issue 13613006: Add a new parameter dest_type to the GL_CHROMIUM_copy_texture extension. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add description in revision history Created 7 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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193 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); 193 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation();
194 194
195 GLuint tmp_texture; 195 GLuint tmp_texture;
196 gles2->GenTextures(1, &tmp_texture); 196 gles2->GenTextures(1, &tmp_texture);
197 gles2->BindTexture(texture_target, tmp_texture); 197 gles2->BindTexture(texture_target, tmp_texture);
198 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 198 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
199 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 199 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
200 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 200 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
201 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 201 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
202 context_->copyTextureCHROMIUM( 202 context_->copyTextureCHROMIUM(
203 texture_target, texture_id, tmp_texture, 0, GL_RGBA); 203 texture_target, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE);
204 204
205 GLuint fb; 205 GLuint fb;
206 gles2->GenFramebuffers(1, &fb); 206 gles2->GenFramebuffers(1, &fb);
207 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); 207 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb);
208 gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 208 gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
209 texture_target, tmp_texture, 0); 209 texture_target, tmp_texture, 0);
210 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); 210 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4);
211 gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, 211 gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT,
212 GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels()); 212 GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels());
213 gles2->DeleteFramebuffers(1, &fb); 213 gles2->DeleteFramebuffers(1, &fb);
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251 return aborted_waiter_.IsSignaled(); 251 return aborted_waiter_.IsSignaled();
252 } 252 }
253 253
254 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { 254 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() {
255 // OK to release because Destroy() will delete the VDA instance. 255 // OK to release because Destroy() will delete the VDA instance.
256 if (vda_) 256 if (vda_)
257 vda_.release()->Destroy(); 257 vda_.release()->Destroy();
258 } 258 }
259 259
260 } // namespace content 260 } // namespace content
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