| OLD | NEW |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/animation/layer_animation_controller.h" | 5 #include "cc/animation/layer_animation_controller.h" |
| 6 | 6 |
| 7 #include "cc/animation/animation.h" | 7 #include "cc/animation/animation.h" |
| 8 #include "cc/animation/animation_curve.h" | 8 #include "cc/animation/animation_curve.h" |
| 9 #include "cc/animation/keyframed_animation_curve.h" | 9 #include "cc/animation/keyframed_animation_curve.h" |
| 10 #include "cc/animation/transform_operations.h" | 10 #include "cc/animation/transform_operations.h" |
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| 63 AddOpacityTransitionToController(controller, 1, 0, 1, false); | 63 AddOpacityTransitionToController(controller, 1, 0, 1, false); |
| 64 | 64 |
| 65 controller->PushAnimationUpdatesTo(controller_impl.get()); | 65 controller->PushAnimationUpdatesTo(controller_impl.get()); |
| 66 | 66 |
| 67 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); | 67 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| 68 EXPECT_EQ(Animation::WaitingForTargetAvailability, | 68 EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| 69 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); | 69 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| 70 | 70 |
| 71 AnimationEventsVector events; | 71 AnimationEventsVector events; |
| 72 controller_impl->Animate(1.0); | 72 controller_impl->Animate(1.0); |
| 73 controller_impl->UpdateState(&events); | 73 controller_impl->UpdateState(true, &events); |
| 74 | 74 |
| 75 // Synchronize the start times. | 75 // Synchronize the start times. |
| 76 EXPECT_EQ(1u, events.size()); | 76 EXPECT_EQ(1u, events.size()); |
| 77 controller->OnAnimationStarted(events[0]); | 77 controller->OnAnimationStarted(events[0]); |
| 78 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), | 78 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), |
| 79 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); | 79 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); |
| 80 | 80 |
| 81 // Start the animation on the main thread. Should not affect the start time. | 81 // Start the animation on the main thread. Should not affect the start time. |
| 82 controller->Animate(1.5); | 82 controller->Animate(1.5); |
| 83 controller->UpdateState(NULL); | 83 controller->UpdateState(true, NULL); |
| 84 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), | 84 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), |
| 85 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); | 85 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); |
| 86 } | 86 } |
| 87 | 87 |
| 88 TEST(LayerAnimationControllerTest, SyncPauseAndResume) { | 88 TEST(LayerAnimationControllerTest, SyncPauseAndResume) { |
| 89 FakeLayerAnimationValueObserver dummy_impl; | 89 FakeLayerAnimationValueObserver dummy_impl; |
| 90 scoped_refptr<LayerAnimationController> controller_impl( | 90 scoped_refptr<LayerAnimationController> controller_impl( |
| 91 LayerAnimationController::Create(0)); | 91 LayerAnimationController::Create(0)); |
| 92 controller_impl->AddObserver(&dummy_impl); | 92 controller_impl->AddObserver(&dummy_impl); |
| 93 FakeLayerAnimationValueObserver dummy; | 93 FakeLayerAnimationValueObserver dummy; |
| 94 scoped_refptr<LayerAnimationController> controller( | 94 scoped_refptr<LayerAnimationController> controller( |
| 95 LayerAnimationController::Create(0)); | 95 LayerAnimationController::Create(0)); |
| 96 controller->AddObserver(&dummy); | 96 controller->AddObserver(&dummy); |
| 97 | 97 |
| 98 EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); | 98 EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| 99 | 99 |
| 100 AddOpacityTransitionToController(controller, 1, 0, 1, false); | 100 AddOpacityTransitionToController(controller, 1, 0, 1, false); |
| 101 | 101 |
| 102 controller->PushAnimationUpdatesTo(controller_impl.get()); | 102 controller->PushAnimationUpdatesTo(controller_impl.get()); |
| 103 | 103 |
| 104 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); | 104 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| 105 EXPECT_EQ(Animation::WaitingForTargetAvailability, | 105 EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| 106 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); | 106 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| 107 | 107 |
| 108 // Start the animations on each controller. | 108 // Start the animations on each controller. |
| 109 AnimationEventsVector events; | 109 AnimationEventsVector events; |
| 110 controller_impl->Animate(0.0); | 110 controller_impl->Animate(0.0); |
| 111 controller_impl->UpdateState(&events); | 111 controller_impl->UpdateState(true, &events); |
| 112 controller->Animate(0.0); | 112 controller->Animate(0.0); |
| 113 controller->UpdateState(NULL); | 113 controller->UpdateState(true, NULL); |
| 114 EXPECT_EQ(Animation::Running, | 114 EXPECT_EQ(Animation::Running, |
| 115 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); | 115 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| 116 EXPECT_EQ(Animation::Running, | 116 EXPECT_EQ(Animation::Running, |
| 117 controller->GetAnimation(0, Animation::Opacity)->run_state()); | 117 controller->GetAnimation(0, Animation::Opacity)->run_state()); |
| 118 | 118 |
| 119 // Pause the main-thread animation. | 119 // Pause the main-thread animation. |
| 120 controller->SuspendAnimations(1.0); | 120 controller->SuspendAnimations(1.0); |
| 121 EXPECT_EQ(Animation::Paused, | 121 EXPECT_EQ(Animation::Paused, |
| 122 controller->GetAnimation(0, Animation::Opacity)->run_state()); | 122 controller->GetAnimation(0, Animation::Opacity)->run_state()); |
| 123 | 123 |
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| 195 LayerAnimationController::Create(0)); | 195 LayerAnimationController::Create(0)); |
| 196 controller->AddObserver(&dummy); | 196 controller->AddObserver(&dummy); |
| 197 | 197 |
| 198 scoped_ptr<Animation> to_add(CreateAnimation( | 198 scoped_ptr<Animation> to_add(CreateAnimation( |
| 199 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 199 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 200 1, | 200 1, |
| 201 Animation::Opacity)); | 201 Animation::Opacity)); |
| 202 | 202 |
| 203 controller->AddAnimation(to_add.Pass()); | 203 controller->AddAnimation(to_add.Pass()); |
| 204 controller->Animate(0.0); | 204 controller->Animate(0.0); |
| 205 controller->UpdateState(events.get()); | 205 controller->UpdateState(true, events.get()); |
| 206 EXPECT_TRUE(controller->HasActiveAnimation()); | 206 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 207 EXPECT_EQ(0.f, dummy.opacity()); | 207 EXPECT_EQ(0.f, dummy.opacity()); |
| 208 // A non-impl-only animation should not generate property updates. | 208 // A non-impl-only animation should not generate property updates. |
| 209 const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); | 209 const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| 210 EXPECT_FALSE(event); | 210 EXPECT_FALSE(event); |
| 211 controller->Animate(1.0); | 211 controller->Animate(1.0); |
| 212 controller->UpdateState(events.get()); | 212 controller->UpdateState(true, events.get()); |
| 213 EXPECT_EQ(1.f, dummy.opacity()); | 213 EXPECT_EQ(1.f, dummy.opacity()); |
| 214 EXPECT_FALSE(controller->HasActiveAnimation()); | 214 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 215 event = GetMostRecentPropertyUpdateEvent(events.get()); | 215 event = GetMostRecentPropertyUpdateEvent(events.get()); |
| 216 EXPECT_FALSE(event); | 216 EXPECT_FALSE(event); |
| 217 } | 217 } |
| 218 | 218 |
| 219 TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) { | 219 TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) { |
| 220 scoped_ptr<AnimationEventsVector> events( | 220 scoped_ptr<AnimationEventsVector> events( |
| 221 make_scoped_ptr(new AnimationEventsVector)); | 221 make_scoped_ptr(new AnimationEventsVector)); |
| 222 FakeLayerAnimationValueObserver dummy_impl; | 222 FakeLayerAnimationValueObserver dummy_impl; |
| 223 scoped_refptr<LayerAnimationController> controller_impl( | 223 scoped_refptr<LayerAnimationController> controller_impl( |
| 224 LayerAnimationController::Create(0)); | 224 LayerAnimationController::Create(0)); |
| 225 controller_impl->AddObserver(&dummy_impl); | 225 controller_impl->AddObserver(&dummy_impl); |
| 226 | 226 |
| 227 scoped_ptr<Animation> to_add(CreateAnimation( | 227 scoped_ptr<Animation> to_add(CreateAnimation( |
| 228 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 228 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 229 1, | 229 1, |
| 230 Animation::Opacity)); | 230 Animation::Opacity)); |
| 231 to_add->set_is_impl_only(true); | 231 to_add->set_is_impl_only(true); |
| 232 | 232 |
| 233 controller_impl->AddAnimation(to_add.Pass()); | 233 controller_impl->AddAnimation(to_add.Pass()); |
| 234 controller_impl->Animate(0.0); | 234 controller_impl->Animate(0.0); |
| 235 controller_impl->UpdateState(events.get()); | 235 controller_impl->UpdateState(true, events.get()); |
| 236 EXPECT_TRUE(controller_impl->HasActiveAnimation()); | 236 EXPECT_TRUE(controller_impl->HasActiveAnimation()); |
| 237 EXPECT_EQ(0.f, dummy_impl.opacity()); | 237 EXPECT_EQ(0.f, dummy_impl.opacity()); |
| 238 EXPECT_EQ(2u, events->size()); | 238 EXPECT_EQ(2u, events->size()); |
| 239 const AnimationEvent* start_opacity_event = | 239 const AnimationEvent* start_opacity_event = |
| 240 GetMostRecentPropertyUpdateEvent(events.get()); | 240 GetMostRecentPropertyUpdateEvent(events.get()); |
| 241 EXPECT_EQ(0.f, start_opacity_event->opacity); | 241 EXPECT_EQ(0.f, start_opacity_event->opacity); |
| 242 | 242 |
| 243 controller_impl->Animate(1.0); | 243 controller_impl->Animate(1.0); |
| 244 controller_impl->UpdateState(events.get()); | 244 controller_impl->UpdateState(true, events.get()); |
| 245 EXPECT_EQ(1.f, dummy_impl.opacity()); | 245 EXPECT_EQ(1.f, dummy_impl.opacity()); |
| 246 EXPECT_FALSE(controller_impl->HasActiveAnimation()); | 246 EXPECT_FALSE(controller_impl->HasActiveAnimation()); |
| 247 EXPECT_EQ(4u, events->size()); | 247 EXPECT_EQ(4u, events->size()); |
| 248 const AnimationEvent* end_opacity_event = | 248 const AnimationEvent* end_opacity_event = |
| 249 GetMostRecentPropertyUpdateEvent(events.get()); | 249 GetMostRecentPropertyUpdateEvent(events.get()); |
| 250 EXPECT_EQ(1.f, end_opacity_event->opacity); | 250 EXPECT_EQ(1.f, end_opacity_event->opacity); |
| 251 } | 251 } |
| 252 | 252 |
| 253 TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) { | 253 TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) { |
| 254 scoped_ptr<AnimationEventsVector> events( | 254 scoped_ptr<AnimationEventsVector> events( |
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| 274 curve->AddKeyframe(TransformKeyframe::Create( | 274 curve->AddKeyframe(TransformKeyframe::Create( |
| 275 1, operations, scoped_ptr<cc::TimingFunction>())); | 275 1, operations, scoped_ptr<cc::TimingFunction>())); |
| 276 | 276 |
| 277 scoped_ptr<Animation> animation(Animation::Create( | 277 scoped_ptr<Animation> animation(Animation::Create( |
| 278 curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform)); | 278 curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform)); |
| 279 animation->set_is_impl_only(true); | 279 animation->set_is_impl_only(true); |
| 280 controller_impl->AddAnimation(animation.Pass()); | 280 controller_impl->AddAnimation(animation.Pass()); |
| 281 | 281 |
| 282 // Run animation. | 282 // Run animation. |
| 283 controller_impl->Animate(0.0); | 283 controller_impl->Animate(0.0); |
| 284 controller_impl->UpdateState(events.get()); | 284 controller_impl->UpdateState(true, events.get()); |
| 285 EXPECT_TRUE(controller_impl->HasActiveAnimation()); | 285 EXPECT_TRUE(controller_impl->HasActiveAnimation()); |
| 286 EXPECT_EQ(gfx::Transform(), dummy_impl.transform()); | 286 EXPECT_EQ(gfx::Transform(), dummy_impl.transform()); |
| 287 EXPECT_EQ(2u, events->size()); | 287 EXPECT_EQ(2u, events->size()); |
| 288 const AnimationEvent* start_transform_event = | 288 const AnimationEvent* start_transform_event = |
| 289 GetMostRecentPropertyUpdateEvent(events.get()); | 289 GetMostRecentPropertyUpdateEvent(events.get()); |
| 290 ASSERT_TRUE(start_transform_event); | 290 ASSERT_TRUE(start_transform_event); |
| 291 EXPECT_EQ(gfx::Transform(), start_transform_event->transform); | 291 EXPECT_EQ(gfx::Transform(), start_transform_event->transform); |
| 292 | 292 |
| 293 gfx::Transform expected_transform; | 293 gfx::Transform expected_transform; |
| 294 expected_transform.Translate(delta_x, delta_y); | 294 expected_transform.Translate(delta_x, delta_y); |
| 295 | 295 |
| 296 controller_impl->Animate(1.0); | 296 controller_impl->Animate(1.0); |
| 297 controller_impl->UpdateState(events.get()); | 297 controller_impl->UpdateState(true, events.get()); |
| 298 EXPECT_EQ(expected_transform, dummy_impl.transform()); | 298 EXPECT_EQ(expected_transform, dummy_impl.transform()); |
| 299 EXPECT_FALSE(controller_impl->HasActiveAnimation()); | 299 EXPECT_FALSE(controller_impl->HasActiveAnimation()); |
| 300 EXPECT_EQ(4u, events->size()); | 300 EXPECT_EQ(4u, events->size()); |
| 301 const AnimationEvent* end_transform_event = | 301 const AnimationEvent* end_transform_event = |
| 302 GetMostRecentPropertyUpdateEvent(events.get()); | 302 GetMostRecentPropertyUpdateEvent(events.get()); |
| 303 EXPECT_EQ(expected_transform, end_transform_event->transform); | 303 EXPECT_EQ(expected_transform, end_transform_event->transform); |
| 304 } | 304 } |
| 305 | 305 |
| 306 // Tests animations that are waiting for a synchronized start time do not | 306 // Tests animations that are waiting for a synchronized start time do not |
| 307 // finish. | 307 // finish. |
| 308 TEST(LayerAnimationControllerTest, | 308 TEST(LayerAnimationControllerTest, |
| 309 AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDur
ation) { | 309 AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDur
ation) { |
| 310 scoped_ptr<AnimationEventsVector> events( | 310 scoped_ptr<AnimationEventsVector> events( |
| 311 make_scoped_ptr(new AnimationEventsVector)); | 311 make_scoped_ptr(new AnimationEventsVector)); |
| 312 FakeLayerAnimationValueObserver dummy; | 312 FakeLayerAnimationValueObserver dummy; |
| 313 scoped_refptr<LayerAnimationController> controller( | 313 scoped_refptr<LayerAnimationController> controller( |
| 314 LayerAnimationController::Create(0)); | 314 LayerAnimationController::Create(0)); |
| 315 controller->AddObserver(&dummy); | 315 controller->AddObserver(&dummy); |
| 316 | 316 |
| 317 scoped_ptr<Animation> to_add(CreateAnimation( | 317 scoped_ptr<Animation> to_add(CreateAnimation( |
| 318 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 318 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 319 1, | 319 1, |
| 320 Animation::Opacity)); | 320 Animation::Opacity)); |
| 321 to_add->set_needs_synchronized_start_time(true); | 321 to_add->set_needs_synchronized_start_time(true); |
| 322 | 322 |
| 323 // We should pause at the first keyframe indefinitely waiting for that | 323 // We should pause at the first keyframe indefinitely waiting for that |
| 324 // animation to start. | 324 // animation to start. |
| 325 controller->AddAnimation(to_add.Pass()); | 325 controller->AddAnimation(to_add.Pass()); |
| 326 controller->Animate(0.0); | 326 controller->Animate(0.0); |
| 327 controller->UpdateState(events.get()); | 327 controller->UpdateState(true, events.get()); |
| 328 EXPECT_TRUE(controller->HasActiveAnimation()); | 328 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 329 EXPECT_EQ(0.f, dummy.opacity()); | 329 EXPECT_EQ(0.f, dummy.opacity()); |
| 330 controller->Animate(1.0); | 330 controller->Animate(1.0); |
| 331 controller->UpdateState(events.get()); | 331 controller->UpdateState(true, events.get()); |
| 332 EXPECT_TRUE(controller->HasActiveAnimation()); | 332 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 333 EXPECT_EQ(0.f, dummy.opacity()); | 333 EXPECT_EQ(0.f, dummy.opacity()); |
| 334 controller->Animate(2.0); | 334 controller->Animate(2.0); |
| 335 controller->UpdateState(events.get()); | 335 controller->UpdateState(true, events.get()); |
| 336 EXPECT_TRUE(controller->HasActiveAnimation()); | 336 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 337 EXPECT_EQ(0.f, dummy.opacity()); | 337 EXPECT_EQ(0.f, dummy.opacity()); |
| 338 | 338 |
| 339 // Send the synchronized start time. | 339 // Send the synchronized start time. |
| 340 controller->OnAnimationStarted(AnimationEvent( | 340 controller->OnAnimationStarted(AnimationEvent( |
| 341 AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); | 341 AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); |
| 342 controller->Animate(5.0); | 342 controller->Animate(5.0); |
| 343 controller->UpdateState(events.get()); | 343 controller->UpdateState(true, events.get()); |
| 344 EXPECT_EQ(1.f, dummy.opacity()); | 344 EXPECT_EQ(1.f, dummy.opacity()); |
| 345 EXPECT_FALSE(controller->HasActiveAnimation()); | 345 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 346 } | 346 } |
| 347 | 347 |
| 348 // Tests that two queued animations affecting the same property run in sequence. | 348 // Tests that two queued animations affecting the same property run in sequence. |
| 349 TEST(LayerAnimationControllerTest, TrivialQueuing) { | 349 TEST(LayerAnimationControllerTest, TrivialQueuing) { |
| 350 scoped_ptr<AnimationEventsVector> events( | 350 scoped_ptr<AnimationEventsVector> events( |
| 351 make_scoped_ptr(new AnimationEventsVector)); | 351 make_scoped_ptr(new AnimationEventsVector)); |
| 352 FakeLayerAnimationValueObserver dummy; | 352 FakeLayerAnimationValueObserver dummy; |
| 353 scoped_refptr<LayerAnimationController> controller( | 353 scoped_refptr<LayerAnimationController> controller( |
| 354 LayerAnimationController::Create(0)); | 354 LayerAnimationController::Create(0)); |
| 355 controller->AddObserver(&dummy); | 355 controller->AddObserver(&dummy); |
| 356 | 356 |
| 357 controller->AddAnimation(CreateAnimation( | 357 controller->AddAnimation(CreateAnimation( |
| 358 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 358 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 359 1, | 359 1, |
| 360 Animation::Opacity)); | 360 Animation::Opacity)); |
| 361 controller->AddAnimation(CreateAnimation( | 361 controller->AddAnimation(CreateAnimation( |
| 362 scoped_ptr<AnimationCurve>( | 362 scoped_ptr<AnimationCurve>( |
| 363 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), | 363 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), |
| 364 2, | 364 2, |
| 365 Animation::Opacity)); | 365 Animation::Opacity)); |
| 366 | 366 |
| 367 controller->Animate(0.0); | 367 controller->Animate(0.0); |
| 368 controller->UpdateState(events.get()); | 368 controller->UpdateState(true, events.get()); |
| 369 EXPECT_TRUE(controller->HasActiveAnimation()); | 369 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 370 EXPECT_EQ(0.f, dummy.opacity()); | 370 EXPECT_EQ(0.f, dummy.opacity()); |
| 371 controller->Animate(1.0); | 371 controller->Animate(1.0); |
| 372 controller->UpdateState(events.get()); | 372 controller->UpdateState(true, events.get()); |
| 373 EXPECT_TRUE(controller->HasActiveAnimation()); | 373 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 374 EXPECT_EQ(1.f, dummy.opacity()); | 374 EXPECT_EQ(1.f, dummy.opacity()); |
| 375 controller->Animate(2.0); | 375 controller->Animate(2.0); |
| 376 controller->UpdateState(events.get()); | 376 controller->UpdateState(true, events.get()); |
| 377 EXPECT_EQ(0.5f, dummy.opacity()); | 377 EXPECT_EQ(0.5f, dummy.opacity()); |
| 378 EXPECT_FALSE(controller->HasActiveAnimation()); | 378 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 379 } | 379 } |
| 380 | 380 |
| 381 // Tests interrupting a transition with another transition. | 381 // Tests interrupting a transition with another transition. |
| 382 TEST(LayerAnimationControllerTest, Interrupt) { | 382 TEST(LayerAnimationControllerTest, Interrupt) { |
| 383 scoped_ptr<AnimationEventsVector> events( | 383 scoped_ptr<AnimationEventsVector> events( |
| 384 make_scoped_ptr(new AnimationEventsVector)); | 384 make_scoped_ptr(new AnimationEventsVector)); |
| 385 FakeLayerAnimationValueObserver dummy; | 385 FakeLayerAnimationValueObserver dummy; |
| 386 scoped_refptr<LayerAnimationController> controller( | 386 scoped_refptr<LayerAnimationController> controller( |
| 387 LayerAnimationController::Create(0)); | 387 LayerAnimationController::Create(0)); |
| 388 controller->AddObserver(&dummy); | 388 controller->AddObserver(&dummy); |
| 389 controller->AddAnimation(CreateAnimation( | 389 controller->AddAnimation(CreateAnimation( |
| 390 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 390 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 391 1, | 391 1, |
| 392 Animation::Opacity)); | 392 Animation::Opacity)); |
| 393 controller->Animate(0.0); | 393 controller->Animate(0.0); |
| 394 controller->UpdateState(events.get()); | 394 controller->UpdateState(true, events.get()); |
| 395 EXPECT_TRUE(controller->HasActiveAnimation()); | 395 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 396 EXPECT_EQ(0.f, dummy.opacity()); | 396 EXPECT_EQ(0.f, dummy.opacity()); |
| 397 | 397 |
| 398 scoped_ptr<Animation> to_add(CreateAnimation( | 398 scoped_ptr<Animation> to_add(CreateAnimation( |
| 399 scoped_ptr<AnimationCurve>( | 399 scoped_ptr<AnimationCurve>( |
| 400 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), | 400 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), |
| 401 2, | 401 2, |
| 402 Animation::Opacity)); | 402 Animation::Opacity)); |
| 403 to_add->SetRunState(Animation::WaitingForNextTick, 0); | 403 to_add->SetRunState(Animation::WaitingForNextTick, 0); |
| 404 controller->AddAnimation(to_add.Pass()); | 404 controller->AddAnimation(to_add.Pass()); |
| 405 | 405 |
| 406 // Since the animation was in the WaitingForNextTick state, it should start | 406 // Since the animation was in the WaitingForNextTick state, it should start |
| 407 // right in this call to animate. | 407 // right in this call to animate. |
| 408 controller->Animate(0.5); | 408 controller->Animate(0.5); |
| 409 controller->UpdateState(events.get()); | 409 controller->UpdateState(true, events.get()); |
| 410 EXPECT_TRUE(controller->HasActiveAnimation()); | 410 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 411 EXPECT_EQ(1.f, dummy.opacity()); | 411 EXPECT_EQ(1.f, dummy.opacity()); |
| 412 controller->Animate(1.5); | 412 controller->Animate(1.5); |
| 413 controller->UpdateState(events.get()); | 413 controller->UpdateState(true, events.get()); |
| 414 EXPECT_EQ(0.5f, dummy.opacity()); | 414 EXPECT_EQ(0.5f, dummy.opacity()); |
| 415 EXPECT_FALSE(controller->HasActiveAnimation()); | 415 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 416 } | 416 } |
| 417 | 417 |
| 418 // Tests scheduling two animations to run together when only one property is | 418 // Tests scheduling two animations to run together when only one property is |
| 419 // free. | 419 // free. |
| 420 TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) { | 420 TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) { |
| 421 scoped_ptr<AnimationEventsVector> events( | 421 scoped_ptr<AnimationEventsVector> events( |
| 422 make_scoped_ptr(new AnimationEventsVector)); | 422 make_scoped_ptr(new AnimationEventsVector)); |
| 423 FakeLayerAnimationValueObserver dummy; | 423 FakeLayerAnimationValueObserver dummy; |
| 424 scoped_refptr<LayerAnimationController> controller( | 424 scoped_refptr<LayerAnimationController> controller( |
| 425 LayerAnimationController::Create(0)); | 425 LayerAnimationController::Create(0)); |
| 426 controller->AddObserver(&dummy); | 426 controller->AddObserver(&dummy); |
| 427 | 427 |
| 428 controller->AddAnimation(CreateAnimation( | 428 controller->AddAnimation(CreateAnimation( |
| 429 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 429 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
| 430 1, | 430 1, |
| 431 Animation::Transform)); | 431 Animation::Transform)); |
| 432 controller->AddAnimation(CreateAnimation( | 432 controller->AddAnimation(CreateAnimation( |
| 433 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 433 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
| 434 2, | 434 2, |
| 435 Animation::Transform)); | 435 Animation::Transform)); |
| 436 controller->AddAnimation(CreateAnimation( | 436 controller->AddAnimation(CreateAnimation( |
| 437 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 437 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 438 2, | 438 2, |
| 439 Animation::Opacity)); | 439 Animation::Opacity)); |
| 440 | 440 |
| 441 controller->Animate(0.0); | 441 controller->Animate(0.0); |
| 442 controller->UpdateState(events.get()); | 442 controller->UpdateState(true, events.get()); |
| 443 EXPECT_EQ(0.f, dummy.opacity()); | 443 EXPECT_EQ(0.f, dummy.opacity()); |
| 444 EXPECT_TRUE(controller->HasActiveAnimation()); | 444 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 445 controller->Animate(1.0); | 445 controller->Animate(1.0); |
| 446 controller->UpdateState(events.get()); | 446 controller->UpdateState(true, events.get()); |
| 447 // Should not have started the float transition yet. | 447 // Should not have started the float transition yet. |
| 448 EXPECT_TRUE(controller->HasActiveAnimation()); | 448 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 449 EXPECT_EQ(0.f, dummy.opacity()); | 449 EXPECT_EQ(0.f, dummy.opacity()); |
| 450 // The float animation should have started at time 1 and should be done. | 450 // The float animation should have started at time 1 and should be done. |
| 451 controller->Animate(2.0); | 451 controller->Animate(2.0); |
| 452 controller->UpdateState(events.get()); | 452 controller->UpdateState(true, events.get()); |
| 453 EXPECT_EQ(1.f, dummy.opacity()); | 453 EXPECT_EQ(1.f, dummy.opacity()); |
| 454 EXPECT_FALSE(controller->HasActiveAnimation()); | 454 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 455 } | 455 } |
| 456 | 456 |
| 457 // Tests scheduling two animations to run together with different lengths and | 457 // Tests scheduling two animations to run together with different lengths and |
| 458 // another animation queued to start when the shorter animation finishes (should | 458 // another animation queued to start when the shorter animation finishes (should |
| 459 // wait for both to finish). | 459 // wait for both to finish). |
| 460 TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) { | 460 TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) { |
| 461 scoped_ptr<AnimationEventsVector> events( | 461 scoped_ptr<AnimationEventsVector> events( |
| 462 make_scoped_ptr(new AnimationEventsVector)); | 462 make_scoped_ptr(new AnimationEventsVector)); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 474 1, | 474 1, |
| 475 Animation::Opacity)); | 475 Animation::Opacity)); |
| 476 controller->AddAnimation(CreateAnimation( | 476 controller->AddAnimation(CreateAnimation( |
| 477 scoped_ptr<AnimationCurve>( | 477 scoped_ptr<AnimationCurve>( |
| 478 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), | 478 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), |
| 479 2, | 479 2, |
| 480 Animation::Opacity)); | 480 Animation::Opacity)); |
| 481 | 481 |
| 482 // Animations with id 1 should both start now. | 482 // Animations with id 1 should both start now. |
| 483 controller->Animate(0.0); | 483 controller->Animate(0.0); |
| 484 controller->UpdateState(events.get()); | 484 controller->UpdateState(true, events.get()); |
| 485 EXPECT_TRUE(controller->HasActiveAnimation()); | 485 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 486 EXPECT_EQ(0.f, dummy.opacity()); | 486 EXPECT_EQ(0.f, dummy.opacity()); |
| 487 // The opacity animation should have finished at time 1, but the group | 487 // The opacity animation should have finished at time 1, but the group |
| 488 // of animations with id 1 don't finish until time 2 because of the length | 488 // of animations with id 1 don't finish until time 2 because of the length |
| 489 // of the transform animation. | 489 // of the transform animation. |
| 490 controller->Animate(2.0); | 490 controller->Animate(2.0); |
| 491 controller->UpdateState(events.get()); | 491 controller->UpdateState(true, events.get()); |
| 492 // Should not have started the float transition yet. | 492 // Should not have started the float transition yet. |
| 493 EXPECT_TRUE(controller->HasActiveAnimation()); | 493 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 494 EXPECT_EQ(1.f, dummy.opacity()); | 494 EXPECT_EQ(1.f, dummy.opacity()); |
| 495 | 495 |
| 496 // The second opacity animation should start at time 2 and should be done by | 496 // The second opacity animation should start at time 2 and should be done by |
| 497 // time 3. | 497 // time 3. |
| 498 controller->Animate(3.0); | 498 controller->Animate(3.0); |
| 499 controller->UpdateState(events.get()); | 499 controller->UpdateState(true, events.get()); |
| 500 EXPECT_EQ(0.5f, dummy.opacity()); | 500 EXPECT_EQ(0.5f, dummy.opacity()); |
| 501 EXPECT_FALSE(controller->HasActiveAnimation()); | 501 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 502 } | 502 } |
| 503 | 503 |
| 504 // Tests scheduling an animation to start in the future. | 504 // Tests scheduling an animation to start in the future. |
| 505 TEST(LayerAnimationControllerTest, ScheduleAnimation) { | 505 TEST(LayerAnimationControllerTest, ScheduleAnimation) { |
| 506 scoped_ptr<AnimationEventsVector> events( | 506 scoped_ptr<AnimationEventsVector> events( |
| 507 make_scoped_ptr(new AnimationEventsVector)); | 507 make_scoped_ptr(new AnimationEventsVector)); |
| 508 FakeLayerAnimationValueObserver dummy; | 508 FakeLayerAnimationValueObserver dummy; |
| 509 scoped_refptr<LayerAnimationController> controller( | 509 scoped_refptr<LayerAnimationController> controller( |
| 510 LayerAnimationController::Create(0)); | 510 LayerAnimationController::Create(0)); |
| 511 controller->AddObserver(&dummy); | 511 controller->AddObserver(&dummy); |
| 512 | 512 |
| 513 scoped_ptr<Animation> to_add(CreateAnimation( | 513 scoped_ptr<Animation> to_add(CreateAnimation( |
| 514 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 514 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 515 1, | 515 1, |
| 516 Animation::Opacity)); | 516 Animation::Opacity)); |
| 517 to_add->SetRunState(Animation::WaitingForStartTime, 0); | 517 to_add->SetRunState(Animation::WaitingForStartTime, 0); |
| 518 to_add->set_start_time(1.f); | 518 to_add->set_start_time(1.f); |
| 519 controller->AddAnimation(to_add.Pass()); | 519 controller->AddAnimation(to_add.Pass()); |
| 520 | 520 |
| 521 controller->Animate(0.0); | 521 controller->Animate(0.0); |
| 522 controller->UpdateState(events.get()); | 522 controller->UpdateState(true, events.get()); |
| 523 EXPECT_TRUE(controller->HasActiveAnimation()); | 523 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 524 EXPECT_EQ(0.f, dummy.opacity()); | 524 EXPECT_EQ(0.f, dummy.opacity()); |
| 525 controller->Animate(1.0); | 525 controller->Animate(1.0); |
| 526 controller->UpdateState(events.get()); | 526 controller->UpdateState(true, events.get()); |
| 527 EXPECT_TRUE(controller->HasActiveAnimation()); | 527 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 528 EXPECT_EQ(0.f, dummy.opacity()); | 528 EXPECT_EQ(0.f, dummy.opacity()); |
| 529 controller->Animate(2.0); | 529 controller->Animate(2.0); |
| 530 controller->UpdateState(events.get()); | 530 controller->UpdateState(true, events.get()); |
| 531 EXPECT_EQ(1.f, dummy.opacity()); | 531 EXPECT_EQ(1.f, dummy.opacity()); |
| 532 EXPECT_FALSE(controller->HasActiveAnimation()); | 532 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 533 } | 533 } |
| 534 | 534 |
| 535 // Tests scheduling an animation to start in the future that's interrupting a | 535 // Tests scheduling an animation to start in the future that's interrupting a |
| 536 // running animation. | 536 // running animation. |
| 537 TEST(LayerAnimationControllerTest, | 537 TEST(LayerAnimationControllerTest, |
| 538 ScheduledAnimationInterruptsRunningAnimation) { | 538 ScheduledAnimationInterruptsRunningAnimation) { |
| 539 scoped_ptr<AnimationEventsVector> events( | 539 scoped_ptr<AnimationEventsVector> events( |
| 540 make_scoped_ptr(new AnimationEventsVector)); | 540 make_scoped_ptr(new AnimationEventsVector)); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 552 scoped_ptr<AnimationCurve>( | 552 scoped_ptr<AnimationCurve>( |
| 553 new FakeFloatTransition(1.0, 0.5f, 0.f)).Pass(), | 553 new FakeFloatTransition(1.0, 0.5f, 0.f)).Pass(), |
| 554 2, | 554 2, |
| 555 Animation::Opacity)); | 555 Animation::Opacity)); |
| 556 to_add->SetRunState(Animation::WaitingForStartTime, 0); | 556 to_add->SetRunState(Animation::WaitingForStartTime, 0); |
| 557 to_add->set_start_time(1.f); | 557 to_add->set_start_time(1.f); |
| 558 controller->AddAnimation(to_add.Pass()); | 558 controller->AddAnimation(to_add.Pass()); |
| 559 | 559 |
| 560 // First 2s opacity transition should start immediately. | 560 // First 2s opacity transition should start immediately. |
| 561 controller->Animate(0.0); | 561 controller->Animate(0.0); |
| 562 controller->UpdateState(events.get()); | 562 controller->UpdateState(true, events.get()); |
| 563 EXPECT_TRUE(controller->HasActiveAnimation()); | 563 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 564 EXPECT_EQ(0.f, dummy.opacity()); | 564 EXPECT_EQ(0.f, dummy.opacity()); |
| 565 controller->Animate(0.5); | 565 controller->Animate(0.5); |
| 566 controller->UpdateState(events.get()); | 566 controller->UpdateState(true, events.get()); |
| 567 EXPECT_TRUE(controller->HasActiveAnimation()); | 567 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 568 EXPECT_EQ(0.25f, dummy.opacity()); | 568 EXPECT_EQ(0.25f, dummy.opacity()); |
| 569 controller->Animate(1.0); | 569 controller->Animate(1.0); |
| 570 controller->UpdateState(events.get()); | 570 controller->UpdateState(true, events.get()); |
| 571 EXPECT_TRUE(controller->HasActiveAnimation()); | 571 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 572 EXPECT_EQ(0.5f, dummy.opacity()); | 572 EXPECT_EQ(0.5f, dummy.opacity()); |
| 573 controller->Animate(2.0); | 573 controller->Animate(2.0); |
| 574 controller->UpdateState(events.get()); | 574 controller->UpdateState(true, events.get()); |
| 575 EXPECT_EQ(0.f, dummy.opacity()); | 575 EXPECT_EQ(0.f, dummy.opacity()); |
| 576 EXPECT_FALSE(controller->HasActiveAnimation()); | 576 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 577 } | 577 } |
| 578 | 578 |
| 579 // Tests scheduling an animation to start in the future that interrupts a | 579 // Tests scheduling an animation to start in the future that interrupts a |
| 580 // running animation and there is yet another animation queued to start later. | 580 // running animation and there is yet another animation queued to start later. |
| 581 TEST(LayerAnimationControllerTest, | 581 TEST(LayerAnimationControllerTest, |
| 582 ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue) { | 582 ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue) { |
| 583 scoped_ptr<AnimationEventsVector> events( | 583 scoped_ptr<AnimationEventsVector> events( |
| 584 make_scoped_ptr(new AnimationEventsVector)); | 584 make_scoped_ptr(new AnimationEventsVector)); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 602 controller->AddAnimation(to_add.Pass()); | 602 controller->AddAnimation(to_add.Pass()); |
| 603 | 603 |
| 604 controller->AddAnimation(CreateAnimation( | 604 controller->AddAnimation(CreateAnimation( |
| 605 scoped_ptr<AnimationCurve>( | 605 scoped_ptr<AnimationCurve>( |
| 606 new FakeFloatTransition(1.0, 0.f, 0.75f)).Pass(), | 606 new FakeFloatTransition(1.0, 0.f, 0.75f)).Pass(), |
| 607 3, | 607 3, |
| 608 Animation::Opacity)); | 608 Animation::Opacity)); |
| 609 | 609 |
| 610 // First 2s opacity transition should start immediately. | 610 // First 2s opacity transition should start immediately. |
| 611 controller->Animate(0.0); | 611 controller->Animate(0.0); |
| 612 controller->UpdateState(events.get()); | 612 controller->UpdateState(true, events.get()); |
| 613 EXPECT_TRUE(controller->HasActiveAnimation()); | 613 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 614 EXPECT_EQ(0.f, dummy.opacity()); | 614 EXPECT_EQ(0.f, dummy.opacity()); |
| 615 controller->Animate(0.5); | 615 controller->Animate(0.5); |
| 616 controller->UpdateState(events.get()); | 616 controller->UpdateState(true, events.get()); |
| 617 EXPECT_TRUE(controller->HasActiveAnimation()); | 617 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 618 EXPECT_EQ(0.25f, dummy.opacity()); | 618 EXPECT_EQ(0.25f, dummy.opacity()); |
| 619 EXPECT_TRUE(controller->HasActiveAnimation()); | 619 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 620 controller->Animate(1.0); | 620 controller->Animate(1.0); |
| 621 controller->UpdateState(events.get()); | 621 controller->UpdateState(true, events.get()); |
| 622 EXPECT_TRUE(controller->HasActiveAnimation()); | 622 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 623 EXPECT_EQ(0.5f, dummy.opacity()); | 623 EXPECT_EQ(0.5f, dummy.opacity()); |
| 624 controller->Animate(3.0); | 624 controller->Animate(3.0); |
| 625 controller->UpdateState(events.get()); | 625 controller->UpdateState(true, events.get()); |
| 626 EXPECT_TRUE(controller->HasActiveAnimation()); | 626 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 627 EXPECT_EQ(0.f, dummy.opacity()); | 627 EXPECT_EQ(0.f, dummy.opacity()); |
| 628 controller->Animate(4.0); | 628 controller->Animate(4.0); |
| 629 controller->UpdateState(events.get()); | 629 controller->UpdateState(true, events.get()); |
| 630 EXPECT_EQ(0.75f, dummy.opacity()); | 630 EXPECT_EQ(0.75f, dummy.opacity()); |
| 631 EXPECT_FALSE(controller->HasActiveAnimation()); | 631 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 632 } | 632 } |
| 633 | 633 |
| 634 // Test that a looping animation loops and for the correct number of iterations. | 634 // Test that a looping animation loops and for the correct number of iterations. |
| 635 TEST(LayerAnimationControllerTest, TrivialLooping) { | 635 TEST(LayerAnimationControllerTest, TrivialLooping) { |
| 636 scoped_ptr<AnimationEventsVector> events( | 636 scoped_ptr<AnimationEventsVector> events( |
| 637 make_scoped_ptr(new AnimationEventsVector)); | 637 make_scoped_ptr(new AnimationEventsVector)); |
| 638 FakeLayerAnimationValueObserver dummy; | 638 FakeLayerAnimationValueObserver dummy; |
| 639 scoped_refptr<LayerAnimationController> controller( | 639 scoped_refptr<LayerAnimationController> controller( |
| 640 LayerAnimationController::Create(0)); | 640 LayerAnimationController::Create(0)); |
| 641 controller->AddObserver(&dummy); | 641 controller->AddObserver(&dummy); |
| 642 | 642 |
| 643 scoped_ptr<Animation> to_add(CreateAnimation( | 643 scoped_ptr<Animation> to_add(CreateAnimation( |
| 644 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 644 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 645 1, | 645 1, |
| 646 Animation::Opacity)); | 646 Animation::Opacity)); |
| 647 to_add->set_iterations(3); | 647 to_add->set_iterations(3); |
| 648 controller->AddAnimation(to_add.Pass()); | 648 controller->AddAnimation(to_add.Pass()); |
| 649 | 649 |
| 650 controller->Animate(0.0); | 650 controller->Animate(0.0); |
| 651 controller->UpdateState(events.get()); | 651 controller->UpdateState(true, events.get()); |
| 652 EXPECT_TRUE(controller->HasActiveAnimation()); | 652 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 653 EXPECT_EQ(0.f, dummy.opacity()); | 653 EXPECT_EQ(0.f, dummy.opacity()); |
| 654 controller->Animate(1.25); | 654 controller->Animate(1.25); |
| 655 controller->UpdateState(events.get()); | 655 controller->UpdateState(true, events.get()); |
| 656 EXPECT_TRUE(controller->HasActiveAnimation()); | 656 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 657 EXPECT_EQ(0.25f, dummy.opacity()); | 657 EXPECT_EQ(0.25f, dummy.opacity()); |
| 658 controller->Animate(1.75); | 658 controller->Animate(1.75); |
| 659 controller->UpdateState(events.get()); | 659 controller->UpdateState(true, events.get()); |
| 660 EXPECT_TRUE(controller->HasActiveAnimation()); | 660 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 661 EXPECT_EQ(0.75f, dummy.opacity()); | 661 EXPECT_EQ(0.75f, dummy.opacity()); |
| 662 controller->Animate(2.25); | 662 controller->Animate(2.25); |
| 663 controller->UpdateState(events.get()); | 663 controller->UpdateState(true, events.get()); |
| 664 EXPECT_TRUE(controller->HasActiveAnimation()); | 664 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 665 EXPECT_EQ(0.25f, dummy.opacity()); | 665 EXPECT_EQ(0.25f, dummy.opacity()); |
| 666 controller->Animate(2.75); | 666 controller->Animate(2.75); |
| 667 controller->UpdateState(events.get()); | 667 controller->UpdateState(true, events.get()); |
| 668 EXPECT_TRUE(controller->HasActiveAnimation()); | 668 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 669 EXPECT_EQ(0.75f, dummy.opacity()); | 669 EXPECT_EQ(0.75f, dummy.opacity()); |
| 670 controller->Animate(3.0); | 670 controller->Animate(3.0); |
| 671 controller->UpdateState(events.get()); | 671 controller->UpdateState(true, events.get()); |
| 672 EXPECT_FALSE(controller->HasActiveAnimation()); | 672 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 673 EXPECT_EQ(1.f, dummy.opacity()); | 673 EXPECT_EQ(1.f, dummy.opacity()); |
| 674 | 674 |
| 675 // Just be extra sure. | 675 // Just be extra sure. |
| 676 controller->Animate(4.0); | 676 controller->Animate(4.0); |
| 677 controller->UpdateState(events.get()); | 677 controller->UpdateState(true, events.get()); |
| 678 EXPECT_EQ(1.f, dummy.opacity()); | 678 EXPECT_EQ(1.f, dummy.opacity()); |
| 679 } | 679 } |
| 680 | 680 |
| 681 // Test that an infinitely looping animation does indeed go until aborted. | 681 // Test that an infinitely looping animation does indeed go until aborted. |
| 682 TEST(LayerAnimationControllerTest, InfiniteLooping) { | 682 TEST(LayerAnimationControllerTest, InfiniteLooping) { |
| 683 scoped_ptr<AnimationEventsVector> events( | 683 scoped_ptr<AnimationEventsVector> events( |
| 684 make_scoped_ptr(new AnimationEventsVector)); | 684 make_scoped_ptr(new AnimationEventsVector)); |
| 685 FakeLayerAnimationValueObserver dummy; | 685 FakeLayerAnimationValueObserver dummy; |
| 686 scoped_refptr<LayerAnimationController> controller( | 686 scoped_refptr<LayerAnimationController> controller( |
| 687 LayerAnimationController::Create(0)); | 687 LayerAnimationController::Create(0)); |
| 688 controller->AddObserver(&dummy); | 688 controller->AddObserver(&dummy); |
| 689 | 689 |
| 690 const int id = 1; | 690 const int id = 1; |
| 691 scoped_ptr<Animation> to_add(CreateAnimation( | 691 scoped_ptr<Animation> to_add(CreateAnimation( |
| 692 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 692 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 693 id, | 693 id, |
| 694 Animation::Opacity)); | 694 Animation::Opacity)); |
| 695 to_add->set_iterations(-1); | 695 to_add->set_iterations(-1); |
| 696 controller->AddAnimation(to_add.Pass()); | 696 controller->AddAnimation(to_add.Pass()); |
| 697 | 697 |
| 698 controller->Animate(0.0); | 698 controller->Animate(0.0); |
| 699 controller->UpdateState(events.get()); | 699 controller->UpdateState(true, events.get()); |
| 700 EXPECT_TRUE(controller->HasActiveAnimation()); | 700 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 701 EXPECT_EQ(0.f, dummy.opacity()); | 701 EXPECT_EQ(0.f, dummy.opacity()); |
| 702 controller->Animate(1.25); | 702 controller->Animate(1.25); |
| 703 controller->UpdateState(events.get()); | 703 controller->UpdateState(true, events.get()); |
| 704 EXPECT_TRUE(controller->HasActiveAnimation()); | 704 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 705 EXPECT_EQ(0.25f, dummy.opacity()); | 705 EXPECT_EQ(0.25f, dummy.opacity()); |
| 706 controller->Animate(1.75); | 706 controller->Animate(1.75); |
| 707 controller->UpdateState(events.get()); | 707 controller->UpdateState(true, events.get()); |
| 708 EXPECT_TRUE(controller->HasActiveAnimation()); | 708 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 709 EXPECT_EQ(0.75f, dummy.opacity()); | 709 EXPECT_EQ(0.75f, dummy.opacity()); |
| 710 | 710 |
| 711 controller->Animate(1073741824.25); | 711 controller->Animate(1073741824.25); |
| 712 controller->UpdateState(events.get()); | 712 controller->UpdateState(true, events.get()); |
| 713 EXPECT_TRUE(controller->HasActiveAnimation()); | 713 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 714 EXPECT_EQ(0.25f, dummy.opacity()); | 714 EXPECT_EQ(0.25f, dummy.opacity()); |
| 715 controller->Animate(1073741824.75); | 715 controller->Animate(1073741824.75); |
| 716 controller->UpdateState(events.get()); | 716 controller->UpdateState(true, events.get()); |
| 717 EXPECT_TRUE(controller->HasActiveAnimation()); | 717 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 718 EXPECT_EQ(0.75f, dummy.opacity()); | 718 EXPECT_EQ(0.75f, dummy.opacity()); |
| 719 | 719 |
| 720 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 720 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| 721 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 721 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| 722 Animation::Aborted, 0.75); | 722 Animation::Aborted, 0.75); |
| 723 EXPECT_FALSE(controller->HasActiveAnimation()); | 723 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 724 EXPECT_EQ(0.75f, dummy.opacity()); | 724 EXPECT_EQ(0.75f, dummy.opacity()); |
| 725 } | 725 } |
| 726 | 726 |
| 727 // Test that pausing and resuming work as expected. | 727 // Test that pausing and resuming work as expected. |
| 728 TEST(LayerAnimationControllerTest, PauseResume) { | 728 TEST(LayerAnimationControllerTest, PauseResume) { |
| 729 scoped_ptr<AnimationEventsVector> events( | 729 scoped_ptr<AnimationEventsVector> events( |
| 730 make_scoped_ptr(new AnimationEventsVector)); | 730 make_scoped_ptr(new AnimationEventsVector)); |
| 731 FakeLayerAnimationValueObserver dummy; | 731 FakeLayerAnimationValueObserver dummy; |
| 732 scoped_refptr<LayerAnimationController> controller( | 732 scoped_refptr<LayerAnimationController> controller( |
| 733 LayerAnimationController::Create(0)); | 733 LayerAnimationController::Create(0)); |
| 734 controller->AddObserver(&dummy); | 734 controller->AddObserver(&dummy); |
| 735 | 735 |
| 736 const int id = 1; | 736 const int id = 1; |
| 737 controller->AddAnimation(CreateAnimation( | 737 controller->AddAnimation(CreateAnimation( |
| 738 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 738 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 739 id, | 739 id, |
| 740 Animation::Opacity)); | 740 Animation::Opacity)); |
| 741 | 741 |
| 742 controller->Animate(0.0); | 742 controller->Animate(0.0); |
| 743 controller->UpdateState(events.get()); | 743 controller->UpdateState(true, events.get()); |
| 744 EXPECT_TRUE(controller->HasActiveAnimation()); | 744 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 745 EXPECT_EQ(0.f, dummy.opacity()); | 745 EXPECT_EQ(0.f, dummy.opacity()); |
| 746 controller->Animate(0.5); | 746 controller->Animate(0.5); |
| 747 controller->UpdateState(events.get()); | 747 controller->UpdateState(true, events.get()); |
| 748 EXPECT_TRUE(controller->HasActiveAnimation()); | 748 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 749 EXPECT_EQ(0.5f, dummy.opacity()); | 749 EXPECT_EQ(0.5f, dummy.opacity()); |
| 750 | 750 |
| 751 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 751 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| 752 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 752 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| 753 Animation::Paused, 0.5); | 753 Animation::Paused, 0.5); |
| 754 | 754 |
| 755 controller->Animate(1024); | 755 controller->Animate(1024); |
| 756 controller->UpdateState(events.get()); | 756 controller->UpdateState(true, events.get()); |
| 757 EXPECT_TRUE(controller->HasActiveAnimation()); | 757 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 758 EXPECT_EQ(0.5f, dummy.opacity()); | 758 EXPECT_EQ(0.5f, dummy.opacity()); |
| 759 | 759 |
| 760 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 760 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| 761 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 761 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| 762 Animation::Running, 1024); | 762 Animation::Running, 1024); |
| 763 | 763 |
| 764 controller->Animate(1024.25); | 764 controller->Animate(1024.25); |
| 765 controller->UpdateState(events.get()); | 765 controller->UpdateState(true, events.get()); |
| 766 EXPECT_TRUE(controller->HasActiveAnimation()); | 766 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 767 EXPECT_EQ(0.75f, dummy.opacity()); | 767 EXPECT_EQ(0.75f, dummy.opacity()); |
| 768 controller->Animate(1024.5); | 768 controller->Animate(1024.5); |
| 769 controller->UpdateState(events.get()); | 769 controller->UpdateState(true, events.get()); |
| 770 EXPECT_FALSE(controller->HasActiveAnimation()); | 770 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 771 EXPECT_EQ(1.f, dummy.opacity()); | 771 EXPECT_EQ(1.f, dummy.opacity()); |
| 772 } | 772 } |
| 773 | 773 |
| 774 TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) { | 774 TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) { |
| 775 scoped_ptr<AnimationEventsVector> events( | 775 scoped_ptr<AnimationEventsVector> events( |
| 776 make_scoped_ptr(new AnimationEventsVector)); | 776 make_scoped_ptr(new AnimationEventsVector)); |
| 777 FakeLayerAnimationValueObserver dummy; | 777 FakeLayerAnimationValueObserver dummy; |
| 778 scoped_refptr<LayerAnimationController> controller( | 778 scoped_refptr<LayerAnimationController> controller( |
| 779 LayerAnimationController::Create(0)); | 779 LayerAnimationController::Create(0)); |
| 780 controller->AddObserver(&dummy); | 780 controller->AddObserver(&dummy); |
| 781 | 781 |
| 782 const int id = 1; | 782 const int id = 1; |
| 783 controller->AddAnimation(CreateAnimation( | 783 controller->AddAnimation(CreateAnimation( |
| 784 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 784 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
| 785 id, | 785 id, |
| 786 Animation::Transform)); | 786 Animation::Transform)); |
| 787 controller->AddAnimation(CreateAnimation( | 787 controller->AddAnimation(CreateAnimation( |
| 788 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), | 788 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), |
| 789 id, | 789 id, |
| 790 Animation::Opacity)); | 790 Animation::Opacity)); |
| 791 controller->AddAnimation(CreateAnimation( | 791 controller->AddAnimation(CreateAnimation( |
| 792 scoped_ptr<AnimationCurve>( | 792 scoped_ptr<AnimationCurve>( |
| 793 new FakeFloatTransition(1.0, 1.f, 0.75f)).Pass(), | 793 new FakeFloatTransition(1.0, 1.f, 0.75f)).Pass(), |
| 794 2, | 794 2, |
| 795 Animation::Opacity)); | 795 Animation::Opacity)); |
| 796 | 796 |
| 797 controller->Animate(0.0); | 797 controller->Animate(0.0); |
| 798 controller->UpdateState(events.get()); | 798 controller->UpdateState(true, events.get()); |
| 799 EXPECT_TRUE(controller->HasActiveAnimation()); | 799 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 800 EXPECT_EQ(0.f, dummy.opacity()); | 800 EXPECT_EQ(0.f, dummy.opacity()); |
| 801 controller->Animate(1.0); | 801 controller->Animate(1.0); |
| 802 controller->UpdateState(events.get()); | 802 controller->UpdateState(true, events.get()); |
| 803 EXPECT_TRUE(controller->HasActiveAnimation()); | 803 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 804 EXPECT_EQ(0.5f, dummy.opacity()); | 804 EXPECT_EQ(0.5f, dummy.opacity()); |
| 805 | 805 |
| 806 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 806 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| 807 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 807 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| 808 Animation::Aborted, 1); | 808 Animation::Aborted, 1); |
| 809 controller->Animate(1.0); | 809 controller->Animate(1.0); |
| 810 controller->UpdateState(events.get()); | 810 controller->UpdateState(true, events.get()); |
| 811 EXPECT_TRUE(controller->HasActiveAnimation()); | 811 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 812 EXPECT_EQ(1.f, dummy.opacity()); | 812 EXPECT_EQ(1.f, dummy.opacity()); |
| 813 controller->Animate(2.0); | 813 controller->Animate(2.0); |
| 814 controller->UpdateState(events.get()); | 814 controller->UpdateState(true, events.get()); |
| 815 EXPECT_TRUE(!controller->HasActiveAnimation()); | 815 EXPECT_TRUE(!controller->HasActiveAnimation()); |
| 816 EXPECT_EQ(0.75f, dummy.opacity()); | 816 EXPECT_EQ(0.75f, dummy.opacity()); |
| 817 } | 817 } |
| 818 | 818 |
| 819 TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) { | 819 TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) { |
| 820 FakeLayerAnimationValueObserver dummy_impl; | 820 FakeLayerAnimationValueObserver dummy_impl; |
| 821 scoped_refptr<LayerAnimationController> controller_impl( | 821 scoped_refptr<LayerAnimationController> controller_impl( |
| 822 LayerAnimationController::Create(0)); | 822 LayerAnimationController::Create(0)); |
| 823 controller_impl->AddObserver(&dummy_impl); | 823 controller_impl->AddObserver(&dummy_impl); |
| 824 scoped_ptr<AnimationEventsVector> events( | 824 scoped_ptr<AnimationEventsVector> events( |
| 825 make_scoped_ptr(new AnimationEventsVector)); | 825 make_scoped_ptr(new AnimationEventsVector)); |
| 826 FakeLayerAnimationValueObserver dummy; | 826 FakeLayerAnimationValueObserver dummy; |
| 827 scoped_refptr<LayerAnimationController> controller( | 827 scoped_refptr<LayerAnimationController> controller( |
| 828 LayerAnimationController::Create(0)); | 828 LayerAnimationController::Create(0)); |
| 829 controller->AddObserver(&dummy); | 829 controller->AddObserver(&dummy); |
| 830 | 830 |
| 831 scoped_ptr<Animation> to_add(CreateAnimation( | 831 scoped_ptr<Animation> to_add(CreateAnimation( |
| 832 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), | 832 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), |
| 833 0, | 833 0, |
| 834 Animation::Opacity)); | 834 Animation::Opacity)); |
| 835 to_add->set_needs_synchronized_start_time(true); | 835 to_add->set_needs_synchronized_start_time(true); |
| 836 controller->AddAnimation(to_add.Pass()); | 836 controller->AddAnimation(to_add.Pass()); |
| 837 | 837 |
| 838 controller->Animate(0.0); | 838 controller->Animate(0.0); |
| 839 controller->UpdateState(events.get()); | 839 controller->UpdateState(true, events.get()); |
| 840 EXPECT_TRUE(controller->HasActiveAnimation()); | 840 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 841 Animation* active_animation = controller->GetAnimation(0, Animation::Opacity); | 841 Animation* active_animation = controller->GetAnimation(0, Animation::Opacity); |
| 842 EXPECT_TRUE(active_animation); | 842 EXPECT_TRUE(active_animation); |
| 843 EXPECT_TRUE(active_animation->needs_synchronized_start_time()); | 843 EXPECT_TRUE(active_animation->needs_synchronized_start_time()); |
| 844 | 844 |
| 845 controller->set_force_sync(); | 845 controller->set_force_sync(); |
| 846 | 846 |
| 847 controller->PushAnimationUpdatesTo(controller_impl.get()); | 847 controller->PushAnimationUpdatesTo(controller_impl.get()); |
| 848 | 848 |
| 849 active_animation = controller_impl->GetAnimation(0, Animation::Opacity); | 849 active_animation = controller_impl->GetAnimation(0, Animation::Opacity); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 860 scoped_refptr<LayerAnimationController> controller( | 860 scoped_refptr<LayerAnimationController> controller( |
| 861 LayerAnimationController::Create(0)); | 861 LayerAnimationController::Create(0)); |
| 862 controller->AddObserver(&dummy); | 862 controller->AddObserver(&dummy); |
| 863 | 863 |
| 864 controller->AddAnimation(CreateAnimation( | 864 controller->AddAnimation(CreateAnimation( |
| 865 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 865 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
| 866 1, | 866 1, |
| 867 Animation::Transform)); | 867 Animation::Transform)); |
| 868 | 868 |
| 869 controller->Animate(0.0); | 869 controller->Animate(0.0); |
| 870 controller->UpdateState(events.get()); | 870 controller->UpdateState(true, events.get()); |
| 871 | 871 |
| 872 controller->AddAnimation(CreateAnimation( | 872 controller->AddAnimation(CreateAnimation( |
| 873 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 873 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
| 874 2, | 874 2, |
| 875 Animation::Opacity)); | 875 Animation::Opacity)); |
| 876 | 876 |
| 877 // Animate but don't UpdateState. | 877 // Animate but don't UpdateState. |
| 878 controller->Animate(1.0); | 878 controller->Animate(1.0); |
| 879 | 879 |
| 880 controller->Animate(2.0); | 880 controller->Animate(2.0); |
| 881 events.reset(new AnimationEventsVector); | 881 events.reset(new AnimationEventsVector); |
| 882 controller->UpdateState(events.get()); | 882 controller->UpdateState(true, events.get()); |
| 883 | 883 |
| 884 // Should have one Started event and one Finished event. | 884 // Should have one Started event and one Finished event. |
| 885 EXPECT_EQ(2u, events->size()); | 885 EXPECT_EQ(2u, events->size()); |
| 886 EXPECT_NE((*events)[0].type, (*events)[1].type); | 886 EXPECT_NE((*events)[0].type, (*events)[1].type); |
| 887 | 887 |
| 888 // The float transition should still be at its starting point. | 888 // The float transition should still be at its starting point. |
| 889 EXPECT_TRUE(controller->HasActiveAnimation()); | 889 EXPECT_TRUE(controller->HasActiveAnimation()); |
| 890 EXPECT_EQ(0.f, dummy.opacity()); | 890 EXPECT_EQ(0.f, dummy.opacity()); |
| 891 | 891 |
| 892 controller->Animate(3.0); | 892 controller->Animate(3.0); |
| 893 controller->UpdateState(events.get()); | 893 controller->UpdateState(true, events.get()); |
| 894 | 894 |
| 895 // The float tranisition should now be done. | 895 // The float tranisition should now be done. |
| 896 EXPECT_EQ(1.f, dummy.opacity()); | 896 EXPECT_EQ(1.f, dummy.opacity()); |
| 897 EXPECT_FALSE(controller->HasActiveAnimation()); | 897 EXPECT_FALSE(controller->HasActiveAnimation()); |
| 898 } | 898 } |
| 899 | 899 |
| 900 } // namespace | 900 } // namespace |
| 901 } // namespace cc | 901 } // namespace cc |
| OLD | NEW |