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Unified Diff: third_party/WebKit/LayoutTests/webaudio/resources/biquad-testing.js

Issue 1361233004: Implement IIRFilter node for WebAudio. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix test issue by printing fewer digits. Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/webaudio/resources/biquad-testing.js
diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/biquad-testing.js b/third_party/WebKit/LayoutTests/webaudio/resources/biquad-testing.js
index 8d8077ba12d7b037497f3a32918bb849bdfde97b..7c72a4702ba4d0c55177fe773fc691fea20cf7e9 100644
--- a/third_party/WebKit/LayoutTests/webaudio/resources/biquad-testing.js
+++ b/third_party/WebKit/LayoutTests/webaudio/resources/biquad-testing.js
@@ -28,375 +28,6 @@ var renderLengthSamples = Math.round(renderLengthSeconds * sampleRate);
// Number of filters that will be processed.
var nFilters;
-// A biquad filter has a z-transform of
-// H(z) = (b0 + b1 / z + b2 / z^2) / (1 + a1 / z + a2 / z^2)
-//
-// The formulas for the various filters were taken from
-// http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt.
-
-
-// Lowpass filter.
-function createLowpassFilter(freq, q, gain) {
- var b0;
- var b1;
- var b2;
- var a1;
- var a2;
-
- if (freq == 1) {
- // The formula below works, except for roundoff. When freq = 1,
- // the filter is just a wire, so hardwire the coefficients.
- b0 = 1;
- b1 = 0;
- b2 = 0;
- a1 = 0;
- a2 = 0;
- } else {
- var g = Math.pow(10, q / 20);
- var d = Math.sqrt((4 - Math.sqrt(16 - 16 / (g * g))) / 2);
- var theta = Math.PI * freq;
- var sn = d * Math.sin(theta) / 2;
- var beta = 0.5 * (1 - sn) / (1 + sn);
- var gamma = (0.5 + beta) * Math.cos(theta);
- var alpha = 0.25 * (0.5 + beta - gamma);
-
- b0 = 2 * alpha;
- b1 = 4 * alpha;
- b2 = 2 * alpha;
- a1 = 2 * (-gamma);
- a2 = 2 * beta;
- }
-
- return {b0 : b0, b1 : b1, b2 : b2, a1 : a1, a2 : a2};
-}
-
-function createHighpassFilter(freq, q, gain) {
- var b0;
- var b1;
- var b2;
- var a1;
- var a2;
-
- if (freq == 1) {
- // The filter is 0
- b0 = 0;
- b1 = 0;
- b2 = 0;
- a1 = 0;
- a2 = 0;
- } else if (freq == 0) {
- // The filter is 1. Computation of coefficients below is ok, but
- // there's a pole at 1 and a zero at 1, so round-off could make
- // the filter unstable.
- b0 = 1;
- b1 = 0;
- b2 = 0;
- a1 = 0;
- a2 = 0;
- } else {
- var g = Math.pow(10, q / 20);
- var d = Math.sqrt((4 - Math.sqrt(16 - 16 / (g * g))) / 2);
- var theta = Math.PI * freq;
- var sn = d * Math.sin(theta) / 2;
- var beta = 0.5 * (1 - sn) / (1 + sn);
- var gamma = (0.5 + beta) * Math.cos(theta);
- var alpha = 0.25 * (0.5 + beta + gamma);
-
- b0 = 2 * alpha;
- b1 = -4 * alpha;
- b2 = 2 * alpha;
- a1 = 2 * (-gamma);
- a2 = 2 * beta;
- }
-
- return {b0 : b0, b1 : b1, b2 : b2, a1 : a1, a2 : a2};
-}
-
-function normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2) {
- var scale = 1 / a0;
-
- return {b0 : b0 * scale,
- b1 : b1 * scale,
- b2 : b2 * scale,
- a1 : a1 * scale,
- a2 : a2 * scale};
-}
-
-function createBandpassFilter(freq, q, gain) {
- var b0;
- var b1;
- var b2;
- var a0;
- var a1;
- var a2;
- var coef;
-
- if (freq > 0 && freq < 1) {
- var w0 = Math.PI * freq;
- if (q > 0) {
- var alpha = Math.sin(w0) / (2 * q);
- var k = Math.cos(w0);
-
- b0 = alpha;
- b1 = 0;
- b2 = -alpha;
- a0 = 1 + alpha;
- a1 = -2 * k;
- a2 = 1 - alpha;
-
- coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
- } else {
- // q = 0, and frequency is not 0 or 1. The above formula has a
- // divide by zero problem. The limit of the z-transform as q
- // approaches 0 is 1, so set the filter that way.
- coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
- } else {
- // When freq = 0 or 1, the z-transform is identically 0,
- // independent of q.
- coef = {b0 : 0, b1 : 0, b2 : 0, a1 : 0, a2 : 0}
- }
-
- return coef;
-}
-
-function createLowShelfFilter(freq, q, gain) {
- // q not used
- var b0;
- var b1;
- var b2;
- var a0;
- var a1;
- var a2;
- var coef;
-
- var S = 1;
- var A = Math.pow(10, gain / 40);
-
- if (freq == 1) {
- // The filter is just a constant gain
- coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- } else if (freq == 0) {
- // The filter is 1
- coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- } else {
- var w0 = Math.PI * freq;
- var alpha = 1 / 2 * Math.sin(w0) * Math.sqrt((A + 1 / A) * (1 / S - 1) + 2);
- var k = Math.cos(w0);
- var k2 = 2 * Math.sqrt(A) * alpha;
- var Ap1 = A + 1;
- var Am1 = A - 1;
-
- b0 = A * (Ap1 - Am1 * k + k2);
- b1 = 2 * A * (Am1 - Ap1 * k);
- b2 = A * (Ap1 - Am1 * k - k2);
- a0 = Ap1 + Am1 * k + k2;
- a1 = -2 * (Am1 + Ap1 * k);
- a2 = Ap1 + Am1 * k - k2;
- coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
- }
-
- return coef;
-}
-
-function createHighShelfFilter(freq, q, gain) {
- // q not used
- var b0;
- var b1;
- var b2;
- var a0;
- var a1;
- var a2;
- var coef;
-
- var A = Math.pow(10, gain / 40);
-
- if (freq == 1) {
- // When freq = 1, the z-transform is 1
- coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- } else if (freq > 0) {
- var w0 = Math.PI * freq;
- var S = 1;
- var alpha = 0.5 * Math.sin(w0) * Math.sqrt((A + 1 / A) * (1 / S - 1) + 2);
- var k = Math.cos(w0);
- var k2 = 2 * Math.sqrt(A) * alpha;
- var Ap1 = A + 1;
- var Am1 = A - 1;
-
- b0 = A * (Ap1 + Am1 * k + k2);
- b1 = -2 * A * (Am1 + Ap1 * k);
- b2 = A * (Ap1 + Am1 * k - k2);
- a0 = Ap1 - Am1 * k + k2;
- a1 = 2 * (Am1 - Ap1*k);
- a2 = Ap1 - Am1 * k-k2;
-
- coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
- } else {
- // When freq = 0, the filter is just a gain
- coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
-
- return coef;
-}
-
-function createPeakingFilter(freq, q, gain) {
- var b0;
- var b1;
- var b2;
- var a0;
- var a1;
- var a2;
- var coef;
-
- var A = Math.pow(10, gain / 40);
-
- if (freq > 0 && freq < 1) {
- if (q > 0) {
- var w0 = Math.PI * freq;
- var alpha = Math.sin(w0) / (2 * q);
- var k = Math.cos(w0);
-
- b0 = 1 + alpha * A;
- b1 = -2 * k;
- b2 = 1 - alpha * A;
- a0 = 1 + alpha / A;
- a1 = -2 * k;
- a2 = 1 - alpha / A;
-
- coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
- } else {
- // q = 0, we have a divide by zero problem in the formulas
- // above. But if we look at the z-transform, we see that the
- // limit as q approaches 0 is A^2.
- coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
- } else {
- // freq = 0 or 1, the z-transform is 1
- coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
-
- return coef;
-}
-
-function createNotchFilter(freq, q, gain) {
- var b0;
- var b1;
- var b2;
- var a0;
- var a1;
- var a2;
- var coef;
-
- if (freq > 0 && freq < 1) {
- if (q > 0) {
- var w0 = Math.PI * freq;
- var alpha = Math.sin(w0) / (2 * q);
- var k = Math.cos(w0);
-
- b0 = 1;
- b1 = -2 * k;
- b2 = 1;
- a0 = 1 + alpha;
- a1 = -2 * k;
- a2 = 1 - alpha;
- coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
- } else {
- // When q = 0, we get a divide by zero above. The limit of the
- // z-transform as q approaches 0 is 0, so set the coefficients
- // appropriately.
- coef = {b0 : 0, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
- } else {
- // When freq = 0 or 1, the z-transform is 1
- coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
-
- return coef;
-}
-
-function createAllpassFilter(freq, q, gain) {
- var b0;
- var b1;
- var b2;
- var a0;
- var a1;
- var a2;
- var coef;
-
- if (freq > 0 && freq < 1) {
- if (q > 0) {
- var w0 = Math.PI * freq;
- var alpha = Math.sin(w0) / (2 * q);
- var k = Math.cos(w0);
-
- b0 = 1 - alpha;
- b1 = -2 * k;
- b2 = 1 + alpha;
- a0 = 1 + alpha;
- a1 = -2 * k;
- a2 = 1 - alpha;
- coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
- } else {
- // q = 0
- coef = {b0 : -1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
- } else {
- coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
- }
-
- return coef;
-}
-
-// Map the filter type name to a function that computes the filter coefficents for the given filter
-// type.
-var filterCreatorFunction = {"lowpass": createLowpassFilter,
- "highpass": createHighpassFilter,
- "bandpass": createBandpassFilter,
- "lowshelf": createLowShelfFilter,
- "highshelf": createHighShelfFilter,
- "peaking": createPeakingFilter,
- "notch": createNotchFilter,
- "allpass": createAllpassFilter};
-
-var filterTypeName = {"lowpass": "Lowpass filter",
- "highpass": "Highpass filter",
- "bandpass": "Bandpass filter",
- "lowshelf": "Lowshelf filter",
- "highshelf": "Highshelf filter",
- "peaking": "Peaking filter",
- "notch": "Notch filter",
- "allpass": "Allpass filter"};
-
-function createFilter(filterType, freq, q, gain) {
- return filterCreatorFunction[filterType](freq, q, gain);
-}
-
-function filterData(filterCoef, signal, len) {
- var y = new Array(len);
- var b0 = filterCoef.b0;
- var b1 = filterCoef.b1;
- var b2 = filterCoef.b2;
- var a1 = filterCoef.a1;
- var a2 = filterCoef.a2;
-
- // Prime the pump. (Assumes the signal has length >= 2!)
- y[0] = b0 * signal[0];
- y[1] = b0 * signal[1] + b1 * signal[0] - a1 * y[0];
-
- // Filter all of the signal that we have.
- for (var k = 2; k < Math.min(signal.length, len); ++k) {
- y[k] = b0 * signal[k] + b1 * signal[k-1] + b2 * signal[k-2] - a1 * y[k-1] - a2 * y[k-2];
- }
-
- // If we need to filter more, but don't have any signal left,
- // assume the signal is zero.
- for (var k = signal.length; k < len; ++k) {
- y[k] = - a1 * y[k-1] - a2 * y[k-2];
- }
-
- return y;
-}
-
function createImpulseBuffer(context, length) {
var impulse = context.createBuffer(1, length, context.sampleRate);
var data = impulse.getChannelData(0);

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