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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 82 NodeTypePanner, | 82 NodeTypePanner, |
| 83 NodeTypeStereoPanner, | 83 NodeTypeStereoPanner, |
| 84 NodeTypeConvolver, | 84 NodeTypeConvolver, |
| 85 NodeTypeDelay, | 85 NodeTypeDelay, |
| 86 NodeTypeGain, | 86 NodeTypeGain, |
| 87 NodeTypeChannelSplitter, | 87 NodeTypeChannelSplitter, |
| 88 NodeTypeChannelMerger, | 88 NodeTypeChannelMerger, |
| 89 NodeTypeAnalyser, | 89 NodeTypeAnalyser, |
| 90 NodeTypeDynamicsCompressor, | 90 NodeTypeDynamicsCompressor, |
| 91 NodeTypeWaveShaper, | 91 NodeTypeWaveShaper, |
| 92 NodeTypeIIRFilter, |
| 92 NodeTypeEnd | 93 NodeTypeEnd |
| 93 }; | 94 }; |
| 94 | 95 |
| 95 AudioHandler(NodeType, AudioNode&, float sampleRate); | 96 AudioHandler(NodeType, AudioNode&, float sampleRate); |
| 96 virtual ~AudioHandler(); | 97 virtual ~AudioHandler(); |
| 97 // dispose() is called when the owner AudioNode is about to be | 98 // dispose() is called when the owner AudioNode is about to be |
| 98 // destructed. This must be called in the main thread, and while the graph | 99 // destructed. This must be called in the main thread, and while the graph |
| 99 // lock is held. | 100 // lock is held. |
| 100 // Do not release resources used by an audio rendering thread in dispose(). | 101 // Do not release resources used by an audio rendering thread in dispose(). |
| 101 virtual void dispose(); | 102 virtual void dispose(); |
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| 331 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> m_connectedNodes; | 332 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> m_connectedNodes; |
| 332 // Represents audio node graph with Oilpan references. N-th HeapHashSet | 333 // Represents audio node graph with Oilpan references. N-th HeapHashSet |
| 333 // represents a set of AudioParam objects connected to this AudioNode's N-th | 334 // represents a set of AudioParam objects connected to this AudioNode's N-th |
| 334 // output. | 335 // output. |
| 335 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> m_connectedParams; | 336 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> m_connectedParams; |
| 336 }; | 337 }; |
| 337 | 338 |
| 338 } // namespace blink | 339 } // namespace blink |
| 339 | 340 |
| 340 #endif // AudioNode_h | 341 #endif // AudioNode_h |
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