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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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82 NodeTypePanner, | 82 NodeTypePanner, |
83 NodeTypeStereoPanner, | 83 NodeTypeStereoPanner, |
84 NodeTypeConvolver, | 84 NodeTypeConvolver, |
85 NodeTypeDelay, | 85 NodeTypeDelay, |
86 NodeTypeGain, | 86 NodeTypeGain, |
87 NodeTypeChannelSplitter, | 87 NodeTypeChannelSplitter, |
88 NodeTypeChannelMerger, | 88 NodeTypeChannelMerger, |
89 NodeTypeAnalyser, | 89 NodeTypeAnalyser, |
90 NodeTypeDynamicsCompressor, | 90 NodeTypeDynamicsCompressor, |
91 NodeTypeWaveShaper, | 91 NodeTypeWaveShaper, |
| 92 NodeTypeIIRFilter, |
92 NodeTypeEnd | 93 NodeTypeEnd |
93 }; | 94 }; |
94 | 95 |
95 AudioHandler(NodeType, AudioNode&, float sampleRate); | 96 AudioHandler(NodeType, AudioNode&, float sampleRate); |
96 virtual ~AudioHandler(); | 97 virtual ~AudioHandler(); |
97 // dispose() is called when the owner AudioNode is about to be | 98 // dispose() is called when the owner AudioNode is about to be |
98 // destructed. This must be called in the main thread, and while the graph | 99 // destructed. This must be called in the main thread, and while the graph |
99 // lock is held. | 100 // lock is held. |
100 // Do not release resources used by an audio rendering thread in dispose(). | 101 // Do not release resources used by an audio rendering thread in dispose(). |
101 virtual void dispose(); | 102 virtual void dispose(); |
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331 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> m_connectedNodes; | 332 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> m_connectedNodes; |
332 // Represents audio node graph with Oilpan references. N-th HeapHashSet | 333 // Represents audio node graph with Oilpan references. N-th HeapHashSet |
333 // represents a set of AudioParam objects connected to this AudioNode's N-th | 334 // represents a set of AudioParam objects connected to this AudioNode's N-th |
334 // output. | 335 // output. |
335 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> m_connectedParams; | 336 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> m_connectedParams; |
336 }; | 337 }; |
337 | 338 |
338 } // namespace blink | 339 } // namespace blink |
339 | 340 |
340 #endif // AudioNode_h | 341 #endif // AudioNode_h |
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