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| 1 // Globals, to make testing and debugging easier. | 1 // Globals, to make testing and debugging easier. |
| 2 var context; | 2 var context; |
| 3 var filter; | 3 var filter; |
| 4 var signal; | 4 var signal; |
| 5 var renderedBuffer; | 5 var renderedBuffer; |
| 6 var renderedData; | 6 var renderedData; |
| 7 | 7 |
| 8 var sampleRate = 44100.0; | 8 var sampleRate = 44100.0; |
| 9 var pulseLengthFrames = .1 * sampleRate; | 9 var pulseLengthFrames = .1 * sampleRate; |
| 10 | 10 |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 | 21 |
| 22 // How long to render. Must be long enough for all of the filters we | 22 // How long to render. Must be long enough for all of the filters we |
| 23 // want to test. | 23 // want to test. |
| 24 var renderLengthSeconds = timeStep * (maxFilters + 1) ; | 24 var renderLengthSeconds = timeStep * (maxFilters + 1) ; |
| 25 | 25 |
| 26 var renderLengthSamples = Math.round(renderLengthSeconds * sampleRate); | 26 var renderLengthSamples = Math.round(renderLengthSeconds * sampleRate); |
| 27 | 27 |
| 28 // Number of filters that will be processed. | 28 // Number of filters that will be processed. |
| 29 var nFilters; | 29 var nFilters; |
| 30 | 30 |
| 31 // A biquad filter has a z-transform of | |
| 32 // H(z) = (b0 + b1 / z + b2 / z^2) / (1 + a1 / z + a2 / z^2) | |
| 33 // | |
| 34 // The formulas for the various filters were taken from | |
| 35 // http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt. | |
| 36 | |
| 37 | |
| 38 // Lowpass filter. | |
| 39 function createLowpassFilter(freq, q, gain) { | |
| 40 var b0; | |
| 41 var b1; | |
| 42 var b2; | |
| 43 var a1; | |
| 44 var a2; | |
| 45 | |
| 46 if (freq == 1) { | |
| 47 // The formula below works, except for roundoff. When freq = 1, | |
| 48 // the filter is just a wire, so hardwire the coefficients. | |
| 49 b0 = 1; | |
| 50 b1 = 0; | |
| 51 b2 = 0; | |
| 52 a1 = 0; | |
| 53 a2 = 0; | |
| 54 } else { | |
| 55 var g = Math.pow(10, q / 20); | |
| 56 var d = Math.sqrt((4 - Math.sqrt(16 - 16 / (g * g))) / 2); | |
| 57 var theta = Math.PI * freq; | |
| 58 var sn = d * Math.sin(theta) / 2; | |
| 59 var beta = 0.5 * (1 - sn) / (1 + sn); | |
| 60 var gamma = (0.5 + beta) * Math.cos(theta); | |
| 61 var alpha = 0.25 * (0.5 + beta - gamma); | |
| 62 | |
| 63 b0 = 2 * alpha; | |
| 64 b1 = 4 * alpha; | |
| 65 b2 = 2 * alpha; | |
| 66 a1 = 2 * (-gamma); | |
| 67 a2 = 2 * beta; | |
| 68 } | |
| 69 | |
| 70 return {b0 : b0, b1 : b1, b2 : b2, a1 : a1, a2 : a2}; | |
| 71 } | |
| 72 | |
| 73 function createHighpassFilter(freq, q, gain) { | |
| 74 var b0; | |
| 75 var b1; | |
| 76 var b2; | |
| 77 var a1; | |
| 78 var a2; | |
| 79 | |
| 80 if (freq == 1) { | |
| 81 // The filter is 0 | |
| 82 b0 = 0; | |
| 83 b1 = 0; | |
| 84 b2 = 0; | |
| 85 a1 = 0; | |
| 86 a2 = 0; | |
| 87 } else if (freq == 0) { | |
| 88 // The filter is 1. Computation of coefficients below is ok, but | |
| 89 // there's a pole at 1 and a zero at 1, so round-off could make | |
| 90 // the filter unstable. | |
| 91 b0 = 1; | |
| 92 b1 = 0; | |
| 93 b2 = 0; | |
| 94 a1 = 0; | |
| 95 a2 = 0; | |
| 96 } else { | |
| 97 var g = Math.pow(10, q / 20); | |
| 98 var d = Math.sqrt((4 - Math.sqrt(16 - 16 / (g * g))) / 2); | |
| 99 var theta = Math.PI * freq; | |
| 100 var sn = d * Math.sin(theta) / 2; | |
| 101 var beta = 0.5 * (1 - sn) / (1 + sn); | |
| 102 var gamma = (0.5 + beta) * Math.cos(theta); | |
| 103 var alpha = 0.25 * (0.5 + beta + gamma); | |
| 104 | |
| 105 b0 = 2 * alpha; | |
| 106 b1 = -4 * alpha; | |
| 107 b2 = 2 * alpha; | |
| 108 a1 = 2 * (-gamma); | |
| 109 a2 = 2 * beta; | |
| 110 } | |
| 111 | |
| 112 return {b0 : b0, b1 : b1, b2 : b2, a1 : a1, a2 : a2}; | |
| 113 } | |
| 114 | |
| 115 function normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2) { | |
| 116 var scale = 1 / a0; | |
| 117 | |
| 118 return {b0 : b0 * scale, | |
| 119 b1 : b1 * scale, | |
| 120 b2 : b2 * scale, | |
| 121 a1 : a1 * scale, | |
| 122 a2 : a2 * scale}; | |
| 123 } | |
| 124 | |
| 125 function createBandpassFilter(freq, q, gain) { | |
| 126 var b0; | |
| 127 var b1; | |
| 128 var b2; | |
| 129 var a0; | |
| 130 var a1; | |
| 131 var a2; | |
| 132 var coef; | |
| 133 | |
| 134 if (freq > 0 && freq < 1) { | |
| 135 var w0 = Math.PI * freq; | |
| 136 if (q > 0) { | |
| 137 var alpha = Math.sin(w0) / (2 * q); | |
| 138 var k = Math.cos(w0); | |
| 139 | |
| 140 b0 = alpha; | |
| 141 b1 = 0; | |
| 142 b2 = -alpha; | |
| 143 a0 = 1 + alpha; | |
| 144 a1 = -2 * k; | |
| 145 a2 = 1 - alpha; | |
| 146 | |
| 147 coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2); | |
| 148 } else { | |
| 149 // q = 0, and frequency is not 0 or 1. The above formula has a | |
| 150 // divide by zero problem. The limit of the z-transform as q | |
| 151 // approaches 0 is 1, so set the filter that way. | |
| 152 coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 153 } | |
| 154 } else { | |
| 155 // When freq = 0 or 1, the z-transform is identically 0, | |
| 156 // independent of q. | |
| 157 coef = {b0 : 0, b1 : 0, b2 : 0, a1 : 0, a2 : 0} | |
| 158 } | |
| 159 | |
| 160 return coef; | |
| 161 } | |
| 162 | |
| 163 function createLowShelfFilter(freq, q, gain) { | |
| 164 // q not used | |
| 165 var b0; | |
| 166 var b1; | |
| 167 var b2; | |
| 168 var a0; | |
| 169 var a1; | |
| 170 var a2; | |
| 171 var coef; | |
| 172 | |
| 173 var S = 1; | |
| 174 var A = Math.pow(10, gain / 40); | |
| 175 | |
| 176 if (freq == 1) { | |
| 177 // The filter is just a constant gain | |
| 178 coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 179 } else if (freq == 0) { | |
| 180 // The filter is 1 | |
| 181 coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 182 } else { | |
| 183 var w0 = Math.PI * freq; | |
| 184 var alpha = 1 / 2 * Math.sin(w0) * Math.sqrt((A + 1 / A) * (1 / S - 1) +
2); | |
| 185 var k = Math.cos(w0); | |
| 186 var k2 = 2 * Math.sqrt(A) * alpha; | |
| 187 var Ap1 = A + 1; | |
| 188 var Am1 = A - 1; | |
| 189 | |
| 190 b0 = A * (Ap1 - Am1 * k + k2); | |
| 191 b1 = 2 * A * (Am1 - Ap1 * k); | |
| 192 b2 = A * (Ap1 - Am1 * k - k2); | |
| 193 a0 = Ap1 + Am1 * k + k2; | |
| 194 a1 = -2 * (Am1 + Ap1 * k); | |
| 195 a2 = Ap1 + Am1 * k - k2; | |
| 196 coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2); | |
| 197 } | |
| 198 | |
| 199 return coef; | |
| 200 } | |
| 201 | |
| 202 function createHighShelfFilter(freq, q, gain) { | |
| 203 // q not used | |
| 204 var b0; | |
| 205 var b1; | |
| 206 var b2; | |
| 207 var a0; | |
| 208 var a1; | |
| 209 var a2; | |
| 210 var coef; | |
| 211 | |
| 212 var A = Math.pow(10, gain / 40); | |
| 213 | |
| 214 if (freq == 1) { | |
| 215 // When freq = 1, the z-transform is 1 | |
| 216 coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 217 } else if (freq > 0) { | |
| 218 var w0 = Math.PI * freq; | |
| 219 var S = 1; | |
| 220 var alpha = 0.5 * Math.sin(w0) * Math.sqrt((A + 1 / A) * (1 / S - 1) + 2
); | |
| 221 var k = Math.cos(w0); | |
| 222 var k2 = 2 * Math.sqrt(A) * alpha; | |
| 223 var Ap1 = A + 1; | |
| 224 var Am1 = A - 1; | |
| 225 | |
| 226 b0 = A * (Ap1 + Am1 * k + k2); | |
| 227 b1 = -2 * A * (Am1 + Ap1 * k); | |
| 228 b2 = A * (Ap1 + Am1 * k - k2); | |
| 229 a0 = Ap1 - Am1 * k + k2; | |
| 230 a1 = 2 * (Am1 - Ap1*k); | |
| 231 a2 = Ap1 - Am1 * k-k2; | |
| 232 | |
| 233 coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2); | |
| 234 } else { | |
| 235 // When freq = 0, the filter is just a gain | |
| 236 coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 237 } | |
| 238 | |
| 239 return coef; | |
| 240 } | |
| 241 | |
| 242 function createPeakingFilter(freq, q, gain) { | |
| 243 var b0; | |
| 244 var b1; | |
| 245 var b2; | |
| 246 var a0; | |
| 247 var a1; | |
| 248 var a2; | |
| 249 var coef; | |
| 250 | |
| 251 var A = Math.pow(10, gain / 40); | |
| 252 | |
| 253 if (freq > 0 && freq < 1) { | |
| 254 if (q > 0) { | |
| 255 var w0 = Math.PI * freq; | |
| 256 var alpha = Math.sin(w0) / (2 * q); | |
| 257 var k = Math.cos(w0); | |
| 258 | |
| 259 b0 = 1 + alpha * A; | |
| 260 b1 = -2 * k; | |
| 261 b2 = 1 - alpha * A; | |
| 262 a0 = 1 + alpha / A; | |
| 263 a1 = -2 * k; | |
| 264 a2 = 1 - alpha / A; | |
| 265 | |
| 266 coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2); | |
| 267 } else { | |
| 268 // q = 0, we have a divide by zero problem in the formulas | |
| 269 // above. But if we look at the z-transform, we see that the | |
| 270 // limit as q approaches 0 is A^2. | |
| 271 coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 272 } | |
| 273 } else { | |
| 274 // freq = 0 or 1, the z-transform is 1 | |
| 275 coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 276 } | |
| 277 | |
| 278 return coef; | |
| 279 } | |
| 280 | |
| 281 function createNotchFilter(freq, q, gain) { | |
| 282 var b0; | |
| 283 var b1; | |
| 284 var b2; | |
| 285 var a0; | |
| 286 var a1; | |
| 287 var a2; | |
| 288 var coef; | |
| 289 | |
| 290 if (freq > 0 && freq < 1) { | |
| 291 if (q > 0) { | |
| 292 var w0 = Math.PI * freq; | |
| 293 var alpha = Math.sin(w0) / (2 * q); | |
| 294 var k = Math.cos(w0); | |
| 295 | |
| 296 b0 = 1; | |
| 297 b1 = -2 * k; | |
| 298 b2 = 1; | |
| 299 a0 = 1 + alpha; | |
| 300 a1 = -2 * k; | |
| 301 a2 = 1 - alpha; | |
| 302 coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2); | |
| 303 } else { | |
| 304 // When q = 0, we get a divide by zero above. The limit of the | |
| 305 // z-transform as q approaches 0 is 0, so set the coefficients | |
| 306 // appropriately. | |
| 307 coef = {b0 : 0, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 308 } | |
| 309 } else { | |
| 310 // When freq = 0 or 1, the z-transform is 1 | |
| 311 coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 312 } | |
| 313 | |
| 314 return coef; | |
| 315 } | |
| 316 | |
| 317 function createAllpassFilter(freq, q, gain) { | |
| 318 var b0; | |
| 319 var b1; | |
| 320 var b2; | |
| 321 var a0; | |
| 322 var a1; | |
| 323 var a2; | |
| 324 var coef; | |
| 325 | |
| 326 if (freq > 0 && freq < 1) { | |
| 327 if (q > 0) { | |
| 328 var w0 = Math.PI * freq; | |
| 329 var alpha = Math.sin(w0) / (2 * q); | |
| 330 var k = Math.cos(w0); | |
| 331 | |
| 332 b0 = 1 - alpha; | |
| 333 b1 = -2 * k; | |
| 334 b2 = 1 + alpha; | |
| 335 a0 = 1 + alpha; | |
| 336 a1 = -2 * k; | |
| 337 a2 = 1 - alpha; | |
| 338 coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2); | |
| 339 } else { | |
| 340 // q = 0 | |
| 341 coef = {b0 : -1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 342 } | |
| 343 } else { | |
| 344 coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0}; | |
| 345 } | |
| 346 | |
| 347 return coef; | |
| 348 } | |
| 349 | |
| 350 // Map the filter type name to a function that computes the filter coefficents f
or the given filter | |
| 351 // type. | |
| 352 var filterCreatorFunction = {"lowpass": createLowpassFilter, | |
| 353 "highpass": createHighpassFilter, | |
| 354 "bandpass": createBandpassFilter, | |
| 355 "lowshelf": createLowShelfFilter, | |
| 356 "highshelf": createHighShelfFilter, | |
| 357 "peaking": createPeakingFilter, | |
| 358 "notch": createNotchFilter, | |
| 359 "allpass": createAllpassFilter}; | |
| 360 | |
| 361 var filterTypeName = {"lowpass": "Lowpass filter", | |
| 362 "highpass": "Highpass filter", | |
| 363 "bandpass": "Bandpass filter", | |
| 364 "lowshelf": "Lowshelf filter", | |
| 365 "highshelf": "Highshelf filter", | |
| 366 "peaking": "Peaking filter", | |
| 367 "notch": "Notch filter", | |
| 368 "allpass": "Allpass filter"}; | |
| 369 | |
| 370 function createFilter(filterType, freq, q, gain) { | |
| 371 return filterCreatorFunction[filterType](freq, q, gain); | |
| 372 } | |
| 373 | |
| 374 function filterData(filterCoef, signal, len) { | |
| 375 var y = new Array(len); | |
| 376 var b0 = filterCoef.b0; | |
| 377 var b1 = filterCoef.b1; | |
| 378 var b2 = filterCoef.b2; | |
| 379 var a1 = filterCoef.a1; | |
| 380 var a2 = filterCoef.a2; | |
| 381 | |
| 382 // Prime the pump. (Assumes the signal has length >= 2!) | |
| 383 y[0] = b0 * signal[0]; | |
| 384 y[1] = b0 * signal[1] + b1 * signal[0] - a1 * y[0]; | |
| 385 | |
| 386 // Filter all of the signal that we have. | |
| 387 for (var k = 2; k < Math.min(signal.length, len); ++k) { | |
| 388 y[k] = b0 * signal[k] + b1 * signal[k-1] + b2 * signal[k-2] - a1 * y[k-1
] - a2 * y[k-2]; | |
| 389 } | |
| 390 | |
| 391 // If we need to filter more, but don't have any signal left, | |
| 392 // assume the signal is zero. | |
| 393 for (var k = signal.length; k < len; ++k) { | |
| 394 y[k] = - a1 * y[k-1] - a2 * y[k-2]; | |
| 395 } | |
| 396 | |
| 397 return y; | |
| 398 } | |
| 399 | |
| 400 function createImpulseBuffer(context, length) { | 31 function createImpulseBuffer(context, length) { |
| 401 var impulse = context.createBuffer(1, length, context.sampleRate); | 32 var impulse = context.createBuffer(1, length, context.sampleRate); |
| 402 var data = impulse.getChannelData(0); | 33 var data = impulse.getChannelData(0); |
| 403 for (var k = 1; k < data.length; ++k) { | 34 for (var k = 1; k < data.length; ++k) { |
| 404 data[k] = 0; | 35 data[k] = 0; |
| 405 } | 36 } |
| 406 data[0] = 1; | 37 data[0] = 1; |
| 407 | 38 |
| 408 return impulse; | 39 return impulse; |
| 409 } | 40 } |
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| 539 } | 170 } |
| 540 | 171 |
| 541 if (success) { | 172 if (success) { |
| 542 testPassed("Test signal was correctly filtered."); | 173 testPassed("Test signal was correctly filtered."); |
| 543 } else { | 174 } else { |
| 544 testFailed("Test signal was not correctly filtered."); | 175 testFailed("Test signal was not correctly filtered."); |
| 545 } | 176 } |
| 546 finishJSTest(); | 177 finishJSTest(); |
| 547 } | 178 } |
| 548 } | 179 } |
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