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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #include "src/interpreter/bytecode-array-builder.h" | 7 #include "src/interpreter/bytecode-array-builder.h" |
8 #include "test/unittests/test-utils.h" | 8 #include "test/unittests/test-utils.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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32 .LoadUndefined() | 32 .LoadUndefined() |
33 .LoadNull() | 33 .LoadNull() |
34 .LoadTheHole() | 34 .LoadTheHole() |
35 .LoadTrue() | 35 .LoadTrue() |
36 .LoadFalse(); | 36 .LoadFalse(); |
37 | 37 |
38 // Emit accumulator transfers. | 38 // Emit accumulator transfers. |
39 Register reg(0); | 39 Register reg(0); |
40 builder.LoadAccumulatorWithRegister(reg).StoreAccumulatorInRegister(reg); | 40 builder.LoadAccumulatorWithRegister(reg).StoreAccumulatorInRegister(reg); |
41 | 41 |
| 42 // Emit global load operations. |
| 43 builder.LoadGlobal(1); |
| 44 |
42 // Emit load / store property operations. | 45 // Emit load / store property operations. |
43 builder.LoadNamedProperty(reg, 0, LanguageMode::SLOPPY) | 46 builder.LoadNamedProperty(reg, 0, LanguageMode::SLOPPY) |
44 .LoadKeyedProperty(reg, 0, LanguageMode::SLOPPY) | 47 .LoadKeyedProperty(reg, 0, LanguageMode::SLOPPY) |
45 .StoreNamedProperty(reg, reg, 0, LanguageMode::SLOPPY) | 48 .StoreNamedProperty(reg, reg, 0, LanguageMode::SLOPPY) |
46 .StoreKeyedProperty(reg, reg, 0, LanguageMode::SLOPPY); | 49 .StoreKeyedProperty(reg, reg, 0, LanguageMode::SLOPPY); |
47 | 50 |
48 // Call operations. | 51 // Call operations. |
49 builder.Call(reg, reg, 0); | 52 builder.Call(reg, reg, 0); |
50 | 53 |
51 // Emit binary operators invocations. | 54 // Emit binary operators invocations. |
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176 .LoadLiteral(heap_num_2_copy); | 179 .LoadLiteral(heap_num_2_copy); |
177 | 180 |
178 Handle<BytecodeArray> array = builder.ToBytecodeArray(); | 181 Handle<BytecodeArray> array = builder.ToBytecodeArray(); |
179 // Should only have one entry for each identical constant. | 182 // Should only have one entry for each identical constant. |
180 CHECK_EQ(array->constant_pool()->length(), 3); | 183 CHECK_EQ(array->constant_pool()->length(), 3); |
181 } | 184 } |
182 | 185 |
183 } // namespace interpreter | 186 } // namespace interpreter |
184 } // namespace internal | 187 } // namespace internal |
185 } // namespace v8 | 188 } // namespace v8 |
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