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Side by Side Diff: src/compiler/machine-operator.h

Issue 1360603003: [arm64] Implement Float(32|64)(Min|Max) using fcsel. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Remove "Ternary". Created 5 years, 1 month ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_
6 #define V8_COMPILER_MACHINE_OPERATOR_H_ 6 #define V8_COMPILER_MACHINE_OPERATOR_H_
7 7
8 #include "src/base/flags.h" 8 #include "src/base/flags.h"
9 #include "src/compiler/machine-type.h" 9 #include "src/compiler/machine-type.h"
10 10
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98 98
99 // Interface for building machine-level operators. These operators are 99 // Interface for building machine-level operators. These operators are
100 // machine-level but machine-independent and thus define a language suitable 100 // machine-level but machine-independent and thus define a language suitable
101 // for generating code to run on architectures such as ia32, x64, arm, etc. 101 // for generating code to run on architectures such as ia32, x64, arm, etc.
102 class MachineOperatorBuilder final : public ZoneObject { 102 class MachineOperatorBuilder final : public ZoneObject {
103 public: 103 public:
104 // Flags that specify which operations are available. This is useful 104 // Flags that specify which operations are available. This is useful
105 // for operations that are unsupported by some back-ends. 105 // for operations that are unsupported by some back-ends.
106 enum Flag { 106 enum Flag {
107 kNoFlags = 0u, 107 kNoFlags = 0u,
108 // Note that Float*Max behaves like `(a < b) ? b : a`, not like Math.max(). 108 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max().
109 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). 109 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min().
110 kFloat32Max = 1u << 0, 110 kFloat32Max = 1u << 0,
111 kFloat32Min = 1u << 1, 111 kFloat32Min = 1u << 1,
112 kFloat64Max = 1u << 2, 112 kFloat64Max = 1u << 2,
113 kFloat64Min = 1u << 3, 113 kFloat64Min = 1u << 3,
114 kFloat64RoundDown = 1u << 4, 114 kFloat64RoundDown = 1u << 4,
115 kFloat64RoundTruncate = 1u << 5, 115 kFloat64RoundTruncate = 1u << 5,
116 kFloat64RoundTiesAway = 1u << 6, 116 kFloat64RoundTiesAway = 1u << 6,
117 kInt32DivIsSafe = 1u << 7, 117 kInt32DivIsSafe = 1u << 7,
118 kUint32DivIsSafe = 1u << 8, 118 kUint32DivIsSafe = 1u << 8,
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316 }; 316 };
317 317
318 318
319 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) 319 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags)
320 320
321 } // namespace compiler 321 } // namespace compiler
322 } // namespace internal 322 } // namespace internal
323 } // namespace v8 323 } // namespace v8
324 324
325 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ 325 #endif // V8_COMPILER_MACHINE_OPERATOR_H_
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