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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
11 | 11 |
12 static GLES2Util::EnumToString enum_to_string_table[] = { | 12 static GLES2Util::EnumToString enum_to_string_table[] = { |
| 13 { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, |
13 { 0x8825, "GL_DRAW_BUFFER0_NV", }, | 14 { 0x8825, "GL_DRAW_BUFFER0_NV", }, |
14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, | 15 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, |
15 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, | 16 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, |
16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, | 17 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, |
| 18 { 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, |
17 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, | 19 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, |
18 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, | 20 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, |
19 { 0x93A1, "GL_BGRA8_EXT", }, | 21 { 0x93A1, "GL_BGRA8_EXT", }, |
20 { 0x8826, "GL_DRAW_BUFFER1_NV", }, | 22 { 0x8826, "GL_DRAW_BUFFER1_NV", }, |
21 { 0x1E01, "GL_REPLACE", }, | 23 { 0x1E01, "GL_REPLACE", }, |
22 { 0, "GL_FALSE", }, | 24 { 0, "GL_FALSE", }, |
23 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, | 25 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, |
24 { 0x82E6, "GL_SAMPLER", }, | 26 { 0x82E6, "GL_SAMPLER", }, |
25 { 0x1E02, "GL_INCR", }, | 27 { 0x1E02, "GL_INCR", }, |
26 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, | 28 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, |
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82 { 0x2600, "GL_NEAREST", }, | 84 { 0x2600, "GL_NEAREST", }, |
83 { 0x2601, "GL_LINEAR", }, | 85 { 0x2601, "GL_LINEAR", }, |
84 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, | 86 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, |
85 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, | 87 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, |
86 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, | 88 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, |
87 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, | 89 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, |
88 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, | 90 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, |
89 { 0x0C10, "GL_SCISSOR_BOX", }, | 91 { 0x0C10, "GL_SCISSOR_BOX", }, |
90 { 0x0C11, "GL_SCISSOR_TEST", }, | 92 { 0x0C11, "GL_SCISSOR_TEST", }, |
91 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, | 93 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, |
92 { 0x300E, "GL_CONTEXT_LOST", }, | |
93 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, | 94 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, |
94 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, | 95 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, |
95 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, | 96 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, |
96 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, | 97 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, |
97 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, | 98 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, |
98 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, | 99 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, |
99 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, | 100 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, |
100 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, | 101 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, |
101 { 0x8B8D, "GL_CURRENT_PROGRAM", }, | 102 { 0x8B8D, "GL_CURRENT_PROGRAM", }, |
102 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, | 103 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, |
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251 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 252 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
252 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 253 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
253 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 254 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
254 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 255 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
255 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 256 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
256 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 257 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
257 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 258 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
258 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 259 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
259 { 0x800A, "GL_FUNC_SUBTRACT", }, | 260 { 0x800A, "GL_FUNC_SUBTRACT", }, |
260 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 261 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
261 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 262 { 0x8508, "GL_DECR_WRAP", }, |
262 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, | 263 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, |
263 { 0x8006, "GL_FUNC_ADD", }, | 264 { 0x8006, "GL_FUNC_ADD", }, |
264 { 0x8007, "GL_MIN_EXT", }, | 265 { 0x8007, "GL_MIN_EXT", }, |
265 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 266 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
266 { 0x8005, "GL_BLEND_COLOR", }, | 267 { 0x8005, "GL_BLEND_COLOR", }, |
267 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 268 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
268 { 0x8003, "GL_CONSTANT_ALPHA", }, | 269 { 0x8003, "GL_CONSTANT_ALPHA", }, |
269 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | 270 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
270 { 0x8001, "GL_CONSTANT_COLOR", }, | 271 { 0x8001, "GL_CONSTANT_COLOR", }, |
271 { 0x0204, "GL_GREATER", }, | 272 { 0x0204, "GL_GREATER", }, |
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545 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, | 546 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, |
546 { 0x0B98, "GL_STENCIL_WRITEMASK", }, | 547 { 0x0B98, "GL_STENCIL_WRITEMASK", }, |
547 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, | 548 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, |
548 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, | 549 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, |
549 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, | 550 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, |
550 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, | 551 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, |
551 { 0x0DE1, "GL_TEXTURE_2D", }, | 552 { 0x0DE1, "GL_TEXTURE_2D", }, |
552 { 0x80C9, "GL_BLEND_SRC_RGB", }, | 553 { 0x80C9, "GL_BLEND_SRC_RGB", }, |
553 { 0x80C8, "GL_BLEND_DST_RGB", }, | 554 { 0x80C8, "GL_BLEND_DST_RGB", }, |
554 { 0x0504, "GL_STACK_UNDERFLOW", }, | 555 { 0x0504, "GL_STACK_UNDERFLOW", }, |
555 { 0x88EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, | |
556 { 0x8059, "GL_RGB10_A2_EXT", }, | 556 { 0x8059, "GL_RGB10_A2_EXT", }, |
557 { 0x8058, "GL_RGBA8_OES", }, | 557 { 0x8058, "GL_RGBA8_OES", }, |
558 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 558 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
559 { 0x8051, "GL_RGB8_OES", }, | 559 { 0x8051, "GL_RGB8_OES", }, |
560 { 0x8052, "GL_RGB10_EXT", }, | 560 { 0x8052, "GL_RGB10_EXT", }, |
561 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, | 561 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, |
562 { 0x8057, "GL_RGB5_A1", }, | 562 { 0x8057, "GL_RGB5_A1", }, |
563 { 0x8056, "GL_RGBA4", }, | 563 { 0x8056, "GL_RGBA4", }, |
| 564 { 0x300E, "GL_CONTEXT_LOST", }, |
564 { 0x150A, "GL_INVERT", }, | 565 { 0x150A, "GL_INVERT", }, |
565 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, | 566 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, |
| 567 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, |
| 568 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, |
566 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, | 569 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, |
567 { 0x0B45, "GL_CULL_FACE_MODE", }, | 570 { 0x0B45, "GL_CULL_FACE_MODE", }, |
568 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, | 571 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, |
569 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, | 572 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, |
570 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, | 573 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, |
571 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, | 574 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, |
572 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, | 575 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, |
573 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, | 576 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, |
574 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, | 577 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, |
575 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 578 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
576 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 579 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
577 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 580 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
578 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 581 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
579 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 582 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
580 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 583 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
581 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, | 584 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, |
582 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, | 585 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, |
583 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, | 586 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, |
584 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, | 587 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, |
585 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, | 588 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, |
586 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, | 589 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, |
587 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, | 590 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, |
588 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, | 591 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, |
589 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 592 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
590 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, | 593 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, |
591 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, | 594 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, |
592 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, | 595 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, |
593 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 596 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
594 { 0x8508, "GL_DECR_WRAP", }, | 597 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
595 { 0x8507, "GL_INCR_WRAP", }, | 598 { 0x8507, "GL_INCR_WRAP", }, |
596 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 599 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
597 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 600 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
598 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 601 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
599 { 0x8892, "GL_ARRAY_BUFFER", }, | 602 { 0x8892, "GL_ARRAY_BUFFER", }, |
600 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 603 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
601 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, | 604 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, |
602 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, | 605 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, |
603 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, | 606 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, |
604 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, | 607 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, |
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623 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, | 626 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, |
624 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, | 627 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, |
625 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, | 628 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, |
626 { 0x0408, "GL_FRONT_AND_BACK", }, | 629 { 0x0408, "GL_FRONT_AND_BACK", }, |
627 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", }, | 630 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", }, |
628 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", }, | 631 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", }, |
629 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, | 632 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, |
630 { 0x8829, "GL_DRAW_BUFFER4_NV", }, | 633 { 0x8829, "GL_DRAW_BUFFER4_NV", }, |
631 { 0x0404, "GL_FRONT", }, | 634 { 0x0404, "GL_FRONT", }, |
632 { 0x0405, "GL_BACK", }, | 635 { 0x0405, "GL_BACK", }, |
| 636 { 0x88E1, "GL_STREAM_READ", }, |
633 { 0x88E0, "GL_STREAM_DRAW", }, | 637 { 0x88E0, "GL_STREAM_DRAW", }, |
634 { 0x88E4, "GL_STATIC_DRAW", }, | 638 { 0x88E4, "GL_STATIC_DRAW", }, |
635 { 0x88E8, "GL_DYNAMIC_DRAW", }, | 639 { 0x88E8, "GL_DYNAMIC_DRAW", }, |
636 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, | 640 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, |
637 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, | 641 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, |
638 { 0x9116, "GL_SYNC_FENCE_APPLE", }, | 642 { 0x9116, "GL_SYNC_FENCE_APPLE", }, |
639 { 0x88EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, | |
640 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, | 643 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, |
641 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, | 644 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, |
642 { 0x1903, "GL_RED_EXT", }, | 645 { 0x1903, "GL_RED_EXT", }, |
643 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, | 646 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, |
644 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, | 647 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, |
645 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, | 648 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, |
646 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, | 649 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, |
647 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, | 650 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, |
648 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, | 651 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, |
649 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, | 652 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, |
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1389 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1392 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1390 static EnumToString string_table[] = { | 1393 static EnumToString string_table[] = { |
1391 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1394 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1392 }; | 1395 }; |
1393 return GLES2Util::GetQualifiedEnumString( | 1396 return GLES2Util::GetQualifiedEnumString( |
1394 string_table, arraysize(string_table), value); | 1397 string_table, arraysize(string_table), value); |
1395 } | 1398 } |
1396 | 1399 |
1397 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1400 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1398 | 1401 |
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