Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(71)

Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 13604007: Fix large mis-paint when resizing windows aura chrome (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
11 11
12 static GLES2Util::EnumToString enum_to_string_table[] = { 12 static GLES2Util::EnumToString enum_to_string_table[] = {
13 { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", },
13 { 0x8825, "GL_DRAW_BUFFER0_NV", }, 14 { 0x8825, "GL_DRAW_BUFFER0_NV", },
14 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, 15 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
15 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, 16 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", },
16 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, 17 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
18 { 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
17 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, 19 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
18 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, 20 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
19 { 0x93A1, "GL_BGRA8_EXT", }, 21 { 0x93A1, "GL_BGRA8_EXT", },
20 { 0x8826, "GL_DRAW_BUFFER1_NV", }, 22 { 0x8826, "GL_DRAW_BUFFER1_NV", },
21 { 0x1E01, "GL_REPLACE", }, 23 { 0x1E01, "GL_REPLACE", },
22 { 0, "GL_FALSE", }, 24 { 0, "GL_FALSE", },
23 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, 25 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
24 { 0x82E6, "GL_SAMPLER", }, 26 { 0x82E6, "GL_SAMPLER", },
25 { 0x1E02, "GL_INCR", }, 27 { 0x1E02, "GL_INCR", },
26 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, 28 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 { 0x2600, "GL_NEAREST", }, 84 { 0x2600, "GL_NEAREST", },
83 { 0x2601, "GL_LINEAR", }, 85 { 0x2601, "GL_LINEAR", },
84 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, 86 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
85 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, 87 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
86 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, 88 { 0x88BB, "GL_BUFFER_ACCESS_OES", },
87 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, 89 { 0x88BC, "GL_BUFFER_MAPPED_OES", },
88 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, 90 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
89 { 0x0C10, "GL_SCISSOR_BOX", }, 91 { 0x0C10, "GL_SCISSOR_BOX", },
90 { 0x0C11, "GL_SCISSOR_TEST", }, 92 { 0x0C11, "GL_SCISSOR_TEST", },
91 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, 93 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
92 { 0x300E, "GL_CONTEXT_LOST", },
93 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, 94 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
94 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, 95 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
95 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, 96 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
96 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, 97 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
97 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, 98 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
98 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, 99 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
99 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, 100 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
100 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, 101 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
101 { 0x8B8D, "GL_CURRENT_PROGRAM", }, 102 { 0x8B8D, "GL_CURRENT_PROGRAM", },
102 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, 103 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
251 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 252 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
252 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 253 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
253 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 254 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
254 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 255 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
255 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 256 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
256 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, 257 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
257 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, 258 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
258 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, 259 { 0x00000400, "GL_STENCIL_BUFFER_BIT", },
259 { 0x800A, "GL_FUNC_SUBTRACT", }, 260 { 0x800A, "GL_FUNC_SUBTRACT", },
260 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, 261 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
261 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, 262 { 0x8508, "GL_DECR_WRAP", },
262 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, 263 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
263 { 0x8006, "GL_FUNC_ADD", }, 264 { 0x8006, "GL_FUNC_ADD", },
264 { 0x8007, "GL_MIN_EXT", }, 265 { 0x8007, "GL_MIN_EXT", },
265 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, 266 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
266 { 0x8005, "GL_BLEND_COLOR", }, 267 { 0x8005, "GL_BLEND_COLOR", },
267 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, 268 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
268 { 0x8003, "GL_CONSTANT_ALPHA", }, 269 { 0x8003, "GL_CONSTANT_ALPHA", },
269 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, 270 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", },
270 { 0x8001, "GL_CONSTANT_COLOR", }, 271 { 0x8001, "GL_CONSTANT_COLOR", },
271 { 0x0204, "GL_GREATER", }, 272 { 0x0204, "GL_GREATER", },
(...skipping 273 matching lines...) Expand 10 before | Expand all | Expand 10 after
545 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, 546 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", },
546 { 0x0B98, "GL_STENCIL_WRITEMASK", }, 547 { 0x0B98, "GL_STENCIL_WRITEMASK", },
547 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, 548 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", },
548 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, 549 { 0x8B48, "GL_SHADER_OBJECT_EXT", },
549 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, 550 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", },
550 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, 551 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", },
551 { 0x0DE1, "GL_TEXTURE_2D", }, 552 { 0x0DE1, "GL_TEXTURE_2D", },
552 { 0x80C9, "GL_BLEND_SRC_RGB", }, 553 { 0x80C9, "GL_BLEND_SRC_RGB", },
553 { 0x80C8, "GL_BLEND_DST_RGB", }, 554 { 0x80C8, "GL_BLEND_DST_RGB", },
554 { 0x0504, "GL_STACK_UNDERFLOW", }, 555 { 0x0504, "GL_STACK_UNDERFLOW", },
555 { 0x88EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", },
556 { 0x8059, "GL_RGB10_A2_EXT", }, 556 { 0x8059, "GL_RGB10_A2_EXT", },
557 { 0x8058, "GL_RGBA8_OES", }, 557 { 0x8058, "GL_RGBA8_OES", },
558 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, 558 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
559 { 0x8051, "GL_RGB8_OES", }, 559 { 0x8051, "GL_RGB8_OES", },
560 { 0x8052, "GL_RGB10_EXT", }, 560 { 0x8052, "GL_RGB10_EXT", },
561 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, 561 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", },
562 { 0x8057, "GL_RGB5_A1", }, 562 { 0x8057, "GL_RGB5_A1", },
563 { 0x8056, "GL_RGBA4", }, 563 { 0x8056, "GL_RGBA4", },
564 { 0x300E, "GL_CONTEXT_LOST", },
564 { 0x150A, "GL_INVERT", }, 565 { 0x150A, "GL_INVERT", },
565 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, 566 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
567 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", },
568 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
566 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, 569 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", },
567 { 0x0B45, "GL_CULL_FACE_MODE", }, 570 { 0x0B45, "GL_CULL_FACE_MODE", },
568 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, 571 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
569 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, 572 { 0x8D20, "GL_STENCIL_ATTACHMENT", },
570 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, 573 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", },
571 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, 574 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", },
572 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, 575 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", },
573 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, 576 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", },
574 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, 577 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", },
575 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, 578 { 0x8CA7, "GL_RENDERBUFFER_BINDING", },
576 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, 579 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
577 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, 580 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
578 { 0x8CA3, "GL_STENCIL_BACK_REF", }, 581 { 0x8CA3, "GL_STENCIL_BACK_REF", },
579 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, 582 { 0x80CB, "GL_BLEND_SRC_ALPHA", },
580 { 0x80CA, "GL_BLEND_DST_ALPHA", }, 583 { 0x80CA, "GL_BLEND_DST_ALPHA", },
581 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, 584 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", },
582 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, 585 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", },
583 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, 586 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", },
584 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, 587 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", },
585 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, 588 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", },
586 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, 589 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", },
587 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, 590 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", },
588 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, 591 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", },
589 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 592 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
590 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, 593 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", },
591 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, 594 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
592 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, 595 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", },
593 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 596 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
594 { 0x8508, "GL_DECR_WRAP", }, 597 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
595 { 0x8507, "GL_INCR_WRAP", }, 598 { 0x8507, "GL_INCR_WRAP", },
596 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 599 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
597 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 600 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
598 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 601 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
599 { 0x8892, "GL_ARRAY_BUFFER", }, 602 { 0x8892, "GL_ARRAY_BUFFER", },
600 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 603 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
601 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, 604 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
602 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, 605 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
603 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, 606 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
604 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, 607 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
(...skipping 18 matching lines...) Expand all
623 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, 626 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", },
624 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, 627 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", },
625 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, 628 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", },
626 { 0x0408, "GL_FRONT_AND_BACK", }, 629 { 0x0408, "GL_FRONT_AND_BACK", },
627 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", }, 630 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", },
628 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", }, 631 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", },
629 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, 632 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", },
630 { 0x8829, "GL_DRAW_BUFFER4_NV", }, 633 { 0x8829, "GL_DRAW_BUFFER4_NV", },
631 { 0x0404, "GL_FRONT", }, 634 { 0x0404, "GL_FRONT", },
632 { 0x0405, "GL_BACK", }, 635 { 0x0405, "GL_BACK", },
636 { 0x88E1, "GL_STREAM_READ", },
633 { 0x88E0, "GL_STREAM_DRAW", }, 637 { 0x88E0, "GL_STREAM_DRAW", },
634 { 0x88E4, "GL_STATIC_DRAW", }, 638 { 0x88E4, "GL_STATIC_DRAW", },
635 { 0x88E8, "GL_DYNAMIC_DRAW", }, 639 { 0x88E8, "GL_DYNAMIC_DRAW", },
636 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, 640 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
637 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, 641 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
638 { 0x9116, "GL_SYNC_FENCE_APPLE", }, 642 { 0x9116, "GL_SYNC_FENCE_APPLE", },
639 { 0x88EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
640 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, 643 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", },
641 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, 644 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
642 { 0x1903, "GL_RED_EXT", }, 645 { 0x1903, "GL_RED_EXT", },
643 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, 646 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", },
644 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, 647 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", },
645 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, 648 { 0x8BC1, "GL_COUNTER_RANGE_AMD", },
646 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, 649 { 0x8CE0, "GL_COLOR_ATTACHMENT0", },
647 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, 650 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", },
648 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, 651 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", },
649 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, 652 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", },
(...skipping 739 matching lines...) Expand 10 before | Expand all | Expand 10 after
1389 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1392 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1390 static EnumToString string_table[] = { 1393 static EnumToString string_table[] = {
1391 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1394 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1392 }; 1395 };
1393 return GLES2Util::GetQualifiedEnumString( 1396 return GLES2Util::GetQualifiedEnumString(
1394 string_table, arraysize(string_table), value); 1397 string_table, arraysize(string_table), value);
1395 } 1398 }
1396 1399
1397 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1400 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1398 1401
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698