| Index: include/core/SkImageFilter.h | 
| diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h | 
| index 6cc53c0de0ad16711cd3f8448f6584c86d1b0fda..d89befa83007850dbe285b722fbc3bae4ddd5221 100644 | 
| --- a/include/core/SkImageFilter.h | 
| +++ b/include/core/SkImageFilter.h | 
| @@ -99,16 +99,18 @@ public: | 
| *  Returns true if the filter can be processed on the GPU.  This is most | 
| *  often used for multi-pass effects, where intermediate results must be | 
| *  rendered to textures.  For single-pass effects, use asNewEffect(). | 
| -     *  The default implementation returns false. | 
| +     *  The default implementation returns asNewEffect(NULL, NULL). | 
| */ | 
| virtual bool canFilterImageGPU() const; | 
|  | 
| /** | 
| -     *  Process this image filter on the GPU.  src is the source image for | 
| -     *  processing, as a texture-backed bitmap.  result is the destination | 
| -     *  bitmap, which should contain a texture-backed pixelref on success. | 
| -     *  The default implementation returns returns false and ignores the | 
| -     *  result parameter. | 
| +     *  Process this image filter on the GPU.  This is most often used for | 
| +     *  multi-pass effects, where intermediate results must be rendered to | 
| +     *  textures.  For single-pass effects, use asNewEffect().  src is the | 
| +     *  source image for processing, as a texture-backed bitmap.  result is | 
| +     *  the destination bitmap, which should contain a texture-backed pixelref | 
| +     *  on success.  The default implementation does single-pass processing | 
| +     *  using asNewEffect(). | 
| */ | 
| virtual bool filterImageGPU(Proxy*, const SkBitmap& src, SkBitmap* result); | 
|  | 
|  |