| Index: include/core/SkImageFilter.h
|
| diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h
|
| index 6cc53c0de0ad16711cd3f8448f6584c86d1b0fda..d89befa83007850dbe285b722fbc3bae4ddd5221 100644
|
| --- a/include/core/SkImageFilter.h
|
| +++ b/include/core/SkImageFilter.h
|
| @@ -99,16 +99,18 @@ public:
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| * Returns true if the filter can be processed on the GPU. This is most
|
| * often used for multi-pass effects, where intermediate results must be
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| * rendered to textures. For single-pass effects, use asNewEffect().
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| - * The default implementation returns false.
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| + * The default implementation returns asNewEffect(NULL, NULL).
|
| */
|
| virtual bool canFilterImageGPU() const;
|
|
|
| /**
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| - * Process this image filter on the GPU. src is the source image for
|
| - * processing, as a texture-backed bitmap. result is the destination
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| - * bitmap, which should contain a texture-backed pixelref on success.
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| - * The default implementation returns returns false and ignores the
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| - * result parameter.
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| + * Process this image filter on the GPU. This is most often used for
|
| + * multi-pass effects, where intermediate results must be rendered to
|
| + * textures. For single-pass effects, use asNewEffect(). src is the
|
| + * source image for processing, as a texture-backed bitmap. result is
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| + * the destination bitmap, which should contain a texture-backed pixelref
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| + * on success. The default implementation does single-pass processing
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| + * using asNewEffect().
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| */
|
| virtual bool filterImageGPU(Proxy*, const SkBitmap& src, SkBitmap* result);
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|
|
|
|