| Index: include/core/SkImageFilter.h
|
| diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h
|
| index 6cc53c0de0ad16711cd3f8448f6584c86d1b0fda..ff034534f6d1504ca992164ab27f4ac8e7380397 100644
|
| --- a/include/core/SkImageFilter.h
|
| +++ b/include/core/SkImageFilter.h
|
| @@ -93,7 +93,7 @@ public:
|
| * The effect can assume its vertexCoords space maps 1-to-1 with texels
|
| * in the texture.
|
| */
|
| - virtual bool asNewEffect(GrEffectRef** effect, GrTexture*) const;
|
| + virtual GrEffectRef* asNewEffect(GrTexture*) const;
|
|
|
| /**
|
| * Returns true if the filter can be processed on the GPU. This is most
|
| @@ -104,11 +104,14 @@ public:
|
| virtual bool canFilterImageGPU() const;
|
|
|
| /**
|
| - * Process this image filter on the GPU. src is the source image for
|
| - * processing, as a texture-backed bitmap. result is the destination
|
| - * bitmap, which should contain a texture-backed pixelref on success.
|
| - * The default implementation returns returns false and ignores the
|
| - * result parameter.
|
| + * Process this image filter on the GPU. This is most often used for
|
| + * multi-pass efefects, where intermediate results must be rendered to
|
| + * textures. For single-pass effects, use asNewEffect(). src is the
|
| + * source image for processing, as a texture-backed bitmap. result is
|
| + * the destination bitmap, which should contain a texture-backed pixelref
|
| + * on success. The default implementation does single-pass processing
|
| + * using asNewEffect(). If asNewEffect() returns NULL, the default
|
| + * implementation returns false.
|
| */
|
| virtual bool filterImageGPU(Proxy*, const SkBitmap& src, SkBitmap* result);
|
|
|
|
|