Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(420)

Unified Diff: net/spdy/spdy_priority_forest_test.cc

Issue 13601029: Add SpdyPriorityForest class (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « net/spdy/spdy_priority_forest.h ('k') | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: net/spdy/spdy_priority_forest_test.cc
diff --git a/net/spdy/spdy_priority_forest_test.cc b/net/spdy/spdy_priority_forest_test.cc
new file mode 100644
index 0000000000000000000000000000000000000000..58b21d469e3ff916acaf0edd4e9b076cc811fd17
--- /dev/null
+++ b/net/spdy/spdy_priority_forest_test.cc
@@ -0,0 +1,282 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/spdy/spdy_priority_forest.h"
+
+#include "base/basictypes.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace net {
+
+TEST(SpdyPriorityForestTest, AddAndRemoveNodes) {
+ SpdyPriorityForest<uint32,int16> forest;
+ EXPECT_EQ(0, forest.num_nodes());
+ EXPECT_FALSE(forest.NodeExists(1));
+
+ EXPECT_TRUE(forest.AddRootNode(1, 1000));
+ EXPECT_EQ(1, forest.num_nodes());
+ ASSERT_TRUE(forest.NodeExists(1));
+ EXPECT_EQ(1000, forest.GetPriority(1));
+ EXPECT_FALSE(forest.NodeExists(5));
+
+ EXPECT_TRUE(forest.AddRootNode(5, 50));
+ EXPECT_FALSE(forest.AddRootNode(5, 500));
+ EXPECT_EQ(2, forest.num_nodes());
+ EXPECT_TRUE(forest.NodeExists(1));
+ ASSERT_TRUE(forest.NodeExists(5));
+ EXPECT_EQ(50, forest.GetPriority(5));
+ EXPECT_FALSE(forest.NodeExists(13));
+
+ EXPECT_TRUE(forest.AddRootNode(13, 130));
+ EXPECT_EQ(3, forest.num_nodes());
+ EXPECT_TRUE(forest.NodeExists(1));
+ EXPECT_TRUE(forest.NodeExists(5));
+ ASSERT_TRUE(forest.NodeExists(13));
+ EXPECT_EQ(130, forest.GetPriority(13));
+
+ EXPECT_TRUE(forest.RemoveNode(5));
+ EXPECT_FALSE(forest.RemoveNode(5));
+ EXPECT_EQ(2, forest.num_nodes());
+ EXPECT_TRUE(forest.NodeExists(1));
+ EXPECT_FALSE(forest.NodeExists(5));
+ EXPECT_TRUE(forest.NodeExists(13));
+
+ // The parent node 19 doesn't exist, so this should fail:
+ EXPECT_FALSE(forest.AddNonRootNode(7, 19, false));
+ // This should succed, creating node 7:
+ EXPECT_TRUE(forest.AddNonRootNode(7, 13, false));
+ // Now node 7 already exists, so this should fail:
+ EXPECT_FALSE(forest.AddNonRootNode(7, 1, false));
+ // Node 13 already has a child (7), so this should fail:
+ EXPECT_FALSE(forest.AddNonRootNode(17, 13, false));
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+TEST(SpdyPriorityForestTest, SetParent) {
+ SpdyPriorityForest<uint32,int16> forest;
+ forest.AddRootNode(1, 1000);
+ forest.AddNonRootNode(2, 1, false);
+ forest.AddNonRootNode(3, 2, false);
+ forest.AddNonRootNode(5, 3, false);
+ forest.AddNonRootNode(7, 5, false);
+ forest.AddNonRootNode(9, 7, false);
+ forest.AddRootNode(11, 2000);
+ forest.AddNonRootNode(13, 11, false);
+ // We can't set the parent of a nonexistent node, or set the parent of an
+ // existing node to a nonexistent node.
+ EXPECT_FALSE(forest.SetParent(99, 13, false));
+ EXPECT_FALSE(forest.SetParent(5, 99, false));
+ // We can't make a node a child a node that already has a child:
+ EXPECT_FALSE(forest.SetParent(13, 7, false));
+ EXPECT_FALSE(forest.SetParent(3, 11, false));
+ // These would create cycles:
+ EXPECT_FALSE(forest.SetParent(11, 13, false));
+ EXPECT_FALSE(forest.SetParent(1, 9, false));
+ EXPECT_FALSE(forest.SetParent(3, 9, false));
+ // But this change is legit:
+ EXPECT_EQ(7u, forest.GetChild(5));
+ EXPECT_TRUE(forest.SetParent(7, 13, false));
+ EXPECT_EQ(0u, forest.GetChild(5));
+ EXPECT_EQ(13u, forest.GetParent(7));
+ EXPECT_EQ(7u, forest.GetChild(13));
+ // So is this change (now that 9 is no longer a descendant of 1):
+ EXPECT_TRUE(forest.SetParent(1, 9, false));
+ EXPECT_EQ(9u, forest.GetParent(1));
+ EXPECT_EQ(1u, forest.GetChild(9));
+ // We must allow setting the parent of a node to its same parent (even though
+ // that parent of course has a child already), so that we can change
+ // orderedness.
+ EXPECT_EQ(1u, forest.GetParent(2));
+ EXPECT_EQ(2u, forest.GetChild(1));
+ EXPECT_FALSE(forest.IsNodeUnordered(2));
+ EXPECT_TRUE(forest.SetParent(2, 1, true));
+ EXPECT_EQ(1u, forest.GetParent(2));
+ EXPECT_EQ(2u, forest.GetChild(1));
+ EXPECT_TRUE(forest.IsNodeUnordered(2));
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+TEST(SpdyPriorityForestTest, RemoveNodesFromMiddleOfChain) {
+ SpdyPriorityForest<uint32,int16> forest;
+ forest.AddRootNode(1, 1000);
+ forest.AddNonRootNode(2, 1, false);
+ forest.AddNonRootNode(3, 2, true);
+ forest.AddNonRootNode(5, 3, false);
+ forest.AddNonRootNode(7, 5, true);
+ forest.AddNonRootNode(9, 7, true);
+
+ // Remove a node from the middle, with unordered links on both sides. The
+ // new merged link should also be unordered.
+ EXPECT_TRUE(forest.NodeExists(7));
+ EXPECT_EQ(7u, forest.GetChild(5));
+ EXPECT_EQ(7u, forest.GetParent(9));
+ EXPECT_TRUE(forest.IsNodeUnordered(9));
+ EXPECT_TRUE(forest.RemoveNode(7));
+ EXPECT_FALSE(forest.NodeExists(7));
+ EXPECT_EQ(9u, forest.GetChild(5));
+ EXPECT_EQ(5u, forest.GetParent(9));
+ EXPECT_TRUE(forest.IsNodeUnordered(9));
+
+ // Remove another node from the middle, with an unordered link on only one
+ // side. The new merged link should be ordered.
+ EXPECT_TRUE(forest.NodeExists(2));
+ EXPECT_EQ(2u, forest.GetChild(1));
+ EXPECT_EQ(2u, forest.GetParent(3));
+ EXPECT_FALSE(forest.IsNodeUnordered(2));
+ EXPECT_TRUE(forest.IsNodeUnordered(3));
+ EXPECT_TRUE(forest.RemoveNode(2));
+ EXPECT_FALSE(forest.NodeExists(2));
+ EXPECT_EQ(3u, forest.GetChild(1));
+ EXPECT_EQ(1u, forest.GetParent(3));
+ EXPECT_FALSE(forest.IsNodeUnordered(3));
+
+ // Try removing the root.
+ EXPECT_TRUE(forest.NodeExists(1));
+ EXPECT_EQ(0u, forest.GetParent(1));
+ EXPECT_EQ(1000, forest.GetPriority(1));
+ EXPECT_EQ(1u, forest.GetParent(3));
+ EXPECT_EQ(0, forest.GetPriority(3));
+ EXPECT_TRUE(forest.RemoveNode(1));
+ EXPECT_FALSE(forest.NodeExists(1));
+ EXPECT_EQ(0u, forest.GetParent(3));
+ EXPECT_EQ(1000, forest.GetPriority(3));
+
+ // Now try removing the tail.
+ EXPECT_TRUE(forest.NodeExists(9));
+ EXPECT_EQ(9u, forest.GetChild(5));
+ EXPECT_TRUE(forest.RemoveNode(9));
+ EXPECT_FALSE(forest.NodeExists(9));
+ EXPECT_EQ(0u, forest.GetChild(5));
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks1) {
+ SpdyPriorityForest<uint32,int16> forest;
+ forest.AddRootNode(1, 1000);
+ forest.AddNonRootNode(2, 1, true);
+ forest.AddNonRootNode(3, 2, false);
+
+ EXPECT_EQ(2u, forest.GetChild(1));
+ EXPECT_EQ(3u, forest.GetChild(2));
+ EXPECT_EQ(1u, forest.GetParent(2));
+ EXPECT_EQ(2u, forest.GetParent(3));
+ EXPECT_TRUE(forest.IsNodeUnordered(2));
+ EXPECT_FALSE(forest.IsNodeUnordered(3));
+ EXPECT_TRUE(forest.RemoveNode(2));
+ EXPECT_FALSE(forest.NodeExists(2));
+ EXPECT_EQ(3u, forest.GetChild(1));
+ EXPECT_EQ(1u, forest.GetParent(3));
+ EXPECT_FALSE(forest.IsNodeUnordered(3));
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks2) {
+ SpdyPriorityForest<uint32,int16> forest;
+ forest.AddRootNode(1, 1000);
+ forest.AddNonRootNode(2, 1, false);
+ forest.AddNonRootNode(3, 2, true);
+
+ EXPECT_EQ(2u, forest.GetChild(1));
+ EXPECT_EQ(3u, forest.GetChild(2));
+ EXPECT_EQ(1u, forest.GetParent(2));
+ EXPECT_EQ(2u, forest.GetParent(3));
+ EXPECT_FALSE(forest.IsNodeUnordered(2));
+ EXPECT_TRUE(forest.IsNodeUnordered(3));
+ EXPECT_TRUE(forest.RemoveNode(2));
+ EXPECT_FALSE(forest.NodeExists(2));
+ EXPECT_EQ(3u, forest.GetChild(1));
+ EXPECT_EQ(1u, forest.GetParent(3));
+ EXPECT_FALSE(forest.IsNodeUnordered(3));
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+TEST(SpdyPriorityForestTest, WeightedSelectionOfForests) {
+ SpdyPriorityForest<uint32,int16> forest;
+ forest.AddRootNode(1, 10);
+ forest.AddRootNode(3, 20);
+ forest.AddRootNode(5, 70);
+ EXPECT_EQ(70, forest.GetPriority(5));
+ EXPECT_TRUE(forest.SetPriority(5, 40));
+ EXPECT_FALSE(forest.SetPriority(7, 80));
+ EXPECT_EQ(40, forest.GetPriority(5));
+ forest.AddNonRootNode(7, 3, false);
+ EXPECT_FALSE(forest.IsMarkedReadyToRead(1));
+ EXPECT_TRUE(forest.MarkReadyToRead(1));
+ EXPECT_TRUE(forest.IsMarkedReadyToRead(1));
+ EXPECT_TRUE(forest.MarkReadyToRead(5));
+ EXPECT_TRUE(forest.MarkReadyToRead(7));
+ EXPECT_FALSE(forest.MarkReadyToRead(99));
+
+ int counts[8] = {0};
+ for (int i = 0; i < 7000; ++i) {
+ const uint32 node_id = forest.NextNodeToRead();
+ ASSERT_TRUE(node_id == 1 || node_id == 5 || node_id == 7)
+ << "node_id is " << node_id;
+ ++counts[node_id];
+ }
+
+ // In theory, these could fail even if the weighted random selection is
+ // implemented correctly, but it's very unlikely.
+ EXPECT_GE(counts[1], 800); EXPECT_LE(counts[1], 1200);
+ EXPECT_GE(counts[7], 1600); EXPECT_LE(counts[7], 2400);
+ EXPECT_GE(counts[5], 3200); EXPECT_LE(counts[5], 4800);
+
+ // If we unmark all but one node, then we know for sure that that node will
+ // be selected next.
+ EXPECT_TRUE(forest.MarkNoLongerReadyToRead(1));
+ EXPECT_TRUE(forest.MarkNoLongerReadyToRead(7));
+ EXPECT_FALSE(forest.MarkNoLongerReadyToRead(99));
+ EXPECT_EQ(5u, forest.NextNodeToRead());
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+TEST(SpdyPriorityForestTest, SelectionBetweenUnorderedNodes) {
+ SpdyPriorityForest<uint32,int16> forest;
+ forest.AddRootNode(1, 1000);
+ forest.AddNonRootNode(2, 1, false);
+ forest.AddNonRootNode(3, 2, true);
+ forest.AddNonRootNode(4, 3, true);
+ forest.AddNonRootNode(5, 4, true);
+ forest.AddNonRootNode(6, 5, true);
+ forest.AddNonRootNode(7, 6, false);
+ EXPECT_FALSE(forest.IsMarkedReadyToWrite(2));
+ EXPECT_TRUE(forest.MarkReadyToWrite(2));
+ EXPECT_TRUE(forest.IsMarkedReadyToWrite(2));
+ EXPECT_TRUE(forest.MarkReadyToWrite(4));
+ EXPECT_TRUE(forest.MarkReadyToWrite(6));
+ EXPECT_TRUE(forest.MarkReadyToWrite(7));
+ EXPECT_FALSE(forest.MarkReadyToWrite(99));
+
+ int counts[8] = {0};
+ for (int i = 0; i < 6000; ++i) {
+ const uint32 node_id = forest.NextNodeToWrite();
+ ASSERT_TRUE(node_id == 2 || node_id == 4 || node_id == 6)
+ << "node_id is " << node_id;
+ ++counts[node_id];
+ }
+
+ // In theory, these could fail even if the random selection is implemented
+ // correctly, but it's very unlikely.
+ EXPECT_GE(counts[2], 1600); EXPECT_LE(counts[2], 2400);
+ EXPECT_GE(counts[4], 1600); EXPECT_LE(counts[4], 2400);
+ EXPECT_GE(counts[6], 1600); EXPECT_LE(counts[6], 2400);
+
+ // Once we unmark that group of nodes, the next node up should be node 7,
+ // which has an ordered dependency on said group.
+ EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(2));
+ EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(4));
+ EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(6));
+ EXPECT_FALSE(forest.MarkNoLongerReadyToWrite(99));
+ EXPECT_EQ(7u, forest.NextNodeToWrite());
+
+ ASSERT_TRUE(forest.ValidateInvariantsForTests());
+}
+
+} // namespace net
« no previous file with comments | « net/spdy/spdy_priority_forest.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698