| Index: net/spdy/spdy_priority_forest_test.cc
|
| diff --git a/net/spdy/spdy_priority_forest_test.cc b/net/spdy/spdy_priority_forest_test.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..58b21d469e3ff916acaf0edd4e9b076cc811fd17
|
| --- /dev/null
|
| +++ b/net/spdy/spdy_priority_forest_test.cc
|
| @@ -0,0 +1,282 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "net/spdy/spdy_priority_forest.h"
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace net {
|
| +
|
| +TEST(SpdyPriorityForestTest, AddAndRemoveNodes) {
|
| + SpdyPriorityForest<uint32,int16> forest;
|
| + EXPECT_EQ(0, forest.num_nodes());
|
| + EXPECT_FALSE(forest.NodeExists(1));
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| +
|
| + EXPECT_TRUE(forest.AddRootNode(1, 1000));
|
| + EXPECT_EQ(1, forest.num_nodes());
|
| + ASSERT_TRUE(forest.NodeExists(1));
|
| + EXPECT_EQ(1000, forest.GetPriority(1));
|
| + EXPECT_FALSE(forest.NodeExists(5));
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| +
|
| + EXPECT_TRUE(forest.AddRootNode(5, 50));
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| + EXPECT_FALSE(forest.AddRootNode(5, 500));
|
| + EXPECT_EQ(2, forest.num_nodes());
|
| + EXPECT_TRUE(forest.NodeExists(1));
|
| + ASSERT_TRUE(forest.NodeExists(5));
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| + EXPECT_EQ(50, forest.GetPriority(5));
|
| + EXPECT_FALSE(forest.NodeExists(13));
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| +
|
| + EXPECT_TRUE(forest.AddRootNode(13, 130));
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| + EXPECT_EQ(3, forest.num_nodes());
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| + EXPECT_TRUE(forest.NodeExists(1));
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| + EXPECT_TRUE(forest.NodeExists(5));
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| + ASSERT_TRUE(forest.NodeExists(13));
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| + EXPECT_EQ(130, forest.GetPriority(13));
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| +
|
| + EXPECT_TRUE(forest.RemoveNode(5));
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| + EXPECT_FALSE(forest.RemoveNode(5));
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| + EXPECT_EQ(2, forest.num_nodes());
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| + EXPECT_TRUE(forest.NodeExists(1));
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| + EXPECT_FALSE(forest.NodeExists(5));
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| + EXPECT_TRUE(forest.NodeExists(13));
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| +
|
| + // The parent node 19 doesn't exist, so this should fail:
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| + EXPECT_FALSE(forest.AddNonRootNode(7, 19, false));
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| + // This should succed, creating node 7:
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| + EXPECT_TRUE(forest.AddNonRootNode(7, 13, false));
|
| + // Now node 7 already exists, so this should fail:
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| + EXPECT_FALSE(forest.AddNonRootNode(7, 1, false));
|
| + // Node 13 already has a child (7), so this should fail:
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| + EXPECT_FALSE(forest.AddNonRootNode(17, 13, false));
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| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +TEST(SpdyPriorityForestTest, SetParent) {
|
| + SpdyPriorityForest<uint32,int16> forest;
|
| + forest.AddRootNode(1, 1000);
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| + forest.AddNonRootNode(2, 1, false);
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| + forest.AddNonRootNode(3, 2, false);
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| + forest.AddNonRootNode(5, 3, false);
|
| + forest.AddNonRootNode(7, 5, false);
|
| + forest.AddNonRootNode(9, 7, false);
|
| + forest.AddRootNode(11, 2000);
|
| + forest.AddNonRootNode(13, 11, false);
|
| + // We can't set the parent of a nonexistent node, or set the parent of an
|
| + // existing node to a nonexistent node.
|
| + EXPECT_FALSE(forest.SetParent(99, 13, false));
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| + EXPECT_FALSE(forest.SetParent(5, 99, false));
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| + // We can't make a node a child a node that already has a child:
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| + EXPECT_FALSE(forest.SetParent(13, 7, false));
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| + EXPECT_FALSE(forest.SetParent(3, 11, false));
|
| + // These would create cycles:
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| + EXPECT_FALSE(forest.SetParent(11, 13, false));
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| + EXPECT_FALSE(forest.SetParent(1, 9, false));
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| + EXPECT_FALSE(forest.SetParent(3, 9, false));
|
| + // But this change is legit:
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| + EXPECT_EQ(7u, forest.GetChild(5));
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| + EXPECT_TRUE(forest.SetParent(7, 13, false));
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| + EXPECT_EQ(0u, forest.GetChild(5));
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| + EXPECT_EQ(13u, forest.GetParent(7));
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| + EXPECT_EQ(7u, forest.GetChild(13));
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| + // So is this change (now that 9 is no longer a descendant of 1):
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| + EXPECT_TRUE(forest.SetParent(1, 9, false));
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| + EXPECT_EQ(9u, forest.GetParent(1));
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| + EXPECT_EQ(1u, forest.GetChild(9));
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| + // We must allow setting the parent of a node to its same parent (even though
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| + // that parent of course has a child already), so that we can change
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| + // orderedness.
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| + EXPECT_EQ(1u, forest.GetParent(2));
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| + EXPECT_EQ(2u, forest.GetChild(1));
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| + EXPECT_FALSE(forest.IsNodeUnordered(2));
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| + EXPECT_TRUE(forest.SetParent(2, 1, true));
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| + EXPECT_EQ(1u, forest.GetParent(2));
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| + EXPECT_EQ(2u, forest.GetChild(1));
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| + EXPECT_TRUE(forest.IsNodeUnordered(2));
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| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +TEST(SpdyPriorityForestTest, RemoveNodesFromMiddleOfChain) {
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| + SpdyPriorityForest<uint32,int16> forest;
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| + forest.AddRootNode(1, 1000);
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| + forest.AddNonRootNode(2, 1, false);
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| + forest.AddNonRootNode(3, 2, true);
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| + forest.AddNonRootNode(5, 3, false);
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| + forest.AddNonRootNode(7, 5, true);
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| + forest.AddNonRootNode(9, 7, true);
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| +
|
| + // Remove a node from the middle, with unordered links on both sides. The
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| + // new merged link should also be unordered.
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| + EXPECT_TRUE(forest.NodeExists(7));
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| + EXPECT_EQ(7u, forest.GetChild(5));
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| + EXPECT_EQ(7u, forest.GetParent(9));
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| + EXPECT_TRUE(forest.IsNodeUnordered(9));
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| + EXPECT_TRUE(forest.RemoveNode(7));
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| + EXPECT_FALSE(forest.NodeExists(7));
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| + EXPECT_EQ(9u, forest.GetChild(5));
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| + EXPECT_EQ(5u, forest.GetParent(9));
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| + EXPECT_TRUE(forest.IsNodeUnordered(9));
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| +
|
| + // Remove another node from the middle, with an unordered link on only one
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| + // side. The new merged link should be ordered.
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| + EXPECT_TRUE(forest.NodeExists(2));
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| + EXPECT_EQ(2u, forest.GetChild(1));
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| + EXPECT_EQ(2u, forest.GetParent(3));
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| + EXPECT_FALSE(forest.IsNodeUnordered(2));
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| + EXPECT_TRUE(forest.IsNodeUnordered(3));
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| + EXPECT_TRUE(forest.RemoveNode(2));
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| + EXPECT_FALSE(forest.NodeExists(2));
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| + EXPECT_EQ(3u, forest.GetChild(1));
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| + EXPECT_EQ(1u, forest.GetParent(3));
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| + EXPECT_FALSE(forest.IsNodeUnordered(3));
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| +
|
| + // Try removing the root.
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| + EXPECT_TRUE(forest.NodeExists(1));
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| + EXPECT_EQ(0u, forest.GetParent(1));
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| + EXPECT_EQ(1000, forest.GetPriority(1));
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| + EXPECT_EQ(1u, forest.GetParent(3));
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| + EXPECT_EQ(0, forest.GetPriority(3));
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| + EXPECT_TRUE(forest.RemoveNode(1));
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| + EXPECT_FALSE(forest.NodeExists(1));
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| + EXPECT_EQ(0u, forest.GetParent(3));
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| + EXPECT_EQ(1000, forest.GetPriority(3));
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| +
|
| + // Now try removing the tail.
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| + EXPECT_TRUE(forest.NodeExists(9));
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| + EXPECT_EQ(9u, forest.GetChild(5));
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| + EXPECT_TRUE(forest.RemoveNode(9));
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| + EXPECT_FALSE(forest.NodeExists(9));
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| + EXPECT_EQ(0u, forest.GetChild(5));
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| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks1) {
|
| + SpdyPriorityForest<uint32,int16> forest;
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| + forest.AddRootNode(1, 1000);
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| + forest.AddNonRootNode(2, 1, true);
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| + forest.AddNonRootNode(3, 2, false);
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| +
|
| + EXPECT_EQ(2u, forest.GetChild(1));
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| + EXPECT_EQ(3u, forest.GetChild(2));
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| + EXPECT_EQ(1u, forest.GetParent(2));
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| + EXPECT_EQ(2u, forest.GetParent(3));
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| + EXPECT_TRUE(forest.IsNodeUnordered(2));
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| + EXPECT_FALSE(forest.IsNodeUnordered(3));
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| + EXPECT_TRUE(forest.RemoveNode(2));
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| + EXPECT_FALSE(forest.NodeExists(2));
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| + EXPECT_EQ(3u, forest.GetChild(1));
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| + EXPECT_EQ(1u, forest.GetParent(3));
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| + EXPECT_FALSE(forest.IsNodeUnordered(3));
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| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks2) {
|
| + SpdyPriorityForest<uint32,int16> forest;
|
| + forest.AddRootNode(1, 1000);
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| + forest.AddNonRootNode(2, 1, false);
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| + forest.AddNonRootNode(3, 2, true);
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| +
|
| + EXPECT_EQ(2u, forest.GetChild(1));
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| + EXPECT_EQ(3u, forest.GetChild(2));
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| + EXPECT_EQ(1u, forest.GetParent(2));
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| + EXPECT_EQ(2u, forest.GetParent(3));
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| + EXPECT_FALSE(forest.IsNodeUnordered(2));
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| + EXPECT_TRUE(forest.IsNodeUnordered(3));
|
| + EXPECT_TRUE(forest.RemoveNode(2));
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| + EXPECT_FALSE(forest.NodeExists(2));
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| + EXPECT_EQ(3u, forest.GetChild(1));
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| + EXPECT_EQ(1u, forest.GetParent(3));
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| + EXPECT_FALSE(forest.IsNodeUnordered(3));
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| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +TEST(SpdyPriorityForestTest, WeightedSelectionOfForests) {
|
| + SpdyPriorityForest<uint32,int16> forest;
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| + forest.AddRootNode(1, 10);
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| + forest.AddRootNode(3, 20);
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| + forest.AddRootNode(5, 70);
|
| + EXPECT_EQ(70, forest.GetPriority(5));
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| + EXPECT_TRUE(forest.SetPriority(5, 40));
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| + EXPECT_FALSE(forest.SetPriority(7, 80));
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| + EXPECT_EQ(40, forest.GetPriority(5));
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| + forest.AddNonRootNode(7, 3, false);
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| + EXPECT_FALSE(forest.IsMarkedReadyToRead(1));
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| + EXPECT_TRUE(forest.MarkReadyToRead(1));
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| + EXPECT_TRUE(forest.IsMarkedReadyToRead(1));
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| + EXPECT_TRUE(forest.MarkReadyToRead(5));
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| + EXPECT_TRUE(forest.MarkReadyToRead(7));
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| + EXPECT_FALSE(forest.MarkReadyToRead(99));
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| +
|
| + int counts[8] = {0};
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| + for (int i = 0; i < 7000; ++i) {
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| + const uint32 node_id = forest.NextNodeToRead();
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| + ASSERT_TRUE(node_id == 1 || node_id == 5 || node_id == 7)
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| + << "node_id is " << node_id;
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| + ++counts[node_id];
|
| + }
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| +
|
| + // In theory, these could fail even if the weighted random selection is
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| + // implemented correctly, but it's very unlikely.
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| + EXPECT_GE(counts[1], 800); EXPECT_LE(counts[1], 1200);
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| + EXPECT_GE(counts[7], 1600); EXPECT_LE(counts[7], 2400);
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| + EXPECT_GE(counts[5], 3200); EXPECT_LE(counts[5], 4800);
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| +
|
| + // If we unmark all but one node, then we know for sure that that node will
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| + // be selected next.
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| + EXPECT_TRUE(forest.MarkNoLongerReadyToRead(1));
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| + EXPECT_TRUE(forest.MarkNoLongerReadyToRead(7));
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| + EXPECT_FALSE(forest.MarkNoLongerReadyToRead(99));
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| + EXPECT_EQ(5u, forest.NextNodeToRead());
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| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +TEST(SpdyPriorityForestTest, SelectionBetweenUnorderedNodes) {
|
| + SpdyPriorityForest<uint32,int16> forest;
|
| + forest.AddRootNode(1, 1000);
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| + forest.AddNonRootNode(2, 1, false);
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| + forest.AddNonRootNode(3, 2, true);
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| + forest.AddNonRootNode(4, 3, true);
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| + forest.AddNonRootNode(5, 4, true);
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| + forest.AddNonRootNode(6, 5, true);
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| + forest.AddNonRootNode(7, 6, false);
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| + EXPECT_FALSE(forest.IsMarkedReadyToWrite(2));
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| + EXPECT_TRUE(forest.MarkReadyToWrite(2));
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| + EXPECT_TRUE(forest.IsMarkedReadyToWrite(2));
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| + EXPECT_TRUE(forest.MarkReadyToWrite(4));
|
| + EXPECT_TRUE(forest.MarkReadyToWrite(6));
|
| + EXPECT_TRUE(forest.MarkReadyToWrite(7));
|
| + EXPECT_FALSE(forest.MarkReadyToWrite(99));
|
| +
|
| + int counts[8] = {0};
|
| + for (int i = 0; i < 6000; ++i) {
|
| + const uint32 node_id = forest.NextNodeToWrite();
|
| + ASSERT_TRUE(node_id == 2 || node_id == 4 || node_id == 6)
|
| + << "node_id is " << node_id;
|
| + ++counts[node_id];
|
| + }
|
| +
|
| + // In theory, these could fail even if the random selection is implemented
|
| + // correctly, but it's very unlikely.
|
| + EXPECT_GE(counts[2], 1600); EXPECT_LE(counts[2], 2400);
|
| + EXPECT_GE(counts[4], 1600); EXPECT_LE(counts[4], 2400);
|
| + EXPECT_GE(counts[6], 1600); EXPECT_LE(counts[6], 2400);
|
| +
|
| + // Once we unmark that group of nodes, the next node up should be node 7,
|
| + // which has an ordered dependency on said group.
|
| + EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(2));
|
| + EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(4));
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| + EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(6));
|
| + EXPECT_FALSE(forest.MarkNoLongerReadyToWrite(99));
|
| + EXPECT_EQ(7u, forest.NextNodeToWrite());
|
| +
|
| + ASSERT_TRUE(forest.ValidateInvariantsForTests());
|
| +}
|
| +
|
| +} // namespace net
|
|
|