Index: net/spdy/spdy_priority_forest_test.cc |
diff --git a/net/spdy/spdy_priority_forest_test.cc b/net/spdy/spdy_priority_forest_test.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..58b21d469e3ff916acaf0edd4e9b076cc811fd17 |
--- /dev/null |
+++ b/net/spdy/spdy_priority_forest_test.cc |
@@ -0,0 +1,282 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "net/spdy/spdy_priority_forest.h" |
+ |
+#include "base/basictypes.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace net { |
+ |
+TEST(SpdyPriorityForestTest, AddAndRemoveNodes) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ EXPECT_EQ(0, forest.num_nodes()); |
+ EXPECT_FALSE(forest.NodeExists(1)); |
+ |
+ EXPECT_TRUE(forest.AddRootNode(1, 1000)); |
+ EXPECT_EQ(1, forest.num_nodes()); |
+ ASSERT_TRUE(forest.NodeExists(1)); |
+ EXPECT_EQ(1000, forest.GetPriority(1)); |
+ EXPECT_FALSE(forest.NodeExists(5)); |
+ |
+ EXPECT_TRUE(forest.AddRootNode(5, 50)); |
+ EXPECT_FALSE(forest.AddRootNode(5, 500)); |
+ EXPECT_EQ(2, forest.num_nodes()); |
+ EXPECT_TRUE(forest.NodeExists(1)); |
+ ASSERT_TRUE(forest.NodeExists(5)); |
+ EXPECT_EQ(50, forest.GetPriority(5)); |
+ EXPECT_FALSE(forest.NodeExists(13)); |
+ |
+ EXPECT_TRUE(forest.AddRootNode(13, 130)); |
+ EXPECT_EQ(3, forest.num_nodes()); |
+ EXPECT_TRUE(forest.NodeExists(1)); |
+ EXPECT_TRUE(forest.NodeExists(5)); |
+ ASSERT_TRUE(forest.NodeExists(13)); |
+ EXPECT_EQ(130, forest.GetPriority(13)); |
+ |
+ EXPECT_TRUE(forest.RemoveNode(5)); |
+ EXPECT_FALSE(forest.RemoveNode(5)); |
+ EXPECT_EQ(2, forest.num_nodes()); |
+ EXPECT_TRUE(forest.NodeExists(1)); |
+ EXPECT_FALSE(forest.NodeExists(5)); |
+ EXPECT_TRUE(forest.NodeExists(13)); |
+ |
+ // The parent node 19 doesn't exist, so this should fail: |
+ EXPECT_FALSE(forest.AddNonRootNode(7, 19, false)); |
+ // This should succed, creating node 7: |
+ EXPECT_TRUE(forest.AddNonRootNode(7, 13, false)); |
+ // Now node 7 already exists, so this should fail: |
+ EXPECT_FALSE(forest.AddNonRootNode(7, 1, false)); |
+ // Node 13 already has a child (7), so this should fail: |
+ EXPECT_FALSE(forest.AddNonRootNode(17, 13, false)); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+TEST(SpdyPriorityForestTest, SetParent) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ forest.AddRootNode(1, 1000); |
+ forest.AddNonRootNode(2, 1, false); |
+ forest.AddNonRootNode(3, 2, false); |
+ forest.AddNonRootNode(5, 3, false); |
+ forest.AddNonRootNode(7, 5, false); |
+ forest.AddNonRootNode(9, 7, false); |
+ forest.AddRootNode(11, 2000); |
+ forest.AddNonRootNode(13, 11, false); |
+ // We can't set the parent of a nonexistent node, or set the parent of an |
+ // existing node to a nonexistent node. |
+ EXPECT_FALSE(forest.SetParent(99, 13, false)); |
+ EXPECT_FALSE(forest.SetParent(5, 99, false)); |
+ // We can't make a node a child a node that already has a child: |
+ EXPECT_FALSE(forest.SetParent(13, 7, false)); |
+ EXPECT_FALSE(forest.SetParent(3, 11, false)); |
+ // These would create cycles: |
+ EXPECT_FALSE(forest.SetParent(11, 13, false)); |
+ EXPECT_FALSE(forest.SetParent(1, 9, false)); |
+ EXPECT_FALSE(forest.SetParent(3, 9, false)); |
+ // But this change is legit: |
+ EXPECT_EQ(7u, forest.GetChild(5)); |
+ EXPECT_TRUE(forest.SetParent(7, 13, false)); |
+ EXPECT_EQ(0u, forest.GetChild(5)); |
+ EXPECT_EQ(13u, forest.GetParent(7)); |
+ EXPECT_EQ(7u, forest.GetChild(13)); |
+ // So is this change (now that 9 is no longer a descendant of 1): |
+ EXPECT_TRUE(forest.SetParent(1, 9, false)); |
+ EXPECT_EQ(9u, forest.GetParent(1)); |
+ EXPECT_EQ(1u, forest.GetChild(9)); |
+ // We must allow setting the parent of a node to its same parent (even though |
+ // that parent of course has a child already), so that we can change |
+ // orderedness. |
+ EXPECT_EQ(1u, forest.GetParent(2)); |
+ EXPECT_EQ(2u, forest.GetChild(1)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(2)); |
+ EXPECT_TRUE(forest.SetParent(2, 1, true)); |
+ EXPECT_EQ(1u, forest.GetParent(2)); |
+ EXPECT_EQ(2u, forest.GetChild(1)); |
+ EXPECT_TRUE(forest.IsNodeUnordered(2)); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+TEST(SpdyPriorityForestTest, RemoveNodesFromMiddleOfChain) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ forest.AddRootNode(1, 1000); |
+ forest.AddNonRootNode(2, 1, false); |
+ forest.AddNonRootNode(3, 2, true); |
+ forest.AddNonRootNode(5, 3, false); |
+ forest.AddNonRootNode(7, 5, true); |
+ forest.AddNonRootNode(9, 7, true); |
+ |
+ // Remove a node from the middle, with unordered links on both sides. The |
+ // new merged link should also be unordered. |
+ EXPECT_TRUE(forest.NodeExists(7)); |
+ EXPECT_EQ(7u, forest.GetChild(5)); |
+ EXPECT_EQ(7u, forest.GetParent(9)); |
+ EXPECT_TRUE(forest.IsNodeUnordered(9)); |
+ EXPECT_TRUE(forest.RemoveNode(7)); |
+ EXPECT_FALSE(forest.NodeExists(7)); |
+ EXPECT_EQ(9u, forest.GetChild(5)); |
+ EXPECT_EQ(5u, forest.GetParent(9)); |
+ EXPECT_TRUE(forest.IsNodeUnordered(9)); |
+ |
+ // Remove another node from the middle, with an unordered link on only one |
+ // side. The new merged link should be ordered. |
+ EXPECT_TRUE(forest.NodeExists(2)); |
+ EXPECT_EQ(2u, forest.GetChild(1)); |
+ EXPECT_EQ(2u, forest.GetParent(3)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(2)); |
+ EXPECT_TRUE(forest.IsNodeUnordered(3)); |
+ EXPECT_TRUE(forest.RemoveNode(2)); |
+ EXPECT_FALSE(forest.NodeExists(2)); |
+ EXPECT_EQ(3u, forest.GetChild(1)); |
+ EXPECT_EQ(1u, forest.GetParent(3)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(3)); |
+ |
+ // Try removing the root. |
+ EXPECT_TRUE(forest.NodeExists(1)); |
+ EXPECT_EQ(0u, forest.GetParent(1)); |
+ EXPECT_EQ(1000, forest.GetPriority(1)); |
+ EXPECT_EQ(1u, forest.GetParent(3)); |
+ EXPECT_EQ(0, forest.GetPriority(3)); |
+ EXPECT_TRUE(forest.RemoveNode(1)); |
+ EXPECT_FALSE(forest.NodeExists(1)); |
+ EXPECT_EQ(0u, forest.GetParent(3)); |
+ EXPECT_EQ(1000, forest.GetPriority(3)); |
+ |
+ // Now try removing the tail. |
+ EXPECT_TRUE(forest.NodeExists(9)); |
+ EXPECT_EQ(9u, forest.GetChild(5)); |
+ EXPECT_TRUE(forest.RemoveNode(9)); |
+ EXPECT_FALSE(forest.NodeExists(9)); |
+ EXPECT_EQ(0u, forest.GetChild(5)); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks1) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ forest.AddRootNode(1, 1000); |
+ forest.AddNonRootNode(2, 1, true); |
+ forest.AddNonRootNode(3, 2, false); |
+ |
+ EXPECT_EQ(2u, forest.GetChild(1)); |
+ EXPECT_EQ(3u, forest.GetChild(2)); |
+ EXPECT_EQ(1u, forest.GetParent(2)); |
+ EXPECT_EQ(2u, forest.GetParent(3)); |
+ EXPECT_TRUE(forest.IsNodeUnordered(2)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(3)); |
+ EXPECT_TRUE(forest.RemoveNode(2)); |
+ EXPECT_FALSE(forest.NodeExists(2)); |
+ EXPECT_EQ(3u, forest.GetChild(1)); |
+ EXPECT_EQ(1u, forest.GetParent(3)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(3)); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks2) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ forest.AddRootNode(1, 1000); |
+ forest.AddNonRootNode(2, 1, false); |
+ forest.AddNonRootNode(3, 2, true); |
+ |
+ EXPECT_EQ(2u, forest.GetChild(1)); |
+ EXPECT_EQ(3u, forest.GetChild(2)); |
+ EXPECT_EQ(1u, forest.GetParent(2)); |
+ EXPECT_EQ(2u, forest.GetParent(3)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(2)); |
+ EXPECT_TRUE(forest.IsNodeUnordered(3)); |
+ EXPECT_TRUE(forest.RemoveNode(2)); |
+ EXPECT_FALSE(forest.NodeExists(2)); |
+ EXPECT_EQ(3u, forest.GetChild(1)); |
+ EXPECT_EQ(1u, forest.GetParent(3)); |
+ EXPECT_FALSE(forest.IsNodeUnordered(3)); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+TEST(SpdyPriorityForestTest, WeightedSelectionOfForests) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ forest.AddRootNode(1, 10); |
+ forest.AddRootNode(3, 20); |
+ forest.AddRootNode(5, 70); |
+ EXPECT_EQ(70, forest.GetPriority(5)); |
+ EXPECT_TRUE(forest.SetPriority(5, 40)); |
+ EXPECT_FALSE(forest.SetPriority(7, 80)); |
+ EXPECT_EQ(40, forest.GetPriority(5)); |
+ forest.AddNonRootNode(7, 3, false); |
+ EXPECT_FALSE(forest.IsMarkedReadyToRead(1)); |
+ EXPECT_TRUE(forest.MarkReadyToRead(1)); |
+ EXPECT_TRUE(forest.IsMarkedReadyToRead(1)); |
+ EXPECT_TRUE(forest.MarkReadyToRead(5)); |
+ EXPECT_TRUE(forest.MarkReadyToRead(7)); |
+ EXPECT_FALSE(forest.MarkReadyToRead(99)); |
+ |
+ int counts[8] = {0}; |
+ for (int i = 0; i < 7000; ++i) { |
+ const uint32 node_id = forest.NextNodeToRead(); |
+ ASSERT_TRUE(node_id == 1 || node_id == 5 || node_id == 7) |
+ << "node_id is " << node_id; |
+ ++counts[node_id]; |
+ } |
+ |
+ // In theory, these could fail even if the weighted random selection is |
+ // implemented correctly, but it's very unlikely. |
+ EXPECT_GE(counts[1], 800); EXPECT_LE(counts[1], 1200); |
+ EXPECT_GE(counts[7], 1600); EXPECT_LE(counts[7], 2400); |
+ EXPECT_GE(counts[5], 3200); EXPECT_LE(counts[5], 4800); |
+ |
+ // If we unmark all but one node, then we know for sure that that node will |
+ // be selected next. |
+ EXPECT_TRUE(forest.MarkNoLongerReadyToRead(1)); |
+ EXPECT_TRUE(forest.MarkNoLongerReadyToRead(7)); |
+ EXPECT_FALSE(forest.MarkNoLongerReadyToRead(99)); |
+ EXPECT_EQ(5u, forest.NextNodeToRead()); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+TEST(SpdyPriorityForestTest, SelectionBetweenUnorderedNodes) { |
+ SpdyPriorityForest<uint32,int16> forest; |
+ forest.AddRootNode(1, 1000); |
+ forest.AddNonRootNode(2, 1, false); |
+ forest.AddNonRootNode(3, 2, true); |
+ forest.AddNonRootNode(4, 3, true); |
+ forest.AddNonRootNode(5, 4, true); |
+ forest.AddNonRootNode(6, 5, true); |
+ forest.AddNonRootNode(7, 6, false); |
+ EXPECT_FALSE(forest.IsMarkedReadyToWrite(2)); |
+ EXPECT_TRUE(forest.MarkReadyToWrite(2)); |
+ EXPECT_TRUE(forest.IsMarkedReadyToWrite(2)); |
+ EXPECT_TRUE(forest.MarkReadyToWrite(4)); |
+ EXPECT_TRUE(forest.MarkReadyToWrite(6)); |
+ EXPECT_TRUE(forest.MarkReadyToWrite(7)); |
+ EXPECT_FALSE(forest.MarkReadyToWrite(99)); |
+ |
+ int counts[8] = {0}; |
+ for (int i = 0; i < 6000; ++i) { |
+ const uint32 node_id = forest.NextNodeToWrite(); |
+ ASSERT_TRUE(node_id == 2 || node_id == 4 || node_id == 6) |
+ << "node_id is " << node_id; |
+ ++counts[node_id]; |
+ } |
+ |
+ // In theory, these could fail even if the random selection is implemented |
+ // correctly, but it's very unlikely. |
+ EXPECT_GE(counts[2], 1600); EXPECT_LE(counts[2], 2400); |
+ EXPECT_GE(counts[4], 1600); EXPECT_LE(counts[4], 2400); |
+ EXPECT_GE(counts[6], 1600); EXPECT_LE(counts[6], 2400); |
+ |
+ // Once we unmark that group of nodes, the next node up should be node 7, |
+ // which has an ordered dependency on said group. |
+ EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(2)); |
+ EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(4)); |
+ EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(6)); |
+ EXPECT_FALSE(forest.MarkNoLongerReadyToWrite(99)); |
+ EXPECT_EQ(7u, forest.NextNodeToWrite()); |
+ |
+ ASSERT_TRUE(forest.ValidateInvariantsForTests()); |
+} |
+ |
+} // namespace net |