| Index: src/gpu/GrPipelineBuilder.h
|
| diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h
|
| index e37b54ac8e847d9c73b34e0c5a1d62e703c28c97..e2a7bc7e5fb10c79ff2b8ea23dfdeb1d59013f07 100644
|
| --- a/src/gpu/GrPipelineBuilder.h
|
| +++ b/src/gpu/GrPipelineBuilder.h
|
| @@ -296,25 +296,20 @@ public:
|
| */
|
| enum Flags {
|
| /**
|
| - * Perform dithering. TODO: Re-evaluate whether we need this bit
|
| - */
|
| - kDither_Flag = 0x01,
|
| - /**
|
| * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
|
| * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
|
| * the 3D API.
|
| */
|
| - kHWAntialias_Flag = 0x02,
|
| + kHWAntialias_Flag = 0x01,
|
|
|
| /**
|
| * Modifies the vertex shader so that vertices will be positioned at pixel centers.
|
| */
|
| - kSnapVerticesToPixelCenters_Flag = 0x04,
|
| + kSnapVerticesToPixelCenters_Flag = 0x02,
|
|
|
| kLast_Flag = kSnapVerticesToPixelCenters_Flag,
|
| };
|
|
|
| - bool isDither() const { return SkToBool(fFlags & kDither_Flag); }
|
| bool isHWAntialias() const { return SkToBool(fFlags & kHWAntialias_Flag); }
|
| bool snapVerticesToPixelCenters() const {
|
| return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); }
|
|
|