Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 2d1b95df858384c5b9fc0be9764fb76f3d4b583b..145d4090b734731ab026783137b9212678eef480 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -115,14 +115,14 @@ GrTexture* GrCreateTextureForPixels(GrContext*, const GrUniqueKey& optionalKey, |
// an optimization where the color filter can be applied to the SkPaint's |
// color once while converting to GrPaint and then ignored. TODO: Remove this |
// bool and use the invariant info to automatically apply the color filter. |
-bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
- GrColor paintColor, bool constantColor, GrPaint* grPaint); |
+bool SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor, |
+ bool constantColor, GrPaint* grPaint); |
// This function is similar to skPaint2GrPaintNoShader but also converts |
// skPaint's shader to a GrFragmentProcessor if possible. |
// constantColor has the same meaning as in skPaint2GrPaintNoShader. |
-bool SkPaint2GrPaint(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
- const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); |
+bool SkPaint2GrPaint(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM, |
+ bool constantColor, GrPaint* grPaint); |
SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque); |