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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/shader.h" | 5 #include "cc/output/shader.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 765 | 765 |
| 766 FragmentTexBlendMode::FragmentTexBlendMode() | 766 FragmentTexBlendMode::FragmentTexBlendMode() |
| 767 : backdrop_location_(-1), | 767 : backdrop_location_(-1), |
| 768 original_backdrop_location_(-1), | 768 original_backdrop_location_(-1), |
| 769 backdrop_rect_location_(-1), | 769 backdrop_rect_location_(-1), |
| 770 blend_mode_(BLEND_MODE_NONE), | 770 blend_mode_(BLEND_MODE_NONE), |
| 771 mask_for_background_(false) { | 771 mask_for_background_(false) { |
| 772 } | 772 } |
| 773 | 773 |
| 774 std::string FragmentTexBlendMode::SetBlendModeFunctions( | 774 std::string FragmentTexBlendMode::SetBlendModeFunctions( |
| 775 std::string shader_string) const { | 775 const std::string& shader_string) const { |
| 776 if (shader_string.find("ApplyBlendMode") == std::string::npos) | 776 if (shader_string.find("ApplyBlendMode") == std::string::npos) |
| 777 return shader_string; | 777 return shader_string; |
| 778 | 778 |
| 779 if (!has_blend_mode()) { | 779 if (!has_blend_mode()) { |
| 780 return "#define ApplyBlendMode(X, Y) (X)\n" + shader_string; | 780 return "#define ApplyBlendMode(X, Y) (X)\n" + shader_string; |
| 781 } | 781 } |
| 782 | 782 |
| 783 static const std::string kUniforms = SHADER0([]() { | 783 static const std::string kUniforms = SHADER0([]() { |
| 784 uniform sampler2D s_backdropTexture; | 784 uniform sampler2D s_backdropTexture; |
| 785 uniform sampler2D s_originalBackdropTexture; | 785 uniform sampler2D s_originalBackdropTexture; |
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| 2247 void main() { | 2247 void main() { |
| 2248 vec4 d4 = min(edge_dist[0], edge_dist[1]); | 2248 vec4 d4 = min(edge_dist[0], edge_dist[1]); |
| 2249 vec2 d2 = min(d4.xz, d4.yw); | 2249 vec2 d2 = min(d4.xz, d4.yw); |
| 2250 float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0); | 2250 float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0); |
| 2251 gl_FragColor = color * aa; | 2251 gl_FragColor = color * aa; |
| 2252 } | 2252 } |
| 2253 }); | 2253 }); |
| 2254 } | 2254 } |
| 2255 | 2255 |
| 2256 } // namespace cc | 2256 } // namespace cc |
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