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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 666 void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); | 666 void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); |
| 667 void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); | 667 void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 668 void shaderSource(Platform3DObject, const String& string); | 668 void shaderSource(Platform3DObject, const String& string); |
| 669 void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); | 669 void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); |
| 670 void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint
mask); | 670 void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint
mask); |
| 671 void stencilMask(GC3Duint mask); | 671 void stencilMask(GC3Duint mask); |
| 672 void stencilMaskSeparate(GC3Denum face, GC3Duint mask); | 672 void stencilMaskSeparate(GC3Denum face, GC3Duint mask); |
| 673 void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); | 673 void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
| 674 void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denu
m zpass); | 674 void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denu
m zpass); |
| 675 | 675 |
| 676 bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3
Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type,
const void* pixels); | 676 void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3
Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type,
const void* pixels); |
| 677 void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); | 677 void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); |
| 678 void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); | 678 void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); |
| 679 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint
yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, cons
t void* pixels); | 679 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint
yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, cons
t void* pixels); |
| 680 | 680 |
| 681 void uniform1f(GC3Dint location, GC3Dfloat x); | 681 void uniform1f(GC3Dint location, GC3Dfloat x); |
| 682 void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); | 682 void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); |
| 683 void uniform1i(GC3Dint location, GC3Dint x); | 683 void uniform1i(GC3Dint location, GC3Dint x); |
| 684 void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v); | 684 void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v); |
| 685 void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y); | 685 void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y); |
| 686 void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); | 686 void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); |
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| 884 // Errors raised by synthesizeGLError(). | 884 // Errors raised by synthesizeGLError(). |
| 885 ListHashSet<GC3Denum> m_syntheticErrors; | 885 ListHashSet<GC3Denum> m_syntheticErrors; |
| 886 | 886 |
| 887 friend class GraphicsContext3DPrivate; | 887 friend class GraphicsContext3DPrivate; |
| 888 OwnPtr<GraphicsContext3DPrivate> m_private; | 888 OwnPtr<GraphicsContext3DPrivate> m_private; |
| 889 }; | 889 }; |
| 890 | 890 |
| 891 } // namespace WebCore | 891 } // namespace WebCore |
| 892 | 892 |
| 893 #endif // GraphicsContext3D_h | 893 #endif // GraphicsContext3D_h |
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