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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 364 // Query if the GL implementation is NPOT strict. | 364 // Query if the GL implementation is NPOT strict. |
| 365 bool isGLES2NPOTStrict() { return m_isGLES2NPOTStrict; } | 365 bool isGLES2NPOTStrict() { return m_isGLES2NPOTStrict; } |
| 366 // Query if depth_stencil buffer is supported. | 366 // Query if depth_stencil buffer is supported. |
| 367 bool isDepthStencilSupported() { return m_isDepthStencilSupported; } | 367 bool isDepthStencilSupported() { return m_isDepthStencilSupported; } |
| 368 | 368 |
| 369 // Helper to return the size in bytes of OpenGL data types | 369 // Helper to return the size in bytes of OpenGL data types |
| 370 // like GL_FLOAT, GL_INT, etc. | 370 // like GL_FLOAT, GL_INT, etc. |
| 371 unsigned sizeInBytes(GLenum type); | 371 unsigned sizeInBytes(GLenum type); |
| 372 | 372 |
| 373 // Check if each enabled vertex attribute is bound to a buffer. | 373 // Check if each enabled vertex attribute is bound to a buffer. |
| 374 bool validateRenderingState(); | 374 bool validateRenderingState(const char*); |
| 375 | 375 |
| 376 bool validateWebGLObject(const char*, WebGLObject*); | 376 bool validateWebGLObject(const char*, WebGLObject*); |
| 377 | 377 |
| 378 // Adds a compressed texture format. | 378 // Adds a compressed texture format. |
| 379 void addCompressedTextureFormat(GLenum); | 379 void addCompressedTextureFormat(GLenum); |
| 380 void removeAllCompressedTextureFormats(); | 380 void removeAllCompressedTextureFormats(); |
| 381 | 381 |
| 382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); | 382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); |
| 383 | 383 |
| 384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); | 384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); |
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| 924 // If the vector is empty, return the maximum allowed active context number. | 924 // If the vector is empty, return the maximum allowed active context number. |
| 925 static size_t oldestContextIndex(); | 925 static size_t oldestContextIndex(); |
| 926 static IntSize oldestContextSize(); | 926 static IntSize oldestContextSize(); |
| 927 }; | 927 }; |
| 928 | 928 |
| 929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex
t->is3d(), context.is3d()); | 929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex
t->is3d(), context.is3d()); |
| 930 | 930 |
| 931 } // namespace WebCore | 931 } // namespace WebCore |
| 932 | 932 |
| 933 #endif | 933 #endif |
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