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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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364 // Query if the GL implementation is NPOT strict. | 364 // Query if the GL implementation is NPOT strict. |
365 bool isGLES2NPOTStrict() { return m_isGLES2NPOTStrict; } | 365 bool isGLES2NPOTStrict() { return m_isGLES2NPOTStrict; } |
366 // Query if depth_stencil buffer is supported. | 366 // Query if depth_stencil buffer is supported. |
367 bool isDepthStencilSupported() { return m_isDepthStencilSupported; } | 367 bool isDepthStencilSupported() { return m_isDepthStencilSupported; } |
368 | 368 |
369 // Helper to return the size in bytes of OpenGL data types | 369 // Helper to return the size in bytes of OpenGL data types |
370 // like GL_FLOAT, GL_INT, etc. | 370 // like GL_FLOAT, GL_INT, etc. |
371 unsigned sizeInBytes(GLenum type); | 371 unsigned sizeInBytes(GLenum type); |
372 | 372 |
373 // Check if each enabled vertex attribute is bound to a buffer. | 373 // Check if each enabled vertex attribute is bound to a buffer. |
374 bool validateRenderingState(); | 374 bool validateRenderingState(const char*); |
375 | 375 |
376 bool validateWebGLObject(const char*, WebGLObject*); | 376 bool validateWebGLObject(const char*, WebGLObject*); |
377 | 377 |
378 // Adds a compressed texture format. | 378 // Adds a compressed texture format. |
379 void addCompressedTextureFormat(GLenum); | 379 void addCompressedTextureFormat(GLenum); |
380 void removeAllCompressedTextureFormats(); | 380 void removeAllCompressedTextureFormats(); |
381 | 381 |
382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); | 382 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height); |
383 | 383 |
384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); | 384 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); |
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924 // If the vector is empty, return the maximum allowed active context number. | 924 // If the vector is empty, return the maximum allowed active context number. |
925 static size_t oldestContextIndex(); | 925 static size_t oldestContextIndex(); |
926 static IntSize oldestContextSize(); | 926 static IntSize oldestContextSize(); |
927 }; | 927 }; |
928 | 928 |
929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex
t->is3d(), context.is3d()); | 929 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, contex
t->is3d(), context.is3d()); |
930 | 930 |
931 } // namespace WebCore | 931 } // namespace WebCore |
932 | 932 |
933 #endif | 933 #endif |
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