| Index: include/core/SkUtils.h
|
| diff --git a/include/core/SkUtils.h b/include/core/SkUtils.h
|
| index 7dcc4d17e56909c07d1c3b895e41216f070d2d84..4e24bd0883555e641515c8a35e0029086f4b22b6 100644
|
| --- a/include/core/SkUtils.h
|
| +++ b/include/core/SkUtils.h
|
| @@ -17,11 +17,13 @@
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| -// Inlining heuristics were determined by using perf.skia.org and bench/MemsetBench.cpp.
|
| -// When using MSVC, inline is better >= 1K and worse <= 100. The Nexus Player was the opposite.
|
| -// Otherwise, when NEON or SSE is available to GCC or Clang, they can handle it best.
|
| -// See https://code.google.com/p/chromium/issues/detail?id=516426#c15 for more details.
|
| -// See also skia:4316; it might be a good idea to use rep stosw/stosd here.
|
| +// The inlining heuristics below were determined using bench/MemsetBench.cpp
|
| +// on a x86 desktop, a Nexus 7 with and without NEON, and a Nexus 9:
|
| +// - on x86, inlining was never faster,
|
| +// - on ARMv7, inlining was faster for N<=10. Putting this check inside the NEON
|
| +// code was not helpful; it's got to be here outside.
|
| +// - NEON code generation for ARMv8 with GCC 4.9 is terrible,
|
| +// making the NEON code ~8x slower that just a serial loop.
|
|
|
| /** Similar to memset(), but it assigns a 16bit value into the buffer.
|
| @param buffer The memory to have value copied into it
|
| @@ -29,12 +31,10 @@
|
| @param count The number of times value should be copied into the buffer.
|
| */
|
| static inline void sk_memset16(uint16_t buffer[], uint16_t value, int count) {
|
| -#if defined(_MSC_VER)
|
| - if (count > 300) { while (count --> 0) { *buffer++ = value; } return; }
|
| -#elif defined(SK_BUILD_FOR_ANDROID) && defined(SK_CPU_X86)
|
| - if (count < 300) { while (count --> 0) { *buffer++ = value; } return; }
|
| -#elif defined(SK_ARM_HAS_NEON) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| - { while (count --> 0) { *buffer++ = value; } return; }
|
| +#if defined(SK_CPU_ARM64)
|
| + while (count --> 0) { *buffer++ = value; } return;
|
| +#elif defined(SK_CPU_ARM32)
|
| + if (count <= 10) { while (count --> 0) { *buffer++ = value; } return; }
|
| #endif
|
| SkOpts::memset16(buffer, value, count);
|
| }
|
| @@ -45,12 +45,10 @@
|
| @param count The number of times value should be copied into the buffer.
|
| */
|
| static inline void sk_memset32(uint32_t buffer[], uint32_t value, int count) {
|
| -#if defined(_MSC_VER)
|
| - if (count > 300) { while (count --> 0) { *buffer++ = value; } return; }
|
| -#elif defined(SK_BUILD_FOR_ANDROID) && defined(SK_CPU_X86)
|
| - if (count < 300) { while (count --> 0) { *buffer++ = value; } return; }
|
| -#elif defined(SK_ARM_HAS_NEON) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| - { while (count --> 0) { *buffer++ = value; } return; }
|
| +#if defined(SK_CPU_ARM64)
|
| + while (count --> 0) { *buffer++ = value; } return;
|
| +#elif defined(SK_CPU_ARM32)
|
| + if (count <= 10) { while (count --> 0) { *buffer++ = value; } return; }
|
| #endif
|
| SkOpts::memset32(buffer, value, count);
|
| }
|
|
|