Chromium Code Reviews| Index: media/filters/gpu_video_decoder.cc |
| diff --git a/media/filters/gpu_video_decoder.cc b/media/filters/gpu_video_decoder.cc |
| index 71994156880483ffe34186e97aa6ec1715b8c972..1be435fff93980a096f6ed0f14d04387b0c4df97 100644 |
| --- a/media/filters/gpu_video_decoder.cc |
| +++ b/media/filters/gpu_video_decoder.cc |
| @@ -107,6 +107,7 @@ void GpuVideoDecoder::Stop(const base::Closure& closure) { |
| EnqueueFrameAndTriggerFrameDelivery(VideoFrame::CreateEmptyFrame()); |
| if (!pending_reset_cb_.is_null()) |
| base::ResetAndReturn(&pending_reset_cb_).Run(); |
| + demuxer_stream_ = NULL; |
| BindToCurrentLoop(closure).Run(); |
| } |
| @@ -549,14 +550,30 @@ GpuVideoDecoder::~GpuVideoDecoder() { |
| DestroyTextures(); |
| } |
| +void GpuVideoDecoder::ReadFromDemuxerStream() { |
| + DCHECK(gvd_loop_proxy_->BelongsToCurrentThread()); |
| + DCHECK(demuxer_read_in_progress_); |
| + |
| + // This can happen during the tear-down process. GpuVideoDecoder::Stop() |
| + // returns the |pending_read_cb_| immediately without waiting for the demuxer |
| + // read to be returned. Therefore, this function could be called even after |
| + // the decoder has been stopped. |
| + if (!demuxer_stream_) { |
| + demuxer_read_in_progress_ = false; |
| + return; |
| + } |
| + |
| + demuxer_stream_->Read(base::Bind( |
| + &GpuVideoDecoder::RequestBufferDecode, this)); |
| +} |
| + |
| void GpuVideoDecoder::EnsureDemuxOrDecode() { |
| DCHECK(gvd_loop_proxy_->BelongsToCurrentThread()); |
| if (demuxer_read_in_progress_) |
| return; |
| demuxer_read_in_progress_ = true; |
| gvd_loop_proxy_->PostTask(FROM_HERE, base::Bind( |
| - &DemuxerStream::Read, demuxer_stream_.get(), |
| - base::Bind(&GpuVideoDecoder::RequestBufferDecode, this))); |
| + &GpuVideoDecoder::ReadFromDemuxerStream, this)); |
|
Ami GONE FROM CHROMIUM
2013/04/04 03:43:22
Do you see a reason not to simply run the Read() h
xhwang
2013/04/04 04:15:23
I think there are two reasons why we always post:
xhwang
2013/04/04 17:05:33
Done.
|
| } |
| void GpuVideoDecoder::NotifyFlushDone() { |