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Side by Side Diff: Source/platform/graphics/filters/FEColorMatrix.h

Issue 135833002: Add missing virtual keyword for methods with OVERRIDE (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2013 Google Inc. All rights reserved. 5 * Copyright (C) 2013 Google Inc. All rights reserved.
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
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53 53
54 static inline void calculateSaturateComponents(float* components, float valu e); 54 static inline void calculateSaturateComponents(float* components, float valu e);
55 static inline void calculateHueRotateComponents(float* components, float val ue); 55 static inline void calculateHueRotateComponents(float* components, float val ue);
56 56
57 private: 57 private:
58 FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&); 58 FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&);
59 59
60 virtual void applySoftware() OVERRIDE; 60 virtual void applySoftware() OVERRIDE;
61 virtual bool applySkia() OVERRIDE; 61 virtual bool applySkia() OVERRIDE;
62 62
63 bool affectsTransparentPixels() OVERRIDE; 63 virtual bool affectsTransparentPixels() OVERRIDE;
64 64
65 ColorMatrixType m_type; 65 ColorMatrixType m_type;
66 Vector<float> m_values; 66 Vector<float> m_values;
67 }; 67 };
68 68
69 inline void FEColorMatrix::calculateSaturateComponents(float* components, float value) 69 inline void FEColorMatrix::calculateSaturateComponents(float* components, float value)
70 { 70 {
71 components[0] = (0.213 + 0.787 * value); 71 components[0] = (0.213 + 0.787 * value);
72 components[1] = (0.715 - 0.715 * value); 72 components[1] = (0.715 - 0.715 * value);
73 components[2] = (0.072 - 0.072 * value); 73 components[2] = (0.072 - 0.072 * value);
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91 components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283; 91 components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283;
92 components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787; 92 components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787;
93 components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715; 93 components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715;
94 components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072; 94 components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072;
95 } 95 }
96 96
97 97
98 } // namespace WebCore 98 } // namespace WebCore
99 99
100 #endif // FEColorMatrix_h 100 #endif // FEColorMatrix_h
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