Index: ui/events/gesture_detection/gesture_detector.h |
diff --git a/ui/events/gesture_detection/gesture_detector.h b/ui/events/gesture_detection/gesture_detector.h |
index 07e90e138e48d5bf2863ff61748b51da2f1aaa5d..c39eabd40c0a0256ebfdd2acf9094b6fd5dab98b 100644 |
--- a/ui/events/gesture_detection/gesture_detector.h |
+++ b/ui/events/gesture_detection/gesture_detector.h |
@@ -69,6 +69,11 @@ class GESTURE_DETECTION_EXPORT GestureDetector { |
// Maximum time the second pointer can be active for a two finger tap. |
base::TimeDelta two_finger_tap_timeout; |
+ // Single tap count repetition length. Defaults to 1 (no repetition count). |
+ // Note that when double-tap detection is enabled, the single tap repeat |
+ // count will always be 1. |
+ int single_tap_repeat_interval; |
+ |
VelocityTracker::Strategy velocity_tracker_strategy; |
}; |
@@ -98,9 +103,9 @@ class GESTURE_DETECTION_EXPORT GestureDetector { |
void OnTapTimeout(); |
void Cancel(); |
void CancelTaps(); |
- bool IsConsideredDoubleTap(const MotionEvent& first_down, |
- const MotionEvent& first_up, |
- const MotionEvent& second_down) const; |
+ bool IsRepeatedTap(const MotionEvent& first_down, |
+ const MotionEvent& first_up, |
+ const MotionEvent& second_down) const; |
bool HandleSwipeIfNeeded(const MotionEvent& up, float vx, float vy); |
class TimeoutGestureHandler; |
@@ -134,6 +139,17 @@ class GESTURE_DETECTION_EXPORT GestureDetector { |
// up events). Can only be true if there is a double tap listener attached. |
bool is_double_tapping_; |
+ // Whether the current ACTION_DOWN event meets the criteria for being a |
+ // repeated tap. Note that it will be considered a repeated tap only if the |
+ // corresponding ACTION_UP yields a valid tap and double-tap detection is |
+ // disabled. |
+ bool is_down_candidate_for_repeated_single_tap_; |
+ |
+ // The number of repeated taps in the current sequence, i.e., for the initial |
+ // tap this is 0, for the first *repeated* tap 1, etc... |
+ int current_single_tap_repeat_count_; |
+ int single_tap_repeat_interval_; |
+ |
float last_focus_x_; |
float last_focus_y_; |
float down_focus_x_; |