Index: cc/resources/picture_layer_tiling.cc |
diff --git a/cc/resources/picture_layer_tiling.cc b/cc/resources/picture_layer_tiling.cc |
index c3a2ffe17d6a604b94cab4b2f09199202b9115cd..01f933ec0c48f1bf5316e6543adad05c0cd316be 100644 |
--- a/cc/resources/picture_layer_tiling.cc |
+++ b/cc/resources/picture_layer_tiling.cc |
@@ -375,6 +375,17 @@ void PictureLayerTiling::UpdateTilePriorities( |
viewport_in_content_space, |
prioritized_rect_area, |
ContentRect()); |
+ |
+ if (prioritized_rect.IsEmpty()) { |
+ // For a layer out of the viewport, prioritize its tiles near to the |
+ // viewport border so that they could be available when scrolled in. |
+ prioritized_rect = ExpandRectBySizeBoundedBy( |
danakj
2013/04/03 23:08:34
NAK: Using the viewport rect (or something at most
|
+ viewport_in_content_space, |
+ tile_size.width() * 2, |
+ tile_size.height() * 2, |
+ ContentRect()); |
+ } |
+ |
DCHECK(ContentRect().Contains(prioritized_rect)); |
// Iterate through all of the tiles that were live last frame but will |
@@ -531,6 +542,7 @@ gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( |
DCHECK_GT(target_area, 0); |
gfx::Rect rect = IntersectRects(starting_rect, bounding_rect); |
+ |
if (rect.IsEmpty()) |
enne (OOO)
2013/04/03 23:41:49
I think this patch should really just remove this
|
return rect; |
@@ -614,4 +626,13 @@ gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( |
return gfx::Rect(origin_x, origin_y, width, height); |
} |
+gfx::Rect PictureLayerTiling::ExpandRectBySizeBoundedBy( |
+ gfx::Rect starting_rect, |
+ int horizontal_expansion, |
+ int vertical_expansion, |
+ gfx::Rect bounding_rect) { |
+ starting_rect.Inset(-horizontal_expansion, -vertical_expansion); |
+ return IntersectRects(starting_rect, bounding_rect); |
+} |
+ |
} // namespace cc |