Index: tracing/tracing/extras/rail/animation_interaction_record_test.html |
diff --git a/tracing/tracing/extras/rail/animation_interaction_record_test.html b/tracing/tracing/extras/rail/animation_interaction_record_test.html |
index 32d36b19ec5cc35ad8d543d1bbc0029c66c94b3a..16a7ee2511300bdf2fc8b28af64faf0a30d0f615 100644 |
--- a/tracing/tracing/extras/rail/animation_interaction_record_test.html |
+++ b/tracing/tracing/extras/rail/animation_interaction_record_test.html |
@@ -23,14 +23,14 @@ tr.b.unittest.testSuite(function() { |
end: (i * 10) + 1 |
})); |
} |
- assert.closeTo(0, animationIR.normalizedJankPain, 1e-4); |
- assert.closeTo(0, animationIR.normalizedUserPain, 1e-3); |
+ assert.closeTo(1, animationIR.normalizedJankComfort, 1e-4); |
+ assert.closeTo(1, animationIR.normalizedUserComfort, 1e-3); |
}); |
test('OneFPS', function() { |
- // Maximum pain is when at least max(2, frameCount/10) frames are longer |
+ // Minimum comfort is when at least max(2, frameCount/10) frames are longer |
// than 50ms, and avgFPS <= 10. |
- // One frame-per-second causes FPS pain = 1. |
+ // One frame-per-second causes FPS comfort = 0. |
var animationIR = new tr.e.rail.AnimationInteractionRecord(0, 2000); |
animationIR.associatedEvents.push(tr.c.TestUtils.newAsyncSliceEx({ |
title: tr.e.audits.IMPL_RENDERING_STATS, |
@@ -47,9 +47,9 @@ tr.b.unittest.testSuite(function() { |
start: 1999, |
end: 2000 |
})); |
- assert.equal(0, animationIR.normalizedJankPain); |
- assert.equal(1, animationIR.normalizedFPSPain); |
- assert.closeTo(0.2689, animationIR.normalizedUserPain, 1e-4); |
+ assert.equal(1, animationIR.normalizedJankComfort); |
+ assert.equal(0, animationIR.normalizedFPSComfort); |
+ assert.closeTo(0.2689, animationIR.normalizedUserComfort, 1e-4); |
}); |
test('jank', function() { |
@@ -69,9 +69,9 @@ tr.b.unittest.testSuite(function() { |
start: timestamp, |
end: timestamp + 1 |
})); |
- assert.equal(1, animationIR.normalizedJankPain); |
- assert.equal(1, animationIR.normalizedFPSPain); |
- assert.equal(1, animationIR.normalizedUserPain); |
+ assert.equal(0, animationIR.normalizedJankComfort); |
+ assert.equal(0, animationIR.normalizedFPSComfort); |
+ assert.equal(0, animationIR.normalizedUserComfort); |
}); |
}); |
</script> |