Index: ui/gfx/geometry/dip_util.cc |
diff --git a/ui/gfx/geometry/dip_util.cc b/ui/gfx/geometry/dip_util.cc |
index 15b8aa53fe92e44f8d0d3baa0fcc955396487cac..f478f81bd88dc8d16cdbd35dba8bd0807ad2a9fb 100644 |
--- a/ui/gfx/geometry/dip_util.cc |
+++ b/ui/gfx/geometry/dip_util.cc |
@@ -14,44 +14,40 @@ |
namespace gfx { |
-gfx::Point ConvertPointToDIP(float scale_factor, |
- const gfx::Point& point_in_pixel) { |
- return gfx::ToFlooredPoint( |
- gfx::ScalePoint(point_in_pixel, 1.0f / scale_factor)); |
+Point ConvertPointToDIP(float scale_factor, const Point& point_in_pixel) { |
+ return ToFlooredPoint(ScalePoint(point_in_pixel, 1.0f / scale_factor)); |
} |
-gfx::PointF ConvertPointToDIP(float scale_factor, |
- const gfx::PointF& point_in_pixel) { |
- return gfx::ScalePoint(point_in_pixel, 1.0f / scale_factor); |
+PointF ConvertPointToDIP(float scale_factor, const PointF& point_in_pixel) { |
+ return ScalePoint(point_in_pixel, 1.0f / scale_factor); |
} |
-gfx::Size ConvertSizeToDIP(float scale_factor, const gfx::Size& size_in_pixel) { |
- return gfx::ToFlooredSize(gfx::ScaleSize(size_in_pixel, 1.0f / scale_factor)); |
+Size ConvertSizeToDIP(float scale_factor, const Size& size_in_pixel) { |
+ return ScaleToFlooredSize(size_in_pixel, 1.0f / scale_factor); |
} |
-gfx::Rect ConvertRectToDIP(float scale_factor, const gfx::Rect& rect_in_pixel) { |
- return gfx::ToFlooredRectDeprecated( |
- gfx::ScaleRect(gfx::RectF(rect_in_pixel), 1.0f / scale_factor)); |
+Rect ConvertRectToDIP(float scale_factor, const Rect& rect_in_pixel) { |
+ return ToFlooredRectDeprecated( |
+ ScaleRect(RectF(rect_in_pixel), 1.0f / scale_factor)); |
} |
-gfx::Point ConvertPointToPixel(float scale_factor, |
- const gfx::Point& point_in_dip) { |
- return gfx::ToFlooredPoint(gfx::ScalePoint(point_in_dip, scale_factor)); |
+Point ConvertPointToPixel(float scale_factor, const Point& point_in_dip) { |
+ return ToFlooredPoint(ScalePoint(point_in_dip, scale_factor)); |
} |
-gfx::Size ConvertSizeToPixel(float scale_factor, const gfx::Size& size_in_dip) { |
- return gfx::ToFlooredSize(gfx::ScaleSize(size_in_dip, scale_factor)); |
+Size ConvertSizeToPixel(float scale_factor, const Size& size_in_dip) { |
+ return ScaleToFlooredSize(size_in_dip, scale_factor); |
} |
-gfx::Rect ConvertRectToPixel(float scale_factor, const gfx::Rect& rect_in_dip) { |
+Rect ConvertRectToPixel(float scale_factor, const Rect& rect_in_dip) { |
// Use ToEnclosingRect() to ensure we paint all the possible pixels |
// touched. ToEnclosingRect() floors the origin, and ceils the max |
// coordinate. To do otherwise (such as flooring the size) potentially |
// results in rounding down and not drawing all the pixels that are |
// touched. |
- return gfx::ToEnclosingRect( |
- gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale_factor), |
- gfx::ScaleSize(rect_in_dip.size(), scale_factor))); |
+ return ToEnclosingRect( |
+ RectF(ScalePoint(rect_in_dip.origin(), scale_factor), |
+ ScaleSize(gfx::SizeF(rect_in_dip.size()), scale_factor))); |
} |
} // namespace gfx |