| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 71c79e468548e13d8387fc2611a1514812758316..a980433c313b2e60f5d5d6d7929cc2bc7646e4b5 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -854,7 +854,7 @@ skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters(
|
| ScopedResource* background_texture) {
|
| DCHECK(ShouldApplyBackgroundFilters(quad));
|
| skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
|
| - quad->background_filters, background_texture->size());
|
| + quad->background_filters, gfx::SizeF(background_texture->size()));
|
|
|
| skia::RefPtr<SkImage> background_with_filters = ApplyImageFilter(
|
| ScopedUseGrContext::Create(this, frame), resource_provider_, quad->rect,
|
| @@ -970,7 +970,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| bool use_color_matrix = false;
|
| if (!quad->filters.IsEmpty()) {
|
| skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
|
| - quad->filters, contents_texture->size());
|
| + quad->filters, gfx::SizeF(contents_texture->size()));
|
| if (filter) {
|
| skia::RefPtr<SkColorFilter> cf;
|
|
|
| @@ -1598,7 +1598,7 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
|
| // quad_rect.
|
| gfx::RectF centered_rect(
|
| gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| + gfx::SizeF(tile_rect.size()));
|
| DrawQuadGeometry(frame, quad->shared_quad_state->quad_to_target_transform,
|
| centered_rect, uniforms.matrix_location);
|
| } else {
|
| @@ -1797,7 +1797,7 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
|
| // it. This is why this centered rect is used and not the original quad_rect.
|
| gfx::RectF centered_rect(
|
| gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| + gfx::SizeF(tile_rect.size()));
|
| DrawQuadGeometry(frame, quad->shared_quad_state->quad_to_target_transform,
|
| centered_rect, uniforms.matrix_location);
|
| }
|
|
|