| Index: content/renderer/media/audio_repetition_detector.cc
|
| diff --git a/content/renderer/media/audio_repetition_detector.cc b/content/renderer/media/audio_repetition_detector.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f850af727a415f018a835fe65a4589985a607ee1
|
| --- /dev/null
|
| +++ b/content/renderer/media/audio_repetition_detector.cc
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| @@ -0,0 +1,180 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/renderer/media/audio_repetition_detector.h"
|
| +
|
| +#include "base/logging.h"
|
| +#include "base/macros.h"
|
| +
|
| +namespace content {
|
| +
|
| +AudioRepetitionDetector::AudioRepetitionDetector(
|
| + int min_length_ms, size_t max_frames, const int* look_back_times,
|
| + size_t num_look_back, const base::Callback<void(int)>& on_repetition)
|
| + : max_look_back_ms_(0),
|
| + min_length_ms_(min_length_ms),
|
| + sample_rate_(0),
|
| + buffer_size_frames_(0),
|
| + buffer_end_index_(0),
|
| + max_frames_(max_frames),
|
| + on_repetition_(on_repetition) {
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| + processing_thread_checker_.DetachFromThread();
|
| + for (size_t i = 0; i < num_look_back; ++i) {
|
| + RegisterLookbackTime(look_back_times[i]);
|
| + }
|
| +}
|
| +
|
| +AudioRepetitionDetector::~AudioRepetitionDetector() {
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| +}
|
| +
|
| +void AudioRepetitionDetector::Detect(const float* data, size_t num_frames,
|
| + size_t num_channels, int sample_rate) {
|
| + DCHECK(processing_thread_checker_.CalledOnValidThread());
|
| + DCHECK(!states_.empty());
|
| +
|
| + if (num_channels != num_channels_ || sample_rate != sample_rate_)
|
| + Reset(num_channels, sample_rate);
|
| +
|
| + // The maximum number of frames |audio_buffer_| can take in is |max_frames_|.
|
| + // Therefore, input data with larger frames needs be divided into chunks.
|
| + const size_t chunk_size = max_frames_ * num_channels;
|
| + while (num_frames > max_frames_) {
|
| + Detect(data, max_frames_, num_channels, sample_rate);
|
| + data += chunk_size;
|
| + num_frames -= max_frames_;
|
| + }
|
| +
|
| + if (num_frames == 0)
|
| + return;
|
| +
|
| + AddFramesToBuffer(data, num_frames);
|
| +
|
| + for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) {
|
| + for (State* state : states_) {
|
| + // Look back position depends on the sample rate. It is rounded down to
|
| + // the closest integer.
|
| + const size_t look_back_frames =
|
| + state->look_back_ms() * sample_rate_ / 1000;
|
| + // Equal(data, offset) checks if |data| equals the audio frame located
|
| + // |offset| frames from the end of buffer. Now a full frame has been
|
| + // inserted to the buffer, and thus |offset| should compensate for it.
|
| + if (Equal(data, look_back_frames + idx)) {
|
| + if (!state->reported()) {
|
| + state->Increment(IsZero(data, num_channels));
|
| + if (HasValidReport(state)) {
|
| + on_repetition_.Run(state->look_back_ms());
|
| + state->set_reported(true);
|
| + }
|
| + }
|
| + } else {
|
| + state->Reset();
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +AudioRepetitionDetector::State::State(int look_back_ms)
|
| + : look_back_ms_(look_back_ms) {
|
| + Reset();
|
| +}
|
| +
|
| +void AudioRepetitionDetector::State::Increment(bool zero) {
|
| + if (0 == count_frames_ && zero) {
|
| + // If a repetition starts with zeros, we enter the all zero mode until
|
| + // a non zero is found later. The point is that the beginning zeros should
|
| + // be counted in the length of the repetition as long as the repetition does
|
| + // not comprise only zeros.
|
| + all_zero_ = true;
|
| + }
|
| + ++count_frames_;
|
| + if (!zero)
|
| + all_zero_ = false;
|
| +}
|
| +
|
| +void AudioRepetitionDetector::State::Reset() {
|
| + count_frames_ = 0;
|
| + all_zero_ = true;
|
| + reported_ = false;
|
| +}
|
| +
|
| +void AudioRepetitionDetector::RegisterLookbackTime(int look_back_ms) {
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| +
|
| + // States are added in the order of their look back times.
|
| + auto it = states_.begin();
|
| + for (; it != states_.end(); ++it) {
|
| + const int it_look_back = (*it)->look_back_ms();
|
| + if (it_look_back == look_back_ms)
|
| + return;
|
| + if (it_look_back < look_back_ms)
|
| + break;
|
| + }
|
| + states_.insert(it, new State(look_back_ms));
|
| + if (look_back_ms > max_look_back_ms_) {
|
| + max_look_back_ms_ = look_back_ms;
|
| + }
|
| +}
|
| +
|
| +void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) {
|
| + DCHECK(processing_thread_checker_.CalledOnValidThread());
|
| + num_channels_ = num_channels;
|
| + sample_rate_ = sample_rate;
|
| +
|
| + // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|.
|
| + buffer_size_frames_ =
|
| + (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_;
|
| +
|
| + audio_buffer_.resize(buffer_size_frames_ * num_channels_);
|
| + for (State* state : states_)
|
| + state->Reset();
|
| +}
|
| +
|
| +void AudioRepetitionDetector::AddFramesToBuffer(const float* data,
|
| + size_t num_frames) {
|
| + DCHECK(processing_thread_checker_.CalledOnValidThread());
|
| + DCHECK_LE(num_frames, buffer_size_frames_);
|
| + const size_t margin = buffer_size_frames_ - buffer_end_index_;
|
| + const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_;
|
| + if (num_frames <= margin) {
|
| + std::copy(data, data + num_frames * num_channels_, it);
|
| + buffer_end_index_ += num_frames;
|
| + } else {
|
| + std::copy(data, data + margin * num_channels_, it);
|
| + std::copy(data + margin * num_channels_, data + num_frames * num_channels_,
|
| + audio_buffer_.begin());
|
| + buffer_end_index_ = num_frames - margin;
|
| + }
|
| +}
|
| +
|
| +bool AudioRepetitionDetector::Equal(const float* frame,
|
| + int look_back_frames) const {
|
| + DCHECK(processing_thread_checker_.CalledOnValidThread());
|
| + const size_t look_back_index =
|
| + (buffer_end_index_ + buffer_size_frames_ - look_back_frames) %
|
| + buffer_size_frames_ ;
|
| + auto it = audio_buffer_.begin() + look_back_index * num_channels_;
|
| + for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) {
|
| + if (*frame != *it)
|
| + return false;
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +bool AudioRepetitionDetector::IsZero(const float* frame,
|
| + size_t num_channels) const {
|
| + for (size_t channel = 0; channel < num_channels; ++channel, ++frame) {
|
| + if (*frame != 0)
|
| + return false;
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +bool AudioRepetitionDetector::HasValidReport(const State* state) const {
|
| + return (!state->all_zero() && state->count_frames() >=
|
| + static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000));
|
| +}
|
| +
|
| +} // namespace content
|
|
|