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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_ | |
|
minyue
2015/09/25 14:40:08
I have not forgotten to change the file name, taki
| |
| 6 #define CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_vector.h" | |
| 11 #include "base/threading/thread_checker.h" | |
| 12 #include "content/common/content_export.h" | |
| 13 | |
| 14 namespace content { | |
| 15 | |
| 16 | |
| 17 // AudioRepetitionDetector detects bit-exact audio repetitions of registered | |
| 18 // patterns. A repetition pattern includes a look back time and a minimum | |
| 19 // duration. The detector buffers the audio signal and checks equality of each | |
| 20 // input sample against the samples at the look back positions of all registered | |
| 21 // patterns, and counts the duration of any consecutive equality. | |
| 22 class CONTENT_EXPORT AudioRepetitionDetector { | |
| 23 public: | |
| 24 AudioRepetitionDetector(); | |
| 25 virtual ~AudioRepetitionDetector(); | |
| 26 | |
| 27 // Pattern is used for registering repetition patterns. | |
| 28 // A pattern includes an |id| and two time-related descriptors |look_back_ms| | |
| 29 // and |min_length_ms|, which are counted in milliseconds. | |
| 30 struct Pattern { | |
| 31 int id; | |
| 32 int look_back_ms; | |
| 33 int min_length_ms; | |
| 34 }; | |
| 35 | |
| 36 // Detect repetition in |audio_bus|. A UMA report is generated upon finding | |
| 37 // a repetition. | |
| 38 void Detect(const float* data, size_t num_frames, size_t num_channels, | |
| 39 int sample_rate_hz); | |
| 40 | |
| 41 private: | |
| 42 friend class AudioRepetitionDetectorForTest; // For testing. | |
| 43 | |
| 44 // A state is used by the detector to keep track of a consecutive repetition, | |
| 45 // whether the samples in a repetition are all zeros, and whether a repetition | |
| 46 // has been reported. | |
| 47 class State { | |
| 48 public: | |
| 49 State(const Pattern& pattern); | |
| 50 | |
| 51 bool reported() const { return reported_; } | |
| 52 void set_reported(bool reported) { reported_ = reported; } | |
| 53 | |
| 54 // Increase the counter by 1, and tell if the counted audio is zero. | |
| 55 void Increment(bool zero); | |
| 56 | |
| 57 // Check whether their is a valid repetition report. | |
| 58 bool HasValidReport(int sample_rate_khz) const; | |
| 59 | |
| 60 void Reset(); | |
| 61 | |
| 62 int id() const { return pattern_.id; } | |
| 63 | |
| 64 int look_back_ms() const { return pattern_.look_back_ms; } | |
| 65 | |
| 66 private: | |
| 67 // repetition pattern this state keeps track of. | |
| 68 const Pattern pattern_; | |
|
minyue
2015/09/25 14:40:08
I use a Pattern instead of three separate variable
| |
| 69 | |
| 70 // counter of frames in a consecutive repetition. | |
| 71 size_t count_frames_; | |
| 72 | |
| 73 // whether a repetition contains only zeros. | |
| 74 bool all_zero_; | |
| 75 | |
| 76 // whether a repetition has been reported. This is to make sure that a | |
| 77 // repetition that contains multiple cycles will be reported at as early as | |
| 78 // the first cycle and only once. | |
| 79 bool reported_; | |
| 80 }; | |
| 81 | |
| 82 void RegisterRepetitionPatterns(const Pattern* patterns, | |
| 83 size_t num_patterns); | |
| 84 | |
| 85 void ClearRepetitionPatterns(); | |
| 86 | |
| 87 // Reset |audio_buffer_| when number of channels or sample rate changes. | |
| 88 void Reset(size_t num_channels, int sample_rate_hz); | |
| 89 | |
| 90 // Add frames (interleaved if stereo) to |audio_buffer_|. | |
| 91 void AddFramesToBuffer(const float* data, size_t num_frames); | |
| 92 | |
| 93 // Determine if an audio frame (samples interleaved if stereo) is identical to | |
| 94 // |audio_buffer_| at a look back position. | |
| 95 bool Equal(const float* frame, int look_back_samples) const; | |
| 96 | |
| 97 // Determine if an audio frame (samples interleaved if stereo) is zero. | |
| 98 bool IsZero(const float* frame, size_t num_channels) const; | |
| 99 | |
| 100 // Action when found repetition. | |
| 101 virtual void ReportRepetition(int id); | |
| 102 | |
| 103 // Used to DCHECK that we are called on the correct thread. | |
| 104 base::ThreadChecker thread_checker_; | |
| 105 | |
| 106 ScopedVector<State> states_; | |
| 107 | |
| 108 // The Ids of all registered patterns. This defines the range of values for | |
| 109 // the UMA report. | |
| 110 std::vector<int> ids_; | |
| 111 | |
| 112 // Ring buffer to store input audio. | |
| 113 std::vector<float> audio_buffer_; | |
| 114 | |
| 115 // Maximum look back time of all registered patterns. This defines the size of | |
| 116 // |audio_buffer_| | |
| 117 int max_look_back_ms_; | |
| 118 | |
| 119 // Number of audio channels in buffer. | |
| 120 size_t num_channels_; | |
| 121 | |
| 122 // Sample rate in Hz. | |
| 123 int sample_rate_hz_; | |
| 124 | |
| 125 // Number of frames in |audio_buffer|. | |
| 126 size_t buffer_size_frames_; | |
| 127 | |
| 128 // The index of the last frame in |audio_buffer|. | |
| 129 size_t buffer_end_index_; | |
| 130 | |
| 131 // The maximum frames |audio_buffer_| can take in each time. | |
| 132 size_t max_frames_; | |
| 133 | |
| 134 DISALLOW_COPY_AND_ASSIGN(AudioRepetitionDetector); | |
| 135 }; | |
| 136 | |
| 137 } // namespace content | |
| 138 | |
| 139 #endif // CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_ | |
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