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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/media/audio_repetition_detector.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "base/macros.h" | |
9 | |
10 namespace content { | |
11 | |
12 AudioRepetitionDetector::AudioRepetitionDetector( | |
13 int min_length_ms, size_t max_frames, | |
14 const std::vector<int>& look_back_times, | |
15 const RepetitionCallback& repetition_callback) | |
16 : max_look_back_ms_(0), | |
17 min_length_ms_(min_length_ms), | |
18 sample_rate_(0), | |
19 buffer_size_frames_(0), | |
20 buffer_end_index_(0), | |
21 max_frames_(max_frames), | |
22 repetition_callback_(repetition_callback) { | |
23 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
24 processing_thread_checker_.DetachFromThread(); | |
25 | |
26 // Build |states_| for the all look back times. Automatically avoid | |
Henrik Grunell
2015/10/28 17:52:01
Is this part only for sorting and avoiding duplica
minyue
2015/10/28 19:45:29
I actually tried to use set at the first place. It
Henrik Grunell
2015/10/30 10:40:16
I mean std::set<int>& look_back_times as argument.
| |
27 // duplications in |look_back_times| if any. | |
28 for (auto look_back : look_back_times) { | |
29 // States are added in the order of their look back times. | |
30 auto it = states_.begin(); | |
31 for (; it != states_.end(); ++it) { | |
32 const int it_look_back = (*it)->look_back_ms(); | |
33 if (it_look_back == look_back) | |
34 return; | |
35 if (it_look_back < look_back) | |
36 break; | |
37 } | |
38 states_.insert(it, new State(look_back)); | |
39 if (look_back > max_look_back_ms_) { | |
40 max_look_back_ms_ = look_back; | |
41 } | |
42 } | |
43 } | |
44 | |
45 AudioRepetitionDetector::~AudioRepetitionDetector() { | |
46 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
47 } | |
48 | |
49 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames, | |
50 size_t num_channels, int sample_rate) { | |
51 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
52 DCHECK(!states_.empty()); | |
53 | |
54 if (num_channels != num_channels_ || sample_rate != sample_rate_) | |
55 Reset(num_channels, sample_rate); | |
56 | |
57 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|. | |
58 // Therefore, input data with larger frames needs be divided into chunks. | |
59 const size_t chunk_size = max_frames_ * num_channels; | |
60 while (num_frames > max_frames_) { | |
61 Detect(data, max_frames_, num_channels, sample_rate); | |
62 data += chunk_size; | |
63 num_frames -= max_frames_; | |
64 } | |
65 | |
66 if (num_frames == 0) | |
67 return; | |
68 | |
69 AddFramesToBuffer(data, num_frames); | |
70 | |
71 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) { | |
72 for (State* state : states_) { | |
73 // Look back position depends on the sample rate. It is rounded down to | |
74 // the closest integer. | |
75 const size_t look_back_frames = | |
76 state->look_back_ms() * sample_rate_ / 1000; | |
77 // Equal(data, offset) checks if |data| equals the audio frame located | |
78 // |offset| frames from the end of buffer. Now a full frame has been | |
79 // inserted to the buffer, and thus |offset| should compensate for it. | |
80 if (Equal(data, look_back_frames + idx)) { | |
81 if (!state->reported()) { | |
82 state->Increment(IsZero(data, num_channels)); | |
83 if (HasValidReport(state)) { | |
84 repetition_callback_.Run(state->look_back_ms()); | |
85 state->set_reported(true); | |
86 } | |
87 } | |
88 } else { | |
89 state->Reset(); | |
90 } | |
91 } | |
92 } | |
93 } | |
94 | |
95 AudioRepetitionDetector::State::State(int look_back_ms) | |
96 : look_back_ms_(look_back_ms) { | |
97 Reset(); | |
98 } | |
99 | |
100 void AudioRepetitionDetector::State::Increment(bool zero) { | |
101 if (0 == count_frames_ && zero) { | |
102 // If a repetition starts with zeros, we enter the all zero mode until | |
103 // a non zero is found later. The point is that the beginning zeros should | |
104 // be counted in the length of the repetition as long as the repetition does | |
105 // not comprise only zeros. | |
106 all_zero_ = true; | |
107 } | |
108 ++count_frames_; | |
109 if (!zero) | |
110 all_zero_ = false; | |
111 } | |
112 | |
113 void AudioRepetitionDetector::State::Reset() { | |
114 count_frames_ = 0; | |
115 all_zero_ = true; | |
116 reported_ = false; | |
117 } | |
118 | |
119 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) { | |
120 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
121 num_channels_ = num_channels; | |
122 sample_rate_ = sample_rate; | |
123 | |
124 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|. | |
125 buffer_size_frames_ = | |
126 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_; | |
127 | |
128 audio_buffer_.resize(buffer_size_frames_ * num_channels_); | |
129 for (State* state : states_) | |
130 state->Reset(); | |
131 } | |
132 | |
133 void AudioRepetitionDetector::AddFramesToBuffer(const float* data, | |
134 size_t num_frames) { | |
135 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
136 DCHECK_LE(num_frames, buffer_size_frames_); | |
137 const size_t margin = buffer_size_frames_ - buffer_end_index_; | |
138 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_; | |
139 if (num_frames <= margin) { | |
140 std::copy(data, data + num_frames * num_channels_, it); | |
141 buffer_end_index_ += num_frames; | |
142 } else { | |
143 std::copy(data, data + margin * num_channels_, it); | |
144 std::copy(data + margin * num_channels_, data + num_frames * num_channels_, | |
145 audio_buffer_.begin()); | |
146 buffer_end_index_ = num_frames - margin; | |
147 } | |
148 } | |
149 | |
150 bool AudioRepetitionDetector::Equal(const float* frame, | |
151 int look_back_frames) const { | |
152 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
153 const size_t look_back_index = | |
154 (buffer_end_index_ + buffer_size_frames_ - look_back_frames) % | |
155 buffer_size_frames_ ; | |
156 auto it = audio_buffer_.begin() + look_back_index * num_channels_; | |
157 for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) { | |
158 if (*frame != *it) | |
159 return false; | |
160 } | |
161 return true; | |
162 } | |
163 | |
164 bool AudioRepetitionDetector::IsZero(const float* frame, | |
165 size_t num_channels) const { | |
166 for (size_t channel = 0; channel < num_channels; ++channel, ++frame) { | |
167 if (*frame != 0) | |
168 return false; | |
169 } | |
170 return true; | |
171 } | |
172 | |
173 bool AudioRepetitionDetector::HasValidReport(const State* state) const { | |
174 return (!state->all_zero() && state->count_frames() >= | |
175 static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000)); | |
176 } | |
177 | |
178 } // namespace content | |
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