Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/renderer/media/audio_repetition_detector.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "base/macros.h" | |
| 9 | |
| 10 namespace content { | |
| 11 | |
| 12 AudioRepetitionDetector::AudioRepetitionDetector( | |
| 13 int min_length_ms, size_t max_frames, | |
| 14 const std::vector<int>& look_back_times, | |
| 15 const RepetitionCallback& repetition_callback) | |
| 16 : max_look_back_ms_(0), | |
| 17 min_length_ms_(min_length_ms), | |
| 18 sample_rate_(0), | |
| 19 buffer_size_frames_(0), | |
| 20 buffer_end_index_(0), | |
| 21 max_frames_(max_frames), | |
| 22 repetition_callback_(repetition_callback) { | |
| 23 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
| 24 processing_thread_checker_.DetachFromThread(); | |
| 25 | |
| 26 // Build |states_| for the all look back times. Automatically avoid | |
|
Henrik Grunell
2015/10/28 17:52:01
Is this part only for sorting and avoiding duplica
minyue
2015/10/28 19:45:29
I actually tried to use set at the first place. It
Henrik Grunell
2015/10/30 10:40:16
I mean std::set<int>& look_back_times as argument.
| |
| 27 // duplications in |look_back_times| if any. | |
| 28 for (auto look_back : look_back_times) { | |
| 29 // States are added in the order of their look back times. | |
| 30 auto it = states_.begin(); | |
| 31 for (; it != states_.end(); ++it) { | |
| 32 const int it_look_back = (*it)->look_back_ms(); | |
| 33 if (it_look_back == look_back) | |
| 34 return; | |
| 35 if (it_look_back < look_back) | |
| 36 break; | |
| 37 } | |
| 38 states_.insert(it, new State(look_back)); | |
| 39 if (look_back > max_look_back_ms_) { | |
| 40 max_look_back_ms_ = look_back; | |
| 41 } | |
| 42 } | |
| 43 } | |
| 44 | |
| 45 AudioRepetitionDetector::~AudioRepetitionDetector() { | |
| 46 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
| 47 } | |
| 48 | |
| 49 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames, | |
| 50 size_t num_channels, int sample_rate) { | |
| 51 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
| 52 DCHECK(!states_.empty()); | |
| 53 | |
| 54 if (num_channels != num_channels_ || sample_rate != sample_rate_) | |
| 55 Reset(num_channels, sample_rate); | |
| 56 | |
| 57 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|. | |
| 58 // Therefore, input data with larger frames needs be divided into chunks. | |
| 59 const size_t chunk_size = max_frames_ * num_channels; | |
| 60 while (num_frames > max_frames_) { | |
| 61 Detect(data, max_frames_, num_channels, sample_rate); | |
| 62 data += chunk_size; | |
| 63 num_frames -= max_frames_; | |
| 64 } | |
| 65 | |
| 66 if (num_frames == 0) | |
| 67 return; | |
| 68 | |
| 69 AddFramesToBuffer(data, num_frames); | |
| 70 | |
| 71 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) { | |
| 72 for (State* state : states_) { | |
| 73 // Look back position depends on the sample rate. It is rounded down to | |
| 74 // the closest integer. | |
| 75 const size_t look_back_frames = | |
| 76 state->look_back_ms() * sample_rate_ / 1000; | |
| 77 // Equal(data, offset) checks if |data| equals the audio frame located | |
| 78 // |offset| frames from the end of buffer. Now a full frame has been | |
| 79 // inserted to the buffer, and thus |offset| should compensate for it. | |
| 80 if (Equal(data, look_back_frames + idx)) { | |
| 81 if (!state->reported()) { | |
| 82 state->Increment(IsZero(data, num_channels)); | |
| 83 if (HasValidReport(state)) { | |
| 84 repetition_callback_.Run(state->look_back_ms()); | |
| 85 state->set_reported(true); | |
| 86 } | |
| 87 } | |
| 88 } else { | |
| 89 state->Reset(); | |
| 90 } | |
| 91 } | |
| 92 } | |
| 93 } | |
| 94 | |
| 95 AudioRepetitionDetector::State::State(int look_back_ms) | |
| 96 : look_back_ms_(look_back_ms) { | |
| 97 Reset(); | |
| 98 } | |
| 99 | |
| 100 void AudioRepetitionDetector::State::Increment(bool zero) { | |
| 101 if (0 == count_frames_ && zero) { | |
| 102 // If a repetition starts with zeros, we enter the all zero mode until | |
| 103 // a non zero is found later. The point is that the beginning zeros should | |
| 104 // be counted in the length of the repetition as long as the repetition does | |
| 105 // not comprise only zeros. | |
| 106 all_zero_ = true; | |
| 107 } | |
| 108 ++count_frames_; | |
| 109 if (!zero) | |
| 110 all_zero_ = false; | |
| 111 } | |
| 112 | |
| 113 void AudioRepetitionDetector::State::Reset() { | |
| 114 count_frames_ = 0; | |
| 115 all_zero_ = true; | |
| 116 reported_ = false; | |
| 117 } | |
| 118 | |
| 119 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) { | |
| 120 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
| 121 num_channels_ = num_channels; | |
| 122 sample_rate_ = sample_rate; | |
| 123 | |
| 124 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|. | |
| 125 buffer_size_frames_ = | |
| 126 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_; | |
| 127 | |
| 128 audio_buffer_.resize(buffer_size_frames_ * num_channels_); | |
| 129 for (State* state : states_) | |
| 130 state->Reset(); | |
| 131 } | |
| 132 | |
| 133 void AudioRepetitionDetector::AddFramesToBuffer(const float* data, | |
| 134 size_t num_frames) { | |
| 135 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
| 136 DCHECK_LE(num_frames, buffer_size_frames_); | |
| 137 const size_t margin = buffer_size_frames_ - buffer_end_index_; | |
| 138 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_; | |
| 139 if (num_frames <= margin) { | |
| 140 std::copy(data, data + num_frames * num_channels_, it); | |
| 141 buffer_end_index_ += num_frames; | |
| 142 } else { | |
| 143 std::copy(data, data + margin * num_channels_, it); | |
| 144 std::copy(data + margin * num_channels_, data + num_frames * num_channels_, | |
| 145 audio_buffer_.begin()); | |
| 146 buffer_end_index_ = num_frames - margin; | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 bool AudioRepetitionDetector::Equal(const float* frame, | |
| 151 int look_back_frames) const { | |
| 152 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
| 153 const size_t look_back_index = | |
| 154 (buffer_end_index_ + buffer_size_frames_ - look_back_frames) % | |
| 155 buffer_size_frames_ ; | |
| 156 auto it = audio_buffer_.begin() + look_back_index * num_channels_; | |
| 157 for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) { | |
| 158 if (*frame != *it) | |
| 159 return false; | |
| 160 } | |
| 161 return true; | |
| 162 } | |
| 163 | |
| 164 bool AudioRepetitionDetector::IsZero(const float* frame, | |
| 165 size_t num_channels) const { | |
| 166 for (size_t channel = 0; channel < num_channels; ++channel, ++frame) { | |
| 167 if (*frame != 0) | |
| 168 return false; | |
| 169 } | |
| 170 return true; | |
| 171 } | |
| 172 | |
| 173 bool AudioRepetitionDetector::HasValidReport(const State* state) const { | |
| 174 return (!state->all_zero() && state->count_frames() >= | |
| 175 static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000)); | |
| 176 } | |
| 177 | |
| 178 } // namespace content | |
| OLD | NEW |