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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/media/audio_repetition_detector.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "base/macros.h" | |
9 | |
10 namespace content { | |
11 | |
12 AudioRepetitionDetector::AudioRepetitionDetector(int min_length_ms, | |
13 size_t max_frames, | |
14 const int* look_back_times, | |
15 size_t num_look_back) | |
16 : max_look_back_ms_(0), | |
17 min_length_ms_(min_length_ms), | |
18 sample_rate_(0), | |
19 buffer_size_frames_(0), | |
20 buffer_end_index_(0), | |
21 max_frames_(max_frames) { | |
22 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
23 processing_thread_checker_.DetachFromThread(); | |
24 for (size_t i = 0; i < num_look_back; ++i) { | |
25 RegisterLookbackTime(look_back_times[i]); | |
26 } | |
27 } | |
28 | |
29 AudioRepetitionDetector::~AudioRepetitionDetector() { | |
30 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
31 } | |
32 | |
33 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames, | |
34 size_t num_channels, int sample_rate) { | |
35 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
36 DCHECK(!states_.empty()); | |
37 | |
38 if (num_channels != num_channels_ || sample_rate != sample_rate_) | |
39 Reset(num_channels, sample_rate); | |
40 | |
41 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|. | |
42 // Therefore, input data with larger frames needs be divided into chunks. | |
43 const size_t chunk_size = max_frames_ * num_channels; | |
44 while (num_frames > max_frames_) { | |
45 Detect(data, max_frames_, num_channels, sample_rate); | |
46 data += chunk_size; | |
47 num_frames -= max_frames_; | |
48 } | |
49 | |
50 if (num_frames == 0) | |
51 return; | |
52 | |
53 AddFramesToBuffer(data, num_frames); | |
54 | |
55 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) { | |
56 for (State* state : states_) { | |
57 // Look back position depends on the sample rate. It is rounded down to | |
58 // the closest integer. | |
59 const size_t look_back_frames = | |
60 state->look_back_ms() * sample_rate_ / 1000; | |
61 // Equal(data, offset) checks if |data| equals the audio frame located | |
62 // |offset| frames from the end of buffer. Now a full frame has been | |
63 // inserted to the buffer, and thus |offset| should compensate for it. | |
64 if (Equal(data, look_back_frames + idx)) { | |
65 if (!state->reported()) { | |
66 state->Increment(IsZero(data, num_channels)); | |
67 if (HasValidReport(state)) { | |
68 ReportRepetition(state->look_back_ms()); | |
69 state->set_reported(true); | |
70 } | |
71 } | |
72 } else { | |
73 state->Reset(); | |
74 } | |
75 } | |
76 } | |
77 } | |
78 | |
79 AudioRepetitionDetector::State::State(int look_back_ms) | |
80 : look_back_ms_(look_back_ms) { | |
81 Reset(); | |
82 } | |
83 | |
84 void AudioRepetitionDetector::State::Increment(bool zero) { | |
85 if (0 == count_frames_ && zero) { | |
86 // If a repetition starts with zeros, we enter the all zero mode until | |
87 // a non zero is found later. The point is that the beginning zeros should | |
88 // be counted in the length of the repetition as long as the repetition does | |
89 // not comprise only zeros. | |
90 all_zero_ = true; | |
91 } | |
92 ++count_frames_; | |
93 if (!zero) | |
94 all_zero_ = false; | |
95 } | |
96 | |
97 void AudioRepetitionDetector::State::Reset() { | |
98 count_frames_ = 0; | |
99 all_zero_ = true; | |
100 reported_ = false; | |
101 } | |
102 | |
103 void AudioRepetitionDetector::RegisterLookbackTime(int look_back_ms) { | |
104 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
Henrik Grunell
2015/10/20 08:50:16
|states_| is accessed to different threads.
minyue
2015/10/23 12:05:23
That is true. But I have no better idea than limit
Henrik Grunell
2015/10/23 13:49:02
You have a few options: call this function on the
minyue
2015/10/26 10:41:46
This is already a private member that is called fr
Henrik Grunell
2015/10/28 14:09:23
Ah, I see. Then it's fine. Actually, since the cto
| |
105 | |
106 // States are added in the order of their look back times. | |
107 auto it = states_.begin(); | |
108 for (; it != states_.end(); ++it) { | |
109 const int it_look_back = (*it)->look_back_ms(); | |
110 if (it_look_back == look_back_ms) | |
111 return; | |
112 if (it_look_back < look_back_ms) | |
113 break; | |
114 } | |
115 states_.insert(it, new State(look_back_ms)); | |
116 if (look_back_ms > max_look_back_ms_) { | |
117 max_look_back_ms_ = look_back_ms; | |
118 } | |
119 } | |
120 | |
121 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) { | |
122 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
123 num_channels_ = num_channels; | |
124 sample_rate_ = sample_rate; | |
125 | |
126 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|. | |
127 buffer_size_frames_ = | |
128 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_; | |
129 | |
130 audio_buffer_.resize(buffer_size_frames_ * num_channels_); | |
131 for (State* state : states_) | |
132 state->Reset(); | |
133 } | |
134 | |
135 void AudioRepetitionDetector::AddFramesToBuffer(const float* data, | |
136 size_t num_frames) { | |
137 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
138 DCHECK_LE(num_frames, buffer_size_frames_); | |
139 const size_t margin = buffer_size_frames_ - buffer_end_index_; | |
140 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_; | |
141 if (num_frames <= margin) { | |
142 std::copy(data, data + num_frames * num_channels_, it); | |
143 buffer_end_index_ += num_frames; | |
144 } else { | |
145 std::copy(data, data + margin * num_channels_, it); | |
146 std::copy(data + margin * num_channels_, data + num_frames * num_channels_, | |
147 audio_buffer_.begin()); | |
148 buffer_end_index_ = num_frames - margin; | |
149 } | |
150 } | |
151 | |
152 bool AudioRepetitionDetector::Equal(const float* frame, | |
153 int look_back_frames) const { | |
154 DCHECK(processing_thread_checker_.CalledOnValidThread()); | |
155 const size_t look_back_index = | |
156 (buffer_end_index_ + buffer_size_frames_ - look_back_frames) % | |
157 buffer_size_frames_ ; | |
158 auto it = audio_buffer_.begin() + look_back_index * num_channels_; | |
159 for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) { | |
160 if (*frame != *it) | |
161 return false; | |
162 } | |
163 return true; | |
164 } | |
165 | |
166 bool AudioRepetitionDetector::IsZero(const float* frame, | |
167 size_t num_channels) const { | |
168 for (size_t channel = 0; channel < num_channels; ++channel, ++frame) { | |
169 if (*frame != 0) | |
170 return false; | |
171 } | |
172 return true; | |
173 } | |
174 | |
175 bool AudioRepetitionDetector::HasValidReport(const State* state) const { | |
176 return (!state->all_zero() && state->count_frames() >= | |
177 static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000)); | |
178 } | |
179 | |
180 } // namespace content | |
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