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Side by Side Diff: content/renderer/media/audio_repetition_detector.cc

Issue 1357013006: Add detection for repeated audio in capturing. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: dropping duration for easier logging Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/renderer/media/audio_repetition_detector.h"
6
7 #include "base/logging.h"
8 #include "base/macros.h"
9 #include "base/metrics/histogram_macros.h"
10
11 namespace content {
12
13 namespace {
14 // Minimum duration of a repetition.
15 const int kMinLengthMs = 1;
16
17 // The following variables defines the look back time of repetitions that will
18 // be logged. The complexity of the detector is proportional to the number of
19 // look back times we keep track.
20 const int kMinLookbackTimeMS = 10;
Henrik Grunell 2015/10/16 07:59:50 Nit: Ms
minyue 2015/10/16 08:34:42 Oh, yes
21 const int kMaxLookbackTimeMS = 200;
22 const int kLookbackTimeStepMS = 10;
23
24 // This is used for increasing the efficiency of copying data into the buffer.
25 // Input longer than |kMaxFrames| won't be a problem, and will be devided into
26 // chunks automatically.
27 const size_t kMaxFrames = 480; // 10 ms * 48 kHz
28
29 } // namespace
30
31 AudioRepetitionDetector::AudioRepetitionDetector()
32 : max_look_back_ms_(0),
33 min_length_ms_(kMinLengthMs),
Henrik Grunell 2015/10/16 07:59:50 Can |min_length_ms_| be removed?
minyue 2015/10/16 08:34:42 |min_length_ms_| is important in the algorithm, an
Henrik Grunell 2015/10/16 08:44:11 I meant to use the constant instead since it never
minyue 2015/10/16 09:27:27 Sure it is not really subjected to change in curre
Henrik Grunell 2015/10/16 11:08:11 I'm not sure I understand why the test has a lower
minyue 2015/10/23 12:05:23 Already covered with offline discussion. Adding a
34 sample_rate_(0),
35 buffer_size_frames_(0),
36 buffer_end_index_(0),
37 max_frames_(kMaxFrames) {
Henrik Grunell 2015/10/16 07:59:50 Can |max_frames_| be removed?
minyue 2015/10/16 08:34:42 same as min_length_ms_
minyue 2015/10/16 09:27:28 |kMaxFrames| is set to be the largest possible fra
Henrik Grunell 2015/10/16 11:08:11 Can you explain why we need to test with some othe
38 for (int time = kMaxLookbackTimeMS; time >= kMinLookbackTimeMS;
39 time -= kLookbackTimeStepMS)
Henrik Grunell 2015/10/16 07:59:50 Use {} (Since total for block is more than 2 lines
minyue 2015/10/16 08:34:42 Ok. But why alligning -=, I am not aware that line
Henrik Grunell 2015/10/16 08:44:11 To align the second line with the (. for (int tim
minyue 2015/10/16 09:27:28 ok. these ;-separated lines seems to me different
Henrik Grunell 2015/10/16 11:08:11 Align as functions is common practice in Chromium.
ajm 2015/10/16 15:54:47 Just run git cl format and be done with it :)
40 RegisterLookbackTime(time);
41
42 // May be created in the main render thread and used in the audio threads.
43 thread_checker_.DetachFromThread();
44 }
45
46 AudioRepetitionDetector::~AudioRepetitionDetector() = default;
47
48 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames,
49 size_t num_channels, int sample_rate) {
50 DCHECK(thread_checker_.CalledOnValidThread());
51 DCHECK(!states_.empty());
52
53 if (num_channels != num_channels_ || sample_rate != sample_rate_)
54 Reset(num_channels, sample_rate);
55
56 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|.
57 // Therefore, input data with larger frames needs be divided into chunks.
58 const size_t chunk_size = max_frames_ * num_channels;
59 while (num_frames > max_frames_) {
60 Detect(data, max_frames_, num_channels, sample_rate);
61 data += chunk_size;
62 num_frames -= max_frames_;
63 }
64
65 if (num_frames == 0)
66 return;
67
68 AddFramesToBuffer(data, num_frames);
69
70 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) {
71 for (State* state : states_) {
72 // Look back position depends on the sample rate. It is rounded down to
73 // the closest integer.
74 const size_t look_back_frames =
75 state->look_back_ms() * sample_rate_ / 1000;
76 // Equal(data, offset) checks if |data| equals the audio frame located
77 // |offset| frames from the end of buffer. Now a full frame has been
78 // inserted to the buffer, and thus |offset| should compensate for it.
79 if (Equal(data, look_back_frames + idx)) {
80 if (!state->reported()) {
81 state->Increment(IsZero(data, num_channels));
82 if (HasValidReport(state)) {
83 ReportRepetition(state->look_back_ms());
84 state->set_reported(true);
85 }
86 }
87 } else {
88 state->Reset();
89 }
90 }
91 }
92 }
93
94 AudioRepetitionDetector::State::State(int look_back_ms)
95 : look_back_ms_(look_back_ms) {
96 Reset();
97 }
98
99 void AudioRepetitionDetector::State::Increment(bool zero) {
100 if (0 == count_frames_ && zero) {
101 // If a repetition starts with zeros, we enter the all zero mode until
102 // a non zero is found later. The point is that the beginning zeros should
103 // be counted in the length of the repetition as long as the repetition does
104 // not comprise only zeros.
105 all_zero_ = true;
106 }
107 ++count_frames_;
108 if (!zero)
109 all_zero_ = false;
110 }
111
112 void AudioRepetitionDetector::State::Reset() {
113 count_frames_ = 0;
114 all_zero_ = true;
115 reported_ = false;
116 }
117
118 void AudioRepetitionDetector::RegisterLookbackTime(int look_back_ms) {
119 DCHECK(thread_checker_.CalledOnValidThread());
120
121 // States are added in the order of their look back times.
122 auto it = states_.begin();
123 for (; it != states_.end(); ++it) {
124 const int it_look_back = (*it)->look_back_ms();
125 if (it_look_back == look_back_ms)
126 return;
127 if (it_look_back < look_back_ms)
128 break;
129 }
130 states_.insert(it, new State(look_back_ms));
131 if (look_back_ms > max_look_back_ms_) {
132 max_look_back_ms_ = look_back_ms;
133 }
134 }
135
136 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) {
137 DCHECK(thread_checker_.CalledOnValidThread());
138 num_channels_ = num_channels;
139 sample_rate_ = sample_rate;
140
141 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|.
142 buffer_size_frames_ =
143 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_;
144
145 audio_buffer_.resize(buffer_size_frames_ * num_channels_);
146 for (State* state : states_)
147 state->Reset();
148 }
149
150 void AudioRepetitionDetector::AddFramesToBuffer(const float* data,
151 size_t num_frames) {
152 DCHECK(thread_checker_.CalledOnValidThread());
153 DCHECK_LE(num_frames, buffer_size_frames_);
154 const size_t margin = buffer_size_frames_ - buffer_end_index_;
155 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_;
156 if (num_frames <= margin) {
157 std::copy(data, data + num_frames * num_channels_, it);
158 buffer_end_index_ += num_frames;
159 } else {
160 std::copy(data, data + margin * num_channels_, it);
161 std::copy(data + margin * num_channels_, data + num_frames * num_channels_,
162 audio_buffer_.begin());
163 buffer_end_index_ = num_frames - margin;
164 }
165 }
166
167 bool AudioRepetitionDetector::Equal(const float* frame,
168 int look_back_frames) const {
169 DCHECK(thread_checker_.CalledOnValidThread());
170 const size_t look_back_index =
171 (buffer_end_index_ + buffer_size_frames_ - look_back_frames) %
172 buffer_size_frames_ ;
173 auto it = audio_buffer_.begin() + look_back_index * num_channels_;
174 for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) {
175 if (*frame != *it)
176 return false;
177 }
178 return true;
179 }
180
181 bool AudioRepetitionDetector::IsZero(const float* frame,
182 size_t num_channels) const {
183 for (size_t channel = 0; channel < num_channels; ++channel, ++frame) {
184 if (*frame != 0)
185 return false;
186 }
187 return true;
188 }
189
190 bool AudioRepetitionDetector::HasValidReport(const State* state) const {
191 return (!state->all_zero() && state->count_frames() >=
192 static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000));
193 }
194
195 void AudioRepetitionDetector::ReportRepetition(int look_back_ms) {
196 DCHECK(thread_checker_.CalledOnValidThread());
197 UMA_HISTOGRAM_CUSTOM_COUNTS(
198 "Media.AudioCapturerRepetition", look_back_ms,
199 kMinLookbackTimeMS, kMaxLookbackTimeMS,
200 (kMaxLookbackTimeMS - kMinLookbackTimeMS) / kLookbackTimeStepMS + 1);
201 }
202
203 } // namespace content
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