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Issue 1357013006: Add detection for repeated audio in capturing. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: allow reassign thread after creation Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/renderer/media/audio_repetition_detector.h"
6
7 #include "base/logging.h"
8 #include "base/macros.h"
9 #include "base/metrics/histogram_macros.h"
10
11 namespace content {
12
13 namespace {
14
15 const AudioRepetitionDetector::Pattern kRepetitionPatterns[] = {
16 {1, 10, 10},
17 {2, 20, 10},
18 {3, 30, 10},
19 {4, 40, 10},
20 {5, 50, 10},
21 {6, 60, 10},
22 {7, 70, 10},
23 {8, 80, 10},
24 {9, 90, 10},
25 {10, 100, 10},
26 {20, 200, 10},
27 };
28
29 // This is used for increasing the efficiency of copying data into the buffer.
30 // Input longer than |kMaxFrames| won't be a problem, and will be devided into
31 // chunks automatically.
32 const size_t kMaxFrames = 480; // 10 ms * 48 kHz
33
34 } // namespace
35
36 AudioRepetitionDetector::AudioRepetitionDetector()
37 : max_look_back_ms_(0),
38 sample_rate_(0),
39 buffer_size_frames_(0),
40 buffer_end_index_(0),
41 max_frames_(kMaxFrames) {
42 RegisterRepetitionPatterns(kRepetitionPatterns,
43 arraysize(kRepetitionPatterns));
44 // May be created in the main render thread and used in the audio threads.
45 thread_checker_.DetachFromThread();
46 }
47
48 AudioRepetitionDetector::~AudioRepetitionDetector() {
49 DCHECK(thread_checker_.CalledOnValidThread());
tommi (sloooow) - chröme 2015/10/02 19:45:31 looks like we're hitting this in the tests.
minyue 2015/10/15 18:35:47 Yes, a DetachFromThread() at ctor should also mean
50 }
51
52
53 void AudioRepetitionDetector::Detect(const float* data, size_t num_frames,
54 size_t num_channels, int sample_rate) {
55 DCHECK(thread_checker_.CalledOnValidThread());
56 DCHECK(!states_.empty());
57 if (num_channels != num_channels_ || sample_rate != sample_rate_)
58 Reset(num_channels, sample_rate);
59
60 // The maximum number of frames |audio_buffer_| can take in is |max_frames_|.
61 // Therefore, input data with larger frames needs be divided into chunks.
62 const size_t chunk_size = max_frames_ * num_channels;
63 while (num_frames > max_frames_) {
64 Detect(data, max_frames_, num_channels, sample_rate);
65 data += chunk_size;
66 num_frames -= max_frames_;
67 }
68
69 if (num_frames == 0)
70 return;
71
72 AddFramesToBuffer(data, num_frames);
73
74 for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) {
75 for (State* state : states_) {
76 // Look back position depends on the sample rate. It is rounded down to
77 // the closest integer.
78 const size_t look_back_frames =
79 state->look_back_ms() * sample_rate_ / 1000;
80 // Equal(data, offset) checks if |data| equals the audio frame located
81 // |offset| frames from the end of buffer. Now a full frame has been
82 // inserted to the buffer, and thus |offset| should compensate for it.
83 if (Equal(data, look_back_frames + idx)) {
84 if (!state->reported()) {
85 state->Increment(IsZero(data, num_channels));
86 if (state->HasValidReport(sample_rate)) {
87 ReportRepetition(state->id());
88 state->set_reported(true);
89 }
90 }
91 } else {
92 state->Reset();
93 }
94 }
95 }
96 }
97
98 AudioRepetitionDetector::State::State(const Pattern &pattern)
99 : pattern_(pattern) {
100 Reset();
101 }
102
103 void AudioRepetitionDetector::State::Increment(bool zero) {
104 if (0 == count_frames_ && zero) {
105 // If a repetition starts with zeros, we enter the all zero mode until
106 // a non zero is found later. The point is that the beginning zeros should
107 // be counted in the length of the repetition as long as the repetition does
108 // not comprise only zeros.
109 all_zero_ = true;
110 }
111 ++count_frames_;
112 if (!zero)
113 all_zero_ = false;
114 }
115
116 bool AudioRepetitionDetector::State::HasValidReport(int sample_rate) const {
117 return (!all_zero_ && count_frames_ >=
118 static_cast<size_t>(pattern_.min_length_ms * sample_rate / 1000));
119 }
120
121 void AudioRepetitionDetector::State::Reset() {
122 count_frames_ = 0;
123 all_zero_ = true;
124 reported_ = false;
125 }
126
127 void AudioRepetitionDetector::RegisterRepetitionPatterns(
128 const Pattern* patterns, size_t num_patterns) {
129 DCHECK(thread_checker_.CalledOnValidThread());
130 Pattern pattern;
131 for (size_t idx = 0; idx < num_patterns; idx++) {
132 pattern = patterns[idx];
133 ids_.push_back(pattern.id);
134 states_.push_back(new State(pattern));
135 if (pattern.look_back_ms > max_look_back_ms_)
136 max_look_back_ms_ = pattern.look_back_ms;
137 }
138 }
139
140 void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) {
141 DCHECK(thread_checker_.CalledOnValidThread());
142 num_channels_ = num_channels;
143 sample_rate_ = sample_rate;
144
145 // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|.
146 buffer_size_frames_ =
147 (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_;
148
149 audio_buffer_.resize(buffer_size_frames_ * num_channels_);
150 for (State* state : states_)
151 state->Reset();
152 }
153
154 void AudioRepetitionDetector::AddFramesToBuffer(const float* data,
155 size_t num_frames) {
156 DCHECK(thread_checker_.CalledOnValidThread());
157 DCHECK_LE(num_frames, buffer_size_frames_);
158 const size_t margin = buffer_size_frames_ - buffer_end_index_;
159 const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_;
160 if (num_frames <= margin) {
161 std::copy(data, data + num_frames * num_channels_, it);
162 buffer_end_index_ += num_frames;
163 } else {
164 std::copy(data, data + margin * num_channels_, it);
165 std::copy(data + margin * num_channels_, data + num_frames * num_channels_,
166 audio_buffer_.begin());
167 buffer_end_index_ = num_frames - margin;
168 }
169 }
170
171 bool AudioRepetitionDetector::Equal(const float* frame,
172 int look_back_frames) const {
173 DCHECK(thread_checker_.CalledOnValidThread());
174 const size_t look_back_index =
175 (buffer_end_index_ + buffer_size_frames_ - look_back_frames) %
176 buffer_size_frames_ ;
177 auto it = audio_buffer_.begin() + look_back_index * num_channels_;
178 for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) {
179 if (*frame != *it)
180 return false;
181 }
182 return true;
183 }
184
185 bool AudioRepetitionDetector::IsZero(const float* frame,
186 size_t num_channels) const {
187 for (size_t channel = 0; channel < num_channels; ++channel, ++frame) {
188 if (*frame != 0)
189 return false;
190 }
191 return true;
192 }
193
194 void AudioRepetitionDetector::ReportRepetition(int id) {
195 DCHECK(thread_checker_.CalledOnValidThread());
196 UMA_HISTOGRAM_CUSTOM_ENUMERATION(
197 "Media.AudioCapturerRepetition", id, ids_);
rkaplow 2015/10/02 14:42:33 what is the output space for the ids? Normally an
minyue 2015/10/02 19:27:51 Our idea is to use the ID (integer) of some patter
198 }
199
200 } // namespace content
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