Index: Source/core/animation/AnimationClock.h |
diff --git a/Source/core/animation/AnimationClock.h b/Source/core/animation/AnimationClock.h |
index f6a2cdb84991f6777818a1f67bf251d269e1b757..540dfbeb2ebd126188b648a079d5a337dfb46ee1 100644 |
--- a/Source/core/animation/AnimationClock.h |
+++ b/Source/core/animation/AnimationClock.h |
@@ -36,6 +36,13 @@ |
namespace WebCore { |
+// FIXME: This value is used to suppress updates when time is required outside of a frame. |
+// The purpose of allowing the clock to update during such periods is to allow animations |
+// to have an appropriate start time and for getComputedStyle to attempt to catch-up to a |
+// compositor animation. However a more accurate system might be to attempt to phase-lock |
+// with the frame clock. |
+const double minTimeBeforeUnsynchronizedAnimationClockTick = 0.005; |
+ |
class AnimationClock { |
public: |
static PassOwnPtr<AnimationClock> create(WTF::TimeFunction monotonicallyIncreasingTime = WTF::monotonicallyIncreasingTime) |
@@ -43,22 +50,9 @@ public: |
return adoptPtr(new AnimationClock(monotonicallyIncreasingTime)); |
} |
- void updateTime(double time) |
- { |
- if (time > m_time) |
- m_time = time; |
- m_frozen = true; |
- } |
- |
- double currentTime() |
- { |
- if (!m_frozen) |
- updateTime(m_monotonicallyIncreasingTime()); |
- return m_time; |
- } |
- |
+ void updateTime(double time); |
+ double currentTime(); |
void unfreeze() { m_frozen = false; } |
- |
void resetTimeForTesting() { m_time = 0; m_frozen = true; } |
private: |